Example #1
0
    public static void RepaintWindow()
    {
        LZFighterEditor window = EditorWindow.GetWindow <LZFighterEditor>();

        if (window != null)
        {
            window.Repaint();
        }
    }
Example #2
0
 public static bool step1(int instanceID, int line)
 {
     UnityEngine.Object obj = EditorUtility.InstanceIDToObject(instanceID);
     if (obj is LZFighter)
     {
         LZFighterEditor window = EditorWindow.GetWindow <LZFighterEditor>();
         window.fighter = (LZFighter)obj;
         window.Init();
         return(true);
     }
     return(false); // we did not handle the open
 }
    public void ProcessEvents(StateMachineNode fighterState)
    {
        Event ev   = Event.current;
        Rect  rect = new Rect(Vector2.zero, fighterState.nodeRect.size);

        switch (ev.type)
        {
        case EventType.MouseDown:
            if (ev.button == 0 && rect.Contains(ev.mousePosition))
            {
                if (ev.clickCount > 1)
                {
                    int index = machine.states.FindIndex((s) => s == fighterState);
                    treePath.Add(index);
                    if (OnNodeSelected != null)
                    {
                        OnNodeSelected.Invoke(index);
                    }
                    ev.Use();
                    return;
                }
                fighterState.isDragged = true;
                selectedType           = SELECTED_TYPE.STATE;
                if (!ev.shift)
                {
                    selectedStates.Clear();
                }
                selectedTransitions.Clear();

                selectedStates.Add(fighterState);
                hasSelected = true;
                ev.Use();
                LZFighterEditor.RepaintWindow();
                GUI.FocusControl("Node");
            }
            if (ev.button == 1)
            {
                BeginTransition(fighterState);
                ev.Use();
            }
            break;

        case EventType.MouseUp:
            if (state == STATE.MAKING_TRANSITION)
            {
                Debug.Log("Making transition between " + transitionStart.name + " and " + fighterState.name);
                EndTransition(fighterState);
                ev.Use();
            }
            break;
        }
    }
    private void EndTransition(StateMachineNode end)
    {
        state = STATE.IDLE;
        LZFighterStateTransition newTransition = new LZFighterStateTransition();

        newTransition.source = machine.states.FindIndex((s) => s == transitionStart);
        newTransition.target = machine.states.FindIndex((s) => s == end);
        if (newTransition.source != newTransition.target && machine.transitions.Find((t) => t.source == newTransition.source && t.target == newTransition.target) == null)
        {
            machine.transitions.Add(newTransition);
        }

        LZFighterEditor.RepaintWindow();
    }
 private void EndTransition()
 {
     state = STATE.IDLE;
     LZFighterEditor.RepaintWindow();
 }
    public void ProcessEvents()
    {
        Event ev = Event.current;

        switch (ev.type)
        {
        case EventType.MouseDown:
            if (ev.button == 0)
            {
                //Select Transition
                foreach (LZFighterStateTransition t in GetCurrentTransitions())
                {
                    Vector2 A      = machine[t.source].nodeRect.center;
                    Vector2 B      = machine[t.target].nodeRect.center;
                    Vector2 dirMod = (B - A).normalized.Rotated(90);
                    A += dirMod * 7;
                    B += dirMod * 7;
                    if (GUITools.SegmentPointDistance(A, B, ev.mousePosition) < 7)
                    {
                        selectedType = SELECTED_TYPE.TRANSITION;
                        if (!ev.shift)
                        {
                            selectedTransitions.Clear();
                        }
                        selectedTransitions.Add(t);
                        selectedStates.Clear();
                        hasSelected = true;
                        ev.Use();
                        return;
                    }
                }

                foreach (StateMachineNode state in GetCurrentStates())
                {
                    state.isDragged = true;
                }
                selectedTransitions.Clear();
                selectedStates.Clear();
                hasSelected = false;
                dragging    = true;
                LZFighterEditor.RepaintWindow();
            }
            if (ev.button == 1)
            {
                ProcessContextMenu(ev.mousePosition, fighter);
            }
            break;

        case EventType.MouseUp:
            foreach (StateMachineNode state in GetCurrentStates())
            {
                state.isDragged = false;
            }
            EndTransition();
            dragging = false;
            break;

        case EventType.MouseDrag:
            foreach (StateMachineNode state in GetCurrentStates())
            {
                if (state.isDragged)
                {
                    state.nodeRect.position += ev.delta;
                }
            }
            if (dragging)
            {
                graphOffset += ev.delta;
            }
            ev.Use();
            break;

        case EventType.KeyDown:
            switch (ev.keyCode)
            {
            case KeyCode.Delete:
                if (selectedType == SELECTED_TYPE.TRANSITION)
                {
                    foreach (var t in selectedTransitions)
                    {
                        machine.transitions.Remove(t);
                    }
                }
                else
                {
                    foreach (var s in selectedStates)
                    {
                        machine.RemoveState(s);
                    }
                }
                ev.Use();
                break;

            case KeyCode.S:
                if (selectedType == SELECTED_TYPE.TRANSITION)
                {
                }
                else
                {
                    if (treePath.Count > 0)
                    {
                        machine.states[treePath[treePath.Count - 1]].startState = machine.states.FindIndex((s) => s == selectedStates[0]);
                    }
                    else
                    {
                        machine.startState = machine.states.FindIndex((s) => s == selectedStates[0]);
                    }
                }
                ev.Use();
                break;
            }
            break;
        }
    }
Example #7
0
    private void Init()
    {
        leftStyle = GUI.skin.box;

        instance = this;
    }