public void CheckThatKnigthCantCaptureAnother_ValidCase()
        {
            // Arrange
            var chessPlateOne = new int[, ] {
                { 0, 0, 0, 1, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 1, 0, 0, 0, 1, 0, 0 },
                { 0, 0, 0, 0, 1, 0, 1, 0 },
                { 0, 1, 0, 0, 0, 1, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 1, 0, 0, 0, 0, 0, 1 },
                { 0, 0, 0, 0, 1, 0, 0, 0 }
            };
            var chessPlateTwo = new int[, ] {
                { 0, 0, 0, 1, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 1 },
                { 0, 1, 0, 0, 0, 1, 0, 0 },
                { 1, 0, 0, 0, 1, 0, 1, 0 },
                { 0, 1, 0, 0, 0, 1, 0, 0 },
                { 0, 0, 0, 0, 1, 0, 0, 0 },
                { 0, 1, 0, 0, 0, 0, 0, 1 },
                { 0, 0, 0, 0, 1, 0, 0, 0 }
            };
            var sut = new KnightsOnABoard();

            // Act
            var resultOne = sut.CheckThatKnigthCantCaptureAnother(chessPlateOne);
            var resultTwo = sut.CheckThatKnigthCantCaptureAnother(chessPlateTwo);

            // Assert
            Assert.That(resultOne == true);
            Assert.That(resultTwo == true);
        }
        public void CheckThatKnigthCantCaptureAnother_WrongCase()
        {
            // Arrange
            var chessPlateOne = new int[, ] {
                { 1, 0, 1, 0, 1, 0, 1, 0 },
                { 0, 1, 0, 1, 0, 1, 0, 1 },
                { 1, 0, 1, 0, 1, 0, 1, 0 },
                { 0, 0, 0, 1, 0, 1, 0, 1 },
                { 1, 0, 0, 0, 1, 0, 1, 0 },
                { 0, 0, 0, 0, 0, 1, 0, 1 },
                { 1, 0, 1, 0, 1, 0, 1, 0 },
                { 1, 0, 0, 1, 0, 0, 0, 1 }
            };
            var chessPlateTwo = new int[, ] {
                { 1, 0, 1, 0, 1, 0, 1, 0 },
                { 0, 1, 0, 1, 0, 1, 0, 1 },
                { 1, 0, 1, 0, 1, 0, 1, 0 },
                { 0, 0, 0, 1, 0, 1, 0, 1 },
                { 1, 0, 1, 0, 1, 0, 1, 0 },
                { 0, 0, 0, 0, 0, 1, 0, 1 },
                { 0, 0, 1, 0, 1, 0, 1, 0 },
                { 1, 0, 0, 1, 1, 0, 0, 1 }
            };
            var sut = new KnightsOnABoard();

            // Act
            var firstResult  = sut.CheckThatKnigthCantCaptureAnother(chessPlateOne);
            var secondResult = sut.CheckThatKnigthCantCaptureAnother(chessPlateTwo);

            // Assert
            Assert.That(firstResult == false);
            Assert.That(secondResult == false);
        }