private void OnTriggerEnter(Collider other) { if (other.name == "Player") { sceneScript = GameObject.Find("SceneChanger").GetComponent <LevelChanger>(); if (tag == "red") { sceneScript.levelSelection = 1; } if (tag == "green") { sceneScript.levelSelection = 2; } if (tag == "blue") { sceneScript.levelSelection = 3; } if (tag == "golden") { sceneScript.victory = true; } sceneScript.FadeToBlack(); } }
// Update is called once per frame void Update() { if (select.areYouLookingAtMe) { ren.material.SetColor("_Color", flamingo); // Set Design colors //Change something in the button so it looks clickable } else if (!select.areYouLookingAtMe) { ren.material.SetColor("_Color", Color.black); } if (select.areYouLookingAtMe && select.triggerDown) { ren.material.SetColor("_Color", cyan); levelChanger.FadeToBlack(houseName); } }