public QuestKousyou(Dictionary <enumMaterialCategory, int> useMat, bool success) : this() { type = KousyouKind.CreateSlot; useMaterial = useMat; successFlag = success; }
public QuestKousyou(Dictionary <enumMaterialCategory, int> useMat, int createShip) : this() { type = KousyouKind.CreateShip; useMaterial = useMat; createShipId = createShip; }
public QuestKousyou(Mst_slotitem_remodel_detail menuData, Mem_slotitem afterSlotItem, bool success) : this() { type = KousyouKind.RemodelSlot; remodelDetail = menuData; remodelAfterSlot = afterSlotItem; successFlag = success; }
public QuestKousyou(List <Mst_slotitem> destroySlotItem) : this() { type = KousyouKind.DestroyItem; destroyItems = destroySlotItem; }
public QuestKousyou(Mst_ship destroyShip) : this() { type = KousyouKind.DestroyShip; this.destroyShip = destroyShip; }