/// <summary> /// Checks if values in Inputsfields are correct => Creates new level and starts edit mode with it /// </summary> public void CreateNewLevel() { string name = nameInput.text; int width, height; //Test if inputFields are correctly set if (name == "" || fileNames.Contains(name)) { Debug.Log("FileName is null or already exists"); return; } if (!int.TryParse(widthInput.text, out width) || !int.TryParse(heightInput.text, out height)) { Debug.Log("width or heightInput field empty"); return; } if (width < Level_Data.MinDimension || height < Level_Data.MinDimension) { Debug.Log("width or height too small"); return; } //Creates new LevelData fileNames.Add(name); selectedButton = SpawnButton(name); buttons.Add(selectedButton); Gamemaster.Instance.GetLevel().CreateNewLevel(width, height, name); //Go into Edit mode CloseNewLevelWindow(); menuObject.SetActive(false); Gamemaster.Instance.GetLevelEditor().BeginEditLevel(""); }
/// <summary> /// Delete saveFile for button, removes it from buttonList and nameList + destroysButtonObject /// </summary> /// <param name="button"></param> public void DeleteLevel(LevelEditorLevelButton button) { LevelSaveLoad.Delete(button.GetName(), FilePaths.CustomEditLevelFolder); buttons.Remove(button); fileNames.Remove(button.GetName()); Destroy(button.gameObject); }
public void ContinueEdit() { string name = Gamemaster.Instance.GetLevel().GetLevelData().Name; selectedButton = buttons.Where(button => button.GetName() == name).FirstOrDefault(); menuObject.SetActive(false); Gamemaster.Instance.GetLevelEditor().BeginEditLevel(""); }
protected LevelEditorLevelButton SpawnButton(string name) { GameObject buttonObject = InstantiateButtonAsChild(); LevelEditorLevelButton button = buttonObject.GetComponent <LevelEditorLevelButton>(); button.SetLevelName(name); button.SetLevelEditorMenu(this); return(button); }
/// <summary> /// Closes EditorMenu and goes into Edit mode /// </summary> /// <param name="button"></param> public void ChooseLevel(LevelEditorLevelButton button) { selectedButton = button; menuObject.SetActive(false); Gamemaster.Instance.GetLevelEditor().BeginEditLevel(button.GetName()); }