private IEnumerator StartGameCoroutine(int levels) { StatisticsMaker.Reset(); UIController.GetMenu <GameMenu>().question.text = ""; for (int i = 0; i < levels; i++) { yield return(levelDesigner.CreateLevel(i)); yield return(levelDesigner.WaitAnswer()); yield return(levelDesigner.RemoveLevel()); } GameMenu.ShowStat(); }