Example #1
0
    // Use this for initialization
    void Start()
    {
        //		QcolorR = currentQ.color.r;
        //		QcolorB = currentQ.color.b;
        //		QcolorG = currentQ.color.g;
        //		QcolorA = currentQ.color.a;
        waterL = gameObject.GetComponent <LBar>();

        agua = GameObject.FindGameObjectWithTag("Water");
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        turn             = 0;
        SkySwitch        = GameObject.FindGameObjectWithTag("SkyWater").GetComponent <SkySpriteSwitch>();
        L                = GameObject.FindGameObjectWithTag("GameController").GetComponent <LBar>();
        inv              = gameObject.GetComponent <Inventory>();
        Q                = gameObject.GetComponent <QMeter>();
        TURNtext         = GameObject.Find("Turn#").GetComponent <Text>();
        RAINFALLtext     = GameObject.Find("Rainfall").GetComponent <Text>();
        floodSpriteArray = GameObject.FindGameObjectWithTag("FloodWater").GetComponent <floodWaterSprites>().floodSpritesArray;
        floodRenderer    = GameObject.FindGameObjectWithTag("FloodWater").GetComponent <SpriteRenderer>();

        //start with this button inactive
        //this.gameObject.SetActive(false);
    }