public void restart() { boat.reset(); leftLand.reset(); rightLand.reset(); for (int i = 0; i < characters.Length; i++) { characters[i].reset(); } }
public void restart() { boat.reset(); startLand.reset(); endLand.reset(); for (int i = 0; i < ch.Length; i++) { ch[i].reset(); } }
//重置游戏 public void restart() { boat.reset(); fromLand.reset(); toLand.reset(); foreach (ChaController chac in people) { chac.Reset(); } }
public void restart() { boat.reset(); fromCoast.reset(); toCoast.reset(); for (int i = 0; i < characters.Length; i++) { characters[i].reset(); } }
//重置游戏 public void restart() { audioSource.Play(); boat.reset(); fromLand.reset(); toLand.reset(); foreach (ChaController chac in people) { chac.Reset(); } }