Example #1
0
    // Server side:
    void SpawnPlayer()
    {
        // Picks a spawn point here:
        GameObject sP = LevelLogic.getSpawnPoint(team);
        // Picks a spawn point here:
        GameObject playerObject = (GameObject)MonoBehaviour.Instantiate(playerObjects[team * (playerObjects.Length / 2) + classNum], sP.transform.position, sP.transform.rotation);

        playerObject.GetComponent <SyncGameState> ().playerOwner = playerOwner;
        OperationNetwork.OperationAddSyncState(playerObject);
    }