Example #1
0
 public static bool step1(int instanceID, int line)
 {
     UnityEngine.Object obj = EditorUtility.InstanceIDToObject(instanceID);
     if (obj is LZFighter)
     {
         LZFighterEditor window = EditorWindow.GetWindow <LZFighterEditor>();
         window.fighter = (LZFighter)obj;
         window.Init();
         return(true);
     }
     return(false); // we did not handle the open
 }