// Use this for initialization void Start() { // QcolorR = currentQ.color.r; // QcolorB = currentQ.color.b; // QcolorG = currentQ.color.g; // QcolorA = currentQ.color.a; waterL = gameObject.GetComponent <LBar>(); agua = GameObject.FindGameObjectWithTag("Water"); }
// Use this for initialization void Start() { turn = 0; SkySwitch = GameObject.FindGameObjectWithTag("SkyWater").GetComponent <SkySpriteSwitch>(); L = GameObject.FindGameObjectWithTag("GameController").GetComponent <LBar>(); inv = gameObject.GetComponent <Inventory>(); Q = gameObject.GetComponent <QMeter>(); TURNtext = GameObject.Find("Turn#").GetComponent <Text>(); RAINFALLtext = GameObject.Find("Rainfall").GetComponent <Text>(); floodSpriteArray = GameObject.FindGameObjectWithTag("FloodWater").GetComponent <floodWaterSprites>().floodSpritesArray; floodRenderer = GameObject.FindGameObjectWithTag("FloodWater").GetComponent <SpriteRenderer>(); //start with this button inactive //this.gameObject.SetActive(false); }