// Use this for initialization void Start() { GetComponent <Animator> ().SetBool("Slow", true); spawnRate = (Mathf.Abs(2 - LevelSaver.getDiff()) + 1) * 100; //LevelSaver swagg = new LevelSaver (); //print (swagg.getContinuousDifficulty ()); }
// Use this for initialization void Start() { difficulty = LevelSaver.getDiff(); //LevelSaver swagg = new LevelSaver(); GetComponent <Animator> ().SetInteger("Type", difficulty); position = this.transform.position; }