Example #1
0
    // Update is called once per frame
    void Update()
    {
        // Update Progression bar
        m_progressionSlider.value = m_levelDesigner.GetProgression();

        // Update Combo
        m_comboText.text = "X" + m_levelDesigner.GetCombo();


        // Update Score
        m_scoreText.text = "Score : " + m_levelDesigner.GetScore();
    }
Example #2
0
    private void OnCollisionEnter(Collision collision)
    {
        if (m_levelDesigner.GetCombo() > 3)
        {
            Destroy(collision.collider.gameObject);
        }
        else if (collision.collider.gameObject.tag == "Trap")
        {
            Lose();
        }
        else if (collision.collider.gameObject.tag == "Arrival")
        {
            Win();
        }

        m_levelDesigner.ResetCombo();
    }