Example #1
0
 public void StartNextLevel()
 {
     if (_gameModel.GetLastLevel() >= _gameConfig.MaxLevel)
     {
         _levelChoseSignal.Fire();
     }
     else
     {
         _levelStartSignal.Fire(_gameModel.GetLastLevel() + 1);
     }
 }
Example #2
0
 public void ChoseLevel()
 {
     _levelChoseSignal.Fire();
 }