Example #1
0
    private void HandleMobileSwipe()
    {
        if (Input.touchCount > 0)
        {
            if (Input.GetTouch(0).phase == TouchPhase.Began)
            {
                startTime     = Time.time;
                finalPosition = Vector3.zero;
                length        = 0;
                SW            = false;
                Vector2 touchDeltaPosition = Input.GetTouch(0).position;
                startpos = new Vector3(touchDeltaPosition.x, 0, touchDeltaPosition.y);
                oldpos   = startpos;
            }

            if (Input.GetTouch(0).phase == TouchPhase.Moved)
            {
                SW = true;

                Vector2 touchDeltaPosition = Input.GetTouch(0).position;
                Vector3 pos = new Vector3(touchDeltaPosition.x, 0, touchDeltaPosition.y);

                if (handleSwipes && pos.x != oldpos.x)
                {
                    var f = pos - oldpos;

                    var l = f.x < 0 ? (f.magnitude * Time.deltaTime) : -(f.magnitude * Time.deltaTime);

                    l *= .2f;

                    //						Menu.instance.Constant (l);
                    levelMenu.move((-l * 200f));

                    levelMenu.debugtext(l.ToString());
                }

                oldpos = pos;
            }

            if (Input.GetTouch(0).phase == TouchPhase.Canceled)
            {
                SW = false;
                levelMenu.swipePage(15);
            }

            if (Input.GetTouch(0).phase == TouchPhase.Stationary)
            {
                SW = false;
            }

            if (Input.GetTouch(0).phase == TouchPhase.Ended)
            {
//										if (SW) {

                //										}
                //					if (SW && handleFlicks) {
                Vector2 touchPosition = Input.GetTouch(0).position;
                endpos        = new Vector3(touchPosition.x, 0, touchPosition.y);
                finalPosition = endpos - startpos;
                length        = finalPosition.x < 0 ? -(finalPosition.magnitude * Time.deltaTime) : (finalPosition.magnitude * Time.deltaTime);

                length *= .35f;

                var force = length / (Time.time - startTime);

                force = Mathf.Clamp(force, -maxForce, maxForce);

                levelMenu.swipePage(force);


                //                        if (handleFlicks && Mathf.Abs (force) > requiredForceForFlick) {
                ////							Menu.instance.Inertia (-length);
                //
                //						} else if (lockToClosest && force != 0) {
                ////							Menu.instance.LockToClosest ();
                //
                //						}
//										}
            }
        }
    }