void OnLevelWasLoaded() { LoadButtons(); if (previousScene.Equals("GameLevel")) { l = null; } if (l != null) { l.BuildScene(); previousScene = "GameLevel"; } }
void OnLevelWasLoaded() { LoadButtons(); if (previousScene.Equals("GameLevel")) { l = null; } if (l != null) { l.BuildScene(); previousScene = "GameLevel"; } }