Example #1
0
        void makeDirt()
        {
            timer -= Time.deltaTime;

            if (timer <= 0)
            {
                Dirt dirt = new Dirt(ref cleanMeter);
                sponge.addDirt(dirt);
                AddChild(dirt);
                timer = 1000;
            }
        }
Example #2
0
        public Scene(string path, CurrencySystem currency, Level level, int scene, int price = 400, Tutorial tutorial = null) : base()
        {
            //  _tutorial = tutorial;

            this.scene  = scene;
            _currency   = currency;
            visible     = false;
            this.level  = level;
            isActive    = false;
            canMakeFood = true;
            tank        = new Sprite(path);
            downArrow   = new Sprite("downarrow.png");

            downArrow.SetXY(game.width / 2, game.height - 200);
            downArrow.SetScaleXY(0.2f);
            foodList = new List <Food>();
            AddChildAt(tank, 0);
            AddChild(downArrow);
            priceOfAquarium = price;

            fishListPerScene = new List <Fish>();
            DisplayFishInScene fishes = new DisplayFishInScene(scene, foodList, fishListPerScene);

            sponge            = new Sponge(this);
            shop              = new Shop(fishListPerScene, level);
            inv               = new Inventory();
            clickToBuy        = new Sprite("checkers.png");
            clickToBuy.width  = 200;
            clickToBuy.height = 200;
            clickToBuy.y     += 300;
            AddChild(clickToBuy);
            foodCan = new Sprite("fish_food.png");
            foodCan.SetOrigin(foodCan.width / 4, 0);
            foodCan.width  /= 5;
            foodCan.height /= 5;
            for (int i = 0; i < 30; i++)
            {
                Dirt dirt = new Dirt(ref cleanMeter);
                sponge.addDirt(dirt);
                AddChild(dirt);
            }
            AddChild(shop);
            shop.visible        = false;
            cleanDirtWithSponge = new Sound("sponge_use_sound.wav", true, true);
            //spongeClean = cleanDirtWithSponge.Play();
            //spongeClean.Stop();
            repairAquarium = new Sound("repair_aquarium_sound.wav", false, true);
            makeFoodSound  = new Sound("fish_food_pick_sound.wav", false, true);
            openShop       = new Sound("opening_journal_shop_sound.wav", false, true);
            // openShopSoundChannel = openShop.Play();
        }
Example #3
0
 private void BallBallCollisionDetection()
 {
     for (int i = 0; i < dirtList.Count; i++)
     {
         Dirt mover            = dirtList[i] as Dirt;
         Vec2 relativePosition = _position - mover._position;
         if (relativePosition.Magnitude() < _radius + mover._radius)
         {
             _currentScene.removeDirtConsequence(mover);
             removeDirt(mover);
             mover.LateDestroy();
             // return true;
         }
     }
     // return false;
 }
Example #4
0
 public void removeDirt(Dirt dirt)
 {
     dirtList.Remove(dirt);
 }
Example #5
0
 public void addDirt(Dirt dirt)
 {
     dirtList.Add(dirt);
 }
Example #6
0
 public void removeDirtConsequence(Dirt dirt)
 {
     cleanMeter -= dirt.cleanImpact;
 }