// Use this for initialization void Start() { IsStar = (this.tag == "Stars"); if (IsStar) { StarNumber++; } SpriteIndex = -1; TimesHits = MaxHits; ball = GameObject.FindObjectOfType <Ball>(); LevelManager = GameObject.FindObjectOfType <LevelManager_CS>(); }
// Use this for initialization void Start() { LevelManager = GameObject.FindObjectOfType <LevelManager_CS>(); StartTime = Time.fixedTime; }
private void Start() { ball = GameObject.FindObjectOfType <Ball>(); LevelManager = GameObject.FindObjectOfType <LevelManager_CS>(); }