Example #1
0
    public void LoadResources()
    {
        characters = new ICharacterController[6];
        GameObject river = Instantiate(Resources.Load("Prefabs/River", typeof(GameObject)), new Vector3(0, -0.25f, 0), Quaternion.identity, null) as GameObject;

        river.name = "river";

        boat      = new BoatController();
        leftLand  = new LandController(-1);
        rightLand = new LandController(1);

        for (int i = 0; i < 3; ++i)
        {
            ICharacterController priest = new ICharacterController(0, "priest" + i);
            priest.setPosition(rightLand.getEmptyPosition());
            priest.getOnLand(rightLand);
            rightLand.getOnLand(priest);
            characters[i] = priest;
        }

        for (int i = 0; i < 3; ++i)
        {
            ICharacterController devil = new ICharacterController(1, "devil" + i);
            devil.setPosition(rightLand.getEmptyPosition());
            devil.getOnLand(rightLand);
            rightLand.getOnLand(devil);
            characters[i + 3] = devil;
        }
    }
 public void reset()
 {
     landController = (GameDirector.getInstance().currentSceneController as FirstController).rightLand;
     getOnLand(landController);
     setPosition(landController.getEmptyPosition());
     landController.getOnLand(this);
 }
    public void genGameObjects()
    {
        characters = new ICharacterController[6];
        boat       = new BoatController();
        leftLand   = new LandController(-1);
        rightLand  = new LandController(1);

        for (int i = 0; i < 3; i++)
        {
            ICharacterController priest = new ICharacterController(0, "priest" + i);
            priest.setPosition(rightLand.getEmptyPosition());
            priest.getOnLand(rightLand);
            rightLand.getOnLand(priest);
            characters[i] = priest;
        }

        for (int i = 0; i < 3; i++)
        {
            ICharacterController demon = new ICharacterController(1, "demon" + i);
            demon.setPosition(rightLand.getEmptyPosition());
            demon.getOnLand(rightLand);
            rightLand.getOnLand(demon);
            characters[i + 3] = demon;
        }
    }
Example #4
0
    public void loadResources()
    {
        GameObject river = Instantiate(Resources.Load("prefabs/river", typeof(GameObject)), riverPos, Quaternion.identity, null) as GameObject;

        river.name = "river";
        startLand  = new LandController("from");
        endLand    = new LandController("to");
        boat       = new BoatController();

        for (int i = 0; i < 3; i++)
        {
            chCtrl.CharacterController _ch = new chCtrl.CharacterController("priest");
            _ch.setName("priest[" + i + "]");
            _ch.setPosition(startLand.getEmptyPlace());
            _ch.getOnLand(startLand);
            startLand.addObj(_ch);
            ch[i] = _ch;
        }
        for (int i = 0; i < 3; i++)
        {
            chCtrl.CharacterController _ch = new chCtrl.CharacterController("devil");
            _ch.setName("devil[" + i + "]");
            _ch.setPosition(startLand.getEmptyPlace());
            _ch.getOnLand(startLand);
            startLand.addObj(_ch);
            ch[i + 3] = _ch;
        }
    }
Example #5
0
        void Awake()
        {
            try {
                GameObject landPrefab = Pattern.Factory.PrefabFactory.Instance.CreatePrefab("Lands", "BasicLand", false);
                this.landSizeX = landPrefab.transform.localScale.x;
                this.landSizeY = landPrefab.transform.localScale.y;

                for (int x = 0; x < landNumX; ++x)
                {
                    this.landList.Add(new List <LandController>());
                    for (int y = 0; y < landNumY; ++y)
                    {
                        LandController land = Instantiate(landPrefab
                                                          , new Vector3(
                                                              this.transform.position.x + landSizeX * x
                                                              , this.transform.position.y + landSizeY * y
                                                              , this.transform.position.z)
                                                          , Quaternion.identity
                                                          , this.transform).GetComponent <LandController>();
                        this.landList[x].Add(land);
                    }
                }
            } catch (System.NullReferenceException ex) {
                throw ex;
            } catch (System.Exception ex) {
                throw ex;
            }
        }
Example #6
0
 //重置
 public void Reset()
 {
     moveable.Reset();
     landController = (Director.getInstance().currentSceneController as FirstController).fromLand;
     getOnLand(landController);
     setPosition(landController.getEmptyPosition());
     landController.getOnLand(this);
 }
Example #7
0
 public void reset()
 {
     move.reset();
     landController = (SSDirector.getInstance().currentSceneController as FirstController).startLand;
     getOnLand(landController);
     setPosition(landController.getEmptyPlace());
     landController.addObj(this);
 }
Example #8
0
    //导入各种预制体资源
    public void LoadResources()
    {
        //背景设置(其实就是一个方块加点贴图。能力限制,就这么弄了)
        background             = Instantiate <Transform>(Resources.Load <Transform>("Prefabs/backGround"), new Vector3(0, 6, 3), Quaternion.identity);
        background.name        = "background";
        background.localScale += new Vector3(35, 20, 2);
        background.Rotate(new Vector3(10, 0, 180));

        //导入陆地、河流和船
        GameObject river = createObject("River", new Vector3(0, 0, -2));

        river.name = "river";

        GameObject leftLand = createObject("Land", new Vector3(-10, 0.5f, -2));

        leftLand.name = "leftLand";

        GameObject rightLand = createObject("Land", new Vector3(10, 0.5f, -2));

        rightLand.name = "rightLand";

        GameObject t_boat = createObject("Boat", new Vector3(5, 1.15f, -2.5f));

        t_boat.name = "boat";

        //设置控制器
        fromLand = new LandController(rightLand, 1);
        toLand   = new LandController(leftLand, -1);
        boat     = new BoatController(t_boat);
        //导入游戏人物对象并设置控制器
        for (int i = 0; i < 3; i++)
        {
            GameObject    temp = createObject("devil", Vector3.zero);
            ChaController cha  = new ChaController(temp, 1);
            cha.setName("devil" + i);
            cha.setPosition(fromLand.getEmptyPosition());
            cha.getOnLand(fromLand);
            fromLand.getOnLand(cha);

            people[i] = cha;
        }

        for (int i = 0; i < 3; i++)
        {
            GameObject    temp = createObject("Priests", Vector3.zero);
            ChaController cha  = new ChaController(temp, 0);

            cha.setName("priest" + i);
            cha.setPosition(fromLand.getEmptyPosition());
            cha.getOnLand(fromLand);
            fromLand.getOnLand(cha);

            people[i + 3] = cha;
        }
    }
Example #9
0
    public void loadResources()
    {
        GameObject water = Instantiate(Resources.Load("pf_water", typeof(GameObject)), water_pos, Quaternion.identity, null) as GameObject;

        water.name = "water";

        fromCoast = new LandController("from");
        toCoast   = new LandController("to");
        boat      = new BoatController();

        loadCharacter();
    }
 public void getOnBoat(BoatController boatController, int pos)
 {
     landController = null;
     if (pos == 0)
     {
         character.transform.rotation = Quaternion.AngleAxis(90, Vector3.up);
     }
     else
     {
         character.transform.rotation = Quaternion.AngleAxis(270, Vector3.up);
     }
     character.transform.parent = boatController.getBoat().transform;
     onBoat = true;
 }
 public void getOnLand(LandController land)
 {
     landController = land;
     if (land.getType() == -1)
     {
         character.transform.rotation = Quaternion.AngleAxis(90, Vector3.up);
     }
     else
     {
         character.transform.rotation = Quaternion.AngleAxis(270, Vector3.up);
     }
     character.transform.parent = null;
     onBoat = false;
 }
    /// <summary>
    /// 如果点了某个人物,判断其是在船上还是陆地上
    /// 如果在船上,则上岸;否则,上船
    /// </summary>
    /// <param name="chac">某个人</param>
    public void isClickCha(ChaController chac)
    {
        //上岸
        if (chac.isOnBoat())
        {
            LandController whichLand;
            if (boat.getOnWhere() == -1)
            {
                whichLand = toLand;
            }
            else
            {
                whichLand = fromLand;
            }

            boat.getOffBoat(chac.getChaName());
            //chac.movePosition(whichLand.getEmptyPosition());
            // chac.setDestination(whichLand.getEmptyPosition());
            actionManager.moveCharacter(chac, whichLand.getEmptyPosition());//动作执行
            chac.getOnLand(whichLand);
            whichLand.getOnLand(chac);
        }
        //上船
        else
        {
            LandController whichLand = chac.getLandCont();
            if (boat.getEmptyIndex() == -1)
            {
                return;
            }
            if (whichLand.getSide() != boat.getOnWhere())
            {
                return;
            }

            whichLand.getOffLand(chac.getChaName());
            //chac.movePosition(boat.getEmptyPos());
            // chac.setDestination(boat.getEmptyPos());
            actionManager.moveCharacter(chac, boat.getEmptyPos());//动作执行
            chac.getOnBoat(boat);
            boat.getOnBoat(chac);
        }
        userGUI.Status = isOver();//判断游戏是否已经达到了结束的条件
    }
 public void ClickCharacter(ICharacterController character)
 {
     if (userGUI.status != 0 || !boat.available())
     {
         return;
     }
     if (character.isOnBoat())
     {
         LandController land;
         if (boat.getBoatPos() == 0)
         {
             land = leftLand;
         }
         else
         {
             land = rightLand;
         }
         boat.getOffBoat(character.getName());
         actionManager.moveCharacter(character, land.getEmptyPosition());
         character.getOnLand(land);
         land.getOnLand(character);
     }
     else
     {
         LandController land = character.getLandController();
         if (boat.getEmptyIndex() == -1)
         {
             return;
         }
         int landPos = land.getType(), boatPos = (boat.getBoatPos() == 0) ? -1 : 1;
         if (landPos != boatPos)
         {
             return;
         }
         land.getOffLand(character.getName());
         actionManager.moveCharacter(character, boat.getEmptyPosition());
         character.getOnBoat(boat, boat.getEmptyIndex());
         boat.getOnBoat(character);
     }
     userGUI.status = checkResult();
 }
Example #14
0
    public void characterIsClicked(MyCharacterController characterCtrl)
    {
        if (characterCtrl.isOnBoat())
        {
            LandController whichCoast;
            if (boat.get_to_or_from() == -1)
            { // to->-1; from->1
                whichCoast = toCoast;
            }
            else
            {
                whichCoast = fromCoast;
            }

            boat.GetOffBoat(characterCtrl.getName());
            characterCtrl.moveToPosition(whichCoast.getEmptyPosition());
            characterCtrl.getOnCoast(whichCoast);
            whichCoast.getOnLand(characterCtrl);
        }
        else
        {                                   // character on coast
            LandController whichCoast = characterCtrl.getCoastController();

            if (boat.getEmptyIndex() == -1)
            {       // boat is full
                return;
            }

            if (whichCoast.get_type() != boat.get_to_or_from())   // boat is not on the side of character
            {
                return;
            }

            whichCoast.getOffLand(characterCtrl.getName());
            characterCtrl.moveToPosition(boat.getEmptyPosition());
            characterCtrl.getOnBoat(boat);
            boat.GetOnBoat(characterCtrl);
        }
        userGUI.status = check_game_over();
    }
Example #15
0
 public void objectClicked(chCtrl.CharacterController _ch)
 {
     if (_ch.isOnBoat()) //obj is on boat
     {
         LandController land;
         if (boat.getState() == -1)
         {
             land = endLand;
         }
         else
         {
             land = startLand;
         }
         boat.getOffBoat(_ch.getName());
         _ch.movePos(land.getEmptyPlace());
         _ch.getOnLand(land);
         land.addObj(_ch);
     }
     else //obj is on land
     {
         LandController land = _ch.getLandController();
         if (boat.getEmptyNum() == -1)
         {
             return;                           //full boat
         }
         if (land.getState() != boat.getState())
         {
             return;                                     //different side
         }
         land.removeObj(_ch.getName());
         _ch.movePos(boat.getEmptyPlace());
         _ch.getOnBoat(boat);
         boat.getOnBoat(_ch);
     }
     userGUI.status = check();
 }
Example #16
0
        /// <summary>
        ///
        /// </summary>
        public MainWindow()
        {
            mainWindow = this;
            InitializeComponent();

            RailRoadController railRoadController = new RailRoadController();

            railRoadController.MdiParent   = this;
            railRoadController.WindowState = FormWindowState.Maximized;
            railRoadController.Show();
            PlatformController platformController = new PlatformController();

            platformController.MdiParent   = this;
            platformController.WindowState = FormWindowState.Maximized;
            platformController.Show();
            TrainPlacementController trainPlacementController = new TrainPlacementController();

            trainPlacementController.MdiParent   = this;
            trainPlacementController.WindowState = FormWindowState.Maximized;
            trainPlacementController.Show();
            MountainController mountainController = new MountainController();

            mountainController.MdiParent   = this;
            mountainController.WindowState = FormWindowState.Maximized;
            mountainController.Show();
            VarHeightBuildingController varHeightBuildingController = new VarHeightBuildingController();

            varHeightBuildingController.MdiParent   = this;
            varHeightBuildingController.WindowState = FormWindowState.Maximized;
            varHeightBuildingController.Show();
            LandController landController = new LandController();

            landController.MdiParent   = this;
            landController.WindowState = FormWindowState.Maximized;
            landController.Show();
            LandPropertyController landPropertyController = new LandPropertyController();

            landPropertyController.MdiParent   = this;
            landPropertyController.WindowState = FormWindowState.Maximized;
            landPropertyController.Show();
            StationPassagewayController stationPassagewayController = new StationPassagewayController();

            stationPassagewayController.MdiParent   = this;
            stationPassagewayController.WindowState = FormWindowState.Maximized;
            stationPassagewayController.Show();
            SlopeRailRoadController slopeRailRoadController = new SlopeRailRoadController();

            slopeRailRoadController.MdiParent   = this;
            slopeRailRoadController.WindowState = FormWindowState.Maximized;
            slopeRailRoadController.Show();

            //RoadController roadController = new RoadController();
            //roadController.MdiParent = mainWindowMDI;
            //roadController.Show();
            BulldozeController bulldozeController = new BulldozeController();

            bulldozeController.MdiParent = this;
            bulldozeController.Show();
            BGMPlaylist bgmplaylist = new BGMPlaylist();

            bgmplaylist.MdiParent = this;
            bgmplaylist.Show();
        }
Example #17
0
 public void getOnBoat(BoatController bo)
 {
     landController       = null;
     obj.transform.parent = bo.getGameobj().transform;
     onBoat = true;
 }
Example #18
0
 //人物下船
 public void getOnLand(LandController land)
 {
     landController             = land;
     character.transform.parent = null;
     onBoat = false;
 }
Example #19
0
 //人物上船。设置船为人物的父对象
 public void getOnBoat(BoatController boat)
 {
     landController             = null;
     character.transform.parent = boat.getGameobj().transform;
     onBoat = true;
 }
Example #20
0
 public void getOnLand(LandController la)
 {
     landController       = la;
     obj.transform.parent = null;
     onBoat = false;
 }