Example #1
0
    // draws the skeleton in the given texture
    private void DrawSkeleton(Texture2D aTexture, ref KinectWrapper.BodyData bodyData)
    {
        int jointsCount = KinectWrapper.Constants.JointCount;

        for (int i = 0; i < jointsCount; i++)
        {
            int parent = (int)KinectWrapper.GetParentJoint((KinectWrapper.JointType)i);

            if (bodyData.joint[i].trackingState == KinectWrapper.TrackingState.Tracked && bodyData.joint[parent].trackingState == KinectWrapper.TrackingState.Tracked)
            {
                Vector2 posParent = KinectWrapper.GetKinectPointDepthCoords(bodyData.joint[parent].kinectPos);
                Vector2 posJoint  = KinectWrapper.GetKinectPointDepthCoords(bodyData.joint[i].kinectPos);

//				posParent.y = KinectWrapper.Constants.ImageHeight - posParent.y - 1;
//				posJoint.y = KinectWrapper.Constants.ImageHeight - posJoint.y - 1;
//				posParent.x = KinectWrapper.Constants.ImageWidth - posParent.x - 1;
//				posJoint.x = KinectWrapper.Constants.ImageWidth - posJoint.x - 1;

                //Color lineColor = playerJointsTracked[i] && playerJointsTracked[parent] ? Color.red : Color.yellow;
                DrawLine(aTexture, (int)posParent.x, (int)posParent.y, (int)posJoint.x, (int)posJoint.y, Color.yellow);
            }
        }

        //aTexture.Apply();
    }