public MenuGarage(LevelMenu level, Camera cam, Button buttonNextCar, Button buttonPreviousCar) { this.level = level; this.cam = cam; this.buttonNextCar = buttonNextCar; this.buttonPreviousCar = buttonPreviousCar; }
void ButtonBarClickCallback(string buttonID) { FadeOutRoom(); levelMenu = Instantiate(levelMenuPrefab, ContentPosition(), Quaternion.identity) as GameObject; LevelMenu menu = levelMenu.GetComponent <LevelMenu>(); menu.clickDelegate = gameObject; menu.clickCallback = "MenuCallback"; if (buttonID.Equals("Foundation")) { BuildMenuItems(menu, "1"); } else if (buttonID.Equals("Immersion")) { BuildMenuItems(menu, "2"); } DestroyIconBar(); // install the lookdown menu at this point AppCentral.APP.InstallLookdownMenu(); AppCentral.APP.ShowEnvironment(EnvironmentEnum.kMountains); }
public void Reset() { x_ship = 450; y_ship = 850; x_enemy = -600; y_enemy = 20; IScore = 0; speed = 5; Tmins = 2; Tsecs = 0; start = true; ScoreTimePan.Controls.Clear(); this.Size = new Size(385, 408); LevelMenu.Show(); CenterWindow(); if (Level == 2) { int size = Enemies.Count(); for (int i = 0; i < size; i++) { Enemies[i].Dispose(); Enemies.Remove(Enemies[i]); size--; i--; } size = EnemiesBullets.Count(); for (int i = 0; i < size; i++) { EnemiesBullets[i].Dispose(); EnemiesBullets.Remove(EnemiesBullets[i]); size--; i--; } } }
private void LevelMen(object sender, EventArgs e) { Button btn = (Button)sender; switch (btn.Text) { case "Level 1": Level = 1; LevelMenu.Hide(); this.Size = new Size(1000, 1000); SetPanStuff(Tmins.ToString() + " : " + Tsecs.ToString() + "0"); EnemiesPictureBoxesMaker(); CenterWindow(); break; case "Level 2": Level = 2; LevelMenu.Hide(); this.Size = new Size(1000, 1000); SetPanStuff(""); EnemiesPictureBoxesMaker(); CenterWindow(); break; } }
void Start() { _levelMenu = GetComponentInParent <LevelMenu>(); level = this.GetComponent <Button>(); level.onClick.AddListener(selectLevel); index = System.Convert.ToInt32(this.GetComponentInChildren <TextMeshProUGUI>().text); QLevel = GameObject.Find("Level").GetComponent <Level>(); }
void Start() { onClick.AddListener(ButtonOnClickEvent); editor = GameObject.Find("Editor").GetComponent <Editor>(); buttonText = GetComponentInChildren <TextMeshProUGUI>(); menu = GameObject.Find("LevelMenu").GetComponent <LevelMenu>(); group = this.GetComponent <CanvasGroup>(); }
/// <summary> /// Gets point references /// </summary> void Start() { this.player = FindObjectOfType <Player>(); this.menu = FindObjectOfType <LevelMenu>(); this.spawnPoint = this.transform.Find("SpawnPoint"); this.targetPoint = this.transform.Find("TargetPoint"); StartCoroutine(this.Spawn()); }
public void GetToLevelSelect() { MainMenu.SetActive(false); CharacterMenu.SetActive(false); LevelMenu.SetActive(true); SetupMenu.SetActive(false); GetComponent <MenuControllScript>().ChangeMenu(); GetComponent <MenuControllScript>().menuState = MenuState.LevelSelect; }
public void GoToSetup() { MainMenu.SetActive(false); CharacterMenu.SetActive(false); LevelMenu.SetActive(false); SetupMenu.SetActive(true); GetComponent <MenuControllScript>().ChangeMenu(); GetComponent <MenuControllScript>().menuState = MenuState.PlayerConnect; }
void Start() { var gameObject = GameObject.Find("LevelMenu"); if (gameObject != null) { levelMenu = gameObject.GetComponent <LevelMenu>(); } }
void Start() { timeForLevel *= LevelMenu.getTimeAmountMultiply(); SetDetailsLevel(); Menu.loadMenuType(StateVar.getHeaderColor(type), StateVar.getTextColor(type)); hourglass = Hourglass.instance; hourglass.startTiming(timeForLevel); maxShootedTargetsAmount = GameObject.FindGameObjectsWithTag("Target").Length; EventManager.StartListening("Endgame", EndGame); }
// Use this for initialization void Start() { lM = GameObject.FindObjectOfType <LevelMenu>(); //we cannot change contine if there is no LevelMenu if (lM == null) { Debug.LogError("No LevelMenu Exists."); return; } }
// Start is called before the first frame update void Start() { currentButton = 0; menu_levelMenu = new LevelMenu(this); menu_mainMenu = new MainMenu(this, menu_levelMenu, actionSound); menu_levelMenu.setMainMenu(menu_mainMenu); currentMenu = menu_mainMenu; menu_mainMenu.Display(); }
public MenuMain(LevelMenu level, Camera memuMainCamera, Button buttonRace, Button buttonPractice, Button buttonGarage, Button buttonTuningShop, Button buttonCarDealership, Button buttonAbout, Button buttonExit) { this.level = level; this.cam = memuMainCamera; this.buttonRace = buttonRace; this.buttonPractice = buttonPractice; this.buttonGarage = buttonGarage; this.buttonTuningShop = buttonTuningShop; this.buttonCarDealership = buttonCarDealership; this.buttonAbout = buttonAbout; this.buttonExit = buttonExit; }
// Use this for initialization void Start() { lM = GameObject.FindObjectOfType <LevelMenu>(); if (lM == null) { Debug.LogError("No LevelMenu Exists."); return; } sbl = 1f / lM.pageCount; }
void Awake() { if (!levelMenu) { levelMenu = GetComponentInChildren <LevelMenu>(); } if (!mainMenu) { mainMenu = GetComponentInChildren <MainMenu>(); } currentMenu = mainMenu; levelMenu.gameObject.SetActive(false); }
public void LoadContent() { if (_levelMenu != null) { return; } _levelMenu = new LevelMenu( game: _game, background: _game.Content.Load <Texture2D>("SpriteSheets/Background/finalNight"), buttonsTexture: _game.Content.Load <Texture2D>("SpriteSheets/Buttons/Buttons") ); }
// Start is called before the first frame update void Start() { MainMenu.SetActive(true); CharacterMenu.SetActive(false); LevelMenu.SetActive(false); SetupMenu.SetActive(false); if (ScoreScript.scoreScript == null) { ScoreScript.scoreScript = new ScoreScript(); ScoreScript.scoreScript.StartWorld(); } //Skapar de static script som finns }
public static saveDictionariesTypes SaveTypeByLevel() { switch (LevelMenu.GetCurrentDifficultyLevel()) { case LevelMenu.difficultyLevel.Easy: return(saveDictionariesTypes.easy); case LevelMenu.difficultyLevel.Medium: return(saveDictionariesTypes.medium); case LevelMenu.difficultyLevel.Difficult: return(saveDictionariesTypes.difficult); } return(saveDictionariesTypes.medium); }
private void Awake() { //Init all the buttons in the menus playButton = GameObject.Find("Play Button").GetComponent <Button>(); backButton = GameObject.Find("Back Button").GetComponent <Button>(); quitButton = GameObject.Find("Quit Button").GetComponent <Button>(); playButton.onClick.AddListener(OpenLevels); backButton.onClick.AddListener(BackToMainMenu); quitButton.onClick.AddListener(QuitGame); //Get the level selection menu and the main menu so we can activate/deactivate as needed mainMenuCanvas = GameObject.FindGameObjectWithTag("MainMenu"); levelMenu = GameObject.FindGameObjectWithTag("GameController").GetComponent <LevelMenu>(); }
protected void Awake() { trigger = GetComponent <EventTrigger>(); parentMenu = GetComponentInParent <LevelMenu>(); image = GetComponent <Image>(); state = State.Idle; EventTrigger.Entry onEnter = new EventTrigger.Entry(); onEnter.callback.AddListener((eventData) => MouseEntered()); onEnter.eventID = EventTriggerType.PointerEnter; trigger.triggers.Add(onEnter); EventTrigger.Entry onClick = new EventTrigger.Entry(); onClick.callback.AddListener((eventData) => MouseClicked()); onClick.eventID = EventTriggerType.PointerClick; trigger.triggers.Add(onClick); }
void Start() { myRigidbody2D = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); animator.SetBool("Dying", false); var gameObject = GameObject.Find("LevelMenu"); if (gameObject != null) { levelMenu = gameObject.GetComponent <LevelMenu>(); } gameObject = GameObject.Find("Options"); if (gameObject != null) { smoothPitchChanger = gameObject.GetComponent <SmoothPitchChanger>(); } }
public void activate(LevelMenu menuController) { switch (fileAction) { case (FileAction.SCENE): { SceneManager.LoadScene(sceneToOpen, LoadSceneMode.Single); break; } case (FileAction.URL): { Application.OpenURL(url); break; } case (FileAction.QUIT): { Application.Quit(); break; } } }
private void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerCollider = player.GetComponent <BoxCollider2D>(); drone = GameObject.FindGameObjectWithTag("Drone"); HUD = GameObject.FindGameObjectWithTag("HUD"); hudTimeText = GameObject.FindGameObjectWithTag("TimeText").GetComponent <TextMeshProUGUI>(); gameController = GameObject.FindGameObjectWithTag("GameController"); levelDB = gameController.GetComponent <LevelDatabase>(); mainMenu = gameController.GetComponent <MainMenu>(); levelMenu = gameController.GetComponent <LevelMenu>(); pauseMenu = gameController.GetComponent <PauseMenu>(); endMenu = gameController.GetComponent <EndMenu>(); cam = Camera.main; audioSource = player.GetComponent <AudioSource>(); }
// Use this for initialization void Start() { lM = GameObject.FindObjectOfType <LevelMenu>(); //stop here if the LevelMenu doesn't exist if (lM == null) { Debug.LogError("No LevelMenu Exists."); return; } //get a reference to the Text Component levelPageNum = gameObject.GetComponentInChildren <Text>(); if (levelPageNum == null) { levelPageNum = gameObject.AddComponent <Text>(); } // //Add this method to the delegate to execute when the LevelManager becomes Idel. // lM.startIdle += UpdateTxt; // Invoke("UpdateTxt",0.1f); }
private void Start() { menu = new Menu(menuObject); menu.Init(); menu.PlayClicked = ChangeToLevelMenu; levelMenu = new LevelMenu(levelMenuObject); levelMenu.Init(); levelMenu.BackClicked = ChangeToMenu; levelMenu.LoadLevelClicked = ChangeToLevel; gameplay = new Gameplay(gameplayObject); gameplay.Init(); gameplay.LeaveClicked = ChangeToLevelMenu; gameplay.WinOccured = ChangeToComplete; complete = new Complete(completeObject); complete.Init(); complete.MenuClicked = ChangeToMenu; complete.NextClicked = ChangeToLevel; complete.SendClicked = SendScore; ChangeToMenu(); }
void BuildMenuItems(LevelMenu menu, string category) { menu.SetupItems(AppCentral.APP.MenuItems(category)); }
public void SetupItem(Dictionary<string, string> info, LevelMenu menu) { textObject.GetComponent<TextMesh>().text = info["name"]; itemInfo = info; levelMenu = menu; }
void Start() { levelMenu = GameObject.Find("Canvas").GetComponent <LevelMenu> (); }
public LevelMenuRenderer(LevelMenu levelMenu) { this.levelMenu = levelMenu; }
void Start() { var gameObject = GameObject.Find("LevelMenu"); if (gameObject != null) { levelMenu = gameObject.GetComponent<LevelMenu>(); } }
/// <summary> /// Assigns references to external objects /// </summary> void Start() { this.menu = FindObjectOfType <LevelMenu>(); this.levelCamera = FindObjectOfType <LevelCamera>(); this.originalMaterial = this.renderer.material; }
void Start() { myRigidbody2D = GetComponent<Rigidbody2D>(); animator = GetComponent<Animator>(); animator.SetBool("Dying", false); var gameObject = GameObject.Find("LevelMenu"); if (gameObject != null) { levelMenu = gameObject.GetComponent<LevelMenu>(); } gameObject = GameObject.Find("Options"); if (gameObject != null) { smoothPitchChanger = gameObject.GetComponent<SmoothPitchChanger>(); } }