Example #1
0
    public void ChangePosition(Mage mage2Move)
    {
        CreateAttackCommand(mage2Move);

        IndividualTiles magePreviousTile = mage2Move.myCurrentTile;

        mage2Move.MoveToTilePushed(myCurrentTile);
        mage2Move.UpdateInformationAfterMovement(myCurrentTile);
        this.MoveToTilePushed(magePreviousTile);
        UpdateInformationAfterMovement(magePreviousTile);
        mage2Move.hasMoved = true;
        LM.UnitHasFinishedMovementAndRotation();
        UIM.RefreshTokens();

        if (mage2Move.isDecoyBomb2)
        {
            TM.GetSurroundingTiles(myCurrentTile, 1, true, false);

            //Hago daƱo a las unidades adyacentes
            for (int i = 0; i < TM.surroundingTiles.Count; ++i)
            {
                if (TM.surroundingTiles[i] != null)
                {
                    TM.surroundingTiles[i].ColorAttack();
                }
            }

            StartCoroutine("WaitToDamageSurroundingAfterChangePos");
        }

        HideAttackEffect(null);
    }
Example #2
0
    public void ChangePosition(PlayerUnit unitToMove)
    {
        CreateAttackCommand(unitToMove);

        IndividualTiles valkyriePreviousTile = unitToMove.myCurrentTile;

        unitToMove.MoveToTilePushed(myCurrentTile);
        unitToMove.UpdateInformationAfterMovement(myCurrentTile);
        this.MoveToTilePushed(valkyriePreviousTile);
        UpdateInformationAfterMovement(valkyriePreviousTile);
        hasMoved = true;
        LM.UnitHasFinishedMovementAndRotation();
        UIM.RefreshTokens();
    }