static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new LCL.UIAtals(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *GetSprite_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @spritename = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); LCL.UIAtals instance_of_this_method = (LCL.UIAtals) typeof(LCL.UIAtals).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.GetSprite(@spritename); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *SetSprite_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.String @spritename = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Image @im = (UnityEngine.UI.Image) typeof(UnityEngine.UI.Image).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); LCL.UIAtals instance_of_this_method = (LCL.UIAtals) typeof(LCL.UIAtals).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetSprite(@im, @spritename); return(__ret); }
static void set_mainTexture_0(ref object o, object v) { LCL.UIAtals _o = (LCL.UIAtals)o; _o.mainTexture = (UnityEngine.Texture2D)v; }
static void set_spriteLists_1(ref object o, object v) { LCL.UIAtals _o = (LCL.UIAtals)o; _o.spriteLists = (System.Collections.Generic.List <UnityEngine.Sprite>)v; }