Reset() public method

public Reset ( ) : void
return void
Example #1
0
        void Update()
        {
            if (Input.GetKeyDown(keyToRecord))
            {
                Debug.Log("Record");
                recorder.state = RecorderState.Recording;
            }
            else if (Input.GetKeyDown(keyToSave))
            {
                Debug.Log("Save");

                recorder.state = RecorderState.Paused;
                Debug.Log(recorder.SaveToNewFile(recorderFilePath));
            }
            else if (Input.GetKeyDown(keyToReset))
            {
                recorder.Reset();
            }
            else if (Input.GetKeyDown(keyToPlay))
            {
                recorder.Play();
            }
            else if (Input.GetKeyDown(keyToPause))
            {
                recorder.state = RecorderState.Paused;
            }
            else if (Input.GetKeyDown(keyToLoad))
            {
                recorder.state = RecorderState.Stopped;
                recorder.Reset();
                recorder.Load(playerFilePath);
                recorder.Play();
            }
        }
Example #2
0
    public void UpdateGesture()
    {
        player.Load(gesture.recording);

        Debug.Log(player.GetFramesCount());
        var newFrames = player.GetFrames();

        newFrames.RemoveRange(player.GetFramesCount() - 200, 199);
        player.Reset();
        foreach (var f in newFrames)
        {
            player.AddFrame(f);
        }
    }
Example #3
0
 /** Discards any frames recorded so far. */
 public void ResetRecording()
 {
     recorder_.Reset();
 }