IEnumerator StartLevel() { yield return(new WaitForEndOfFrame()); level.Init(); level.LoadLevel(); player.transform.position = level.GetStartPos(); player.StartGame(); player.SetMoveType(eLocationType.stage); inBattle = false; }
private void LoadMenu() { levelLogic.LoadLevel(0); }
public void RestartButton() { m_levelLogic.LoadLevel(myLevel); }