Example #1
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         if (!collisionFound)
         {
             collisionFound = !collisionFound;
             //timer of ball lifetime after throw
             levelGenerator.StopRunTimer();
             levelGenerator.AddPoint();
             animator.Play("Goal");
         }
     }
 }