// Use this for initialization
 void Start()
 {
     GetComponent <Animator> ().SetBool("Slow", true);
     spawnRate = (Mathf.Abs(2 - LevelSaver.getDiff()) + 1) * 100;
     //LevelSaver swagg = new LevelSaver ();
     //print (swagg.getContinuousDifficulty ());
 }
Example #2
0
    // Use this for initialization
    void Start()
    {
        difficulty = LevelSaver.getDiff();
        //LevelSaver swagg = new LevelSaver();
        GetComponent <Animator> ().SetInteger("Type", difficulty);

        position = this.transform.position;
    }