// Update is called once per frame void LateUpdate() { leftLegIK.ApplyIK(); rightLegIK.ApplyIK(); leftArmIK.priorJoint = priorJoint; leftArmIK.ApplyIK(); rightArmIK.priorJoint = priorJoint; rightArmIK.ApplyIK(); headIK.ApplyIK(); }
/// <summary> /// 毎フレームでのIK処理 /// </summary> void LateUpdate() { leftLegIK.method = legIkMode; leftLegIK.ApplyIK(); rightLegIK.method = legIkMode; rightLegIK.ApplyIK(); leftArmIK.method = armIkMode; leftArmIK.ApplyIK(); rightArmIK.method = armIkMode; rightArmIK.ApplyIK(); headIK.method = headIkMode; headIK.ApplyIK(); }