Play() public method

public Play ( ) : void
return void
Example #1
0
        void Update()
        {
            if (Input.GetKeyDown(keyToRecord))
            {
                Debug.Log("Record");
                recorder.state = RecorderState.Recording;
            }
            else if (Input.GetKeyDown(keyToSave))
            {
                Debug.Log("Save");

                recorder.state = RecorderState.Paused;
                Debug.Log(recorder.SaveToNewFile(recorderFilePath));
            }
            else if (Input.GetKeyDown(keyToReset))
            {
                recorder.Reset();
            }
            else if (Input.GetKeyDown(keyToPlay))
            {
                recorder.Play();
            }
            else if (Input.GetKeyDown(keyToPause))
            {
                recorder.state = RecorderState.Paused;
            }
            else if (Input.GetKeyDown(keyToLoad))
            {
                recorder.state = RecorderState.Stopped;
                recorder.Reset();
                recorder.Load(playerFilePath);
                recorder.Play();
            }
        }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (playing)
        {
            // controller.gameObject.SetActive(true);
            if (!previousPlaying)
            {
                //  controller.gameObject.SetActive(true);

                Debug.Log("Loaded FrameCount: " + player.GetFramesCount());
                player.Play();
                player.loop = true;
            }

            //			teacherImage.gameObject.SetActive (false);
            //		teacherImage.sprite = gesture.teacherFrames [Mathf.FloorToInt (Time.time) % 2];
        }
        else
        {
            //	teacherImage.gameObject.SetActive (false);
            // controller.gameObject.SetActive(false);
        }

        previousPlaying = playing;
    }
Example #3
0
 /** Start getting frames from the LeapRecorder object rather than the Leap service. */
 public void PlayRecording()
 {
     recorder_.Play();
 }