Example #1
0
        private void btnNavigate_Click(object sender, EventArgs e)
        {
            distanceToDestination = 0;
            lblUpDir.Text         = "";
            timerUpdate.Restart();
            upDirection = new Vector(0, 0);
            initialPos  = new Vector(0, 0);
            var point = GetPointForText(txtNavPos.Text);

            destination = point.ToVector();

            screenCenter     = GetPointForText(txtScreenCenter.Text).ToVector();
            screenUpPosition = directions[txtUp].ToVector();

            WinUtils.ActivateWindow(Constants.KO_WINDOW);
            ActionManager.SendAction(() => { }, 0.01f, () =>
            {
                screenPoint = directions[txtUp];
                lastAngle   = 0;
                ClickAt(screenPoint, () =>
                {
                    currentDirectionStartPoint = currentPos;
                    isMoving = true;
                    KeyUtils.SendCharDown('w');
                });
            });
        }
Example #2
0
 private void btnDown_Click(object sender, EventArgs e)
 {
     txt1.Focus();
     KeyUtils.SendCharDown('r');
     //KeyUtils.Send(Keyboard.ScanCodeShort.KEY_R);
     //sim.Keyboard.KeyDown(WindowsInput.Native.VirtualKeyCode.VK_R);
 }
        private void Move(EDirection direction, Action onCompleted = null)
        {
            this.onMoveCompleted = onCompleted;
            this.direction       = direction;
            KeyUtils.SendCharUp('w');
            startPos = Character.Position;
            double angle    = GetAngleForDirection();
            Point  newPoint = ScreenPosition.RotateDirection(initialDirection, angle);

            ActionManager.SendDelayedAction(0.25f, () =>
            {
                ClickAt(newPoint, () =>
                {
                    if (!IsActive)
                    {
                        return;
                    }
                    timerStuck.Start();
                    ScreenPosition.SetClickPoint(newPoint);
                    KeyUtils.SendCharDown('w');
                    Character.PositionChanged -= OnMove;
                    Character.PositionChanged += OnMove;
                });
            });
        }
Example #4
0
 protected void SendKeyDown(char key, float duration, Action callback)
 {
     if (!IsActive)
     {
         return;
     }
     ActionManager.SendAction(() => { KeyUtils.SendCharDown(key); }, duration, callback);
 }
 private void PerformClickMove(Point screenPoint)
 {
     KeyUtils.SendCharUp('w');
     ScreenPosition.StopCalculateDirection();
     ActionManager.SendDelayedAction(0.1f, () =>
     {
         ClickAt(screenPoint, () =>
         {
             KeyUtils.SendCharDown('w');
         });
     });
 }
Example #6
0
        private void StartMove()
        {
            if (isMoving || upDirection.Length == 0 || destination.IsZero())
            {
                return;
            }

            screenPoint = GetScreenPointToMoveTo();

            ClickAt(screenPoint, () =>
            {
                currentDirectionStartPoint = currentPos;
                isMoving = true;
                KeyUtils.SendCharDown('w');
            });
        }
Example #7
0
 private void PerformClickMove(Point screenPoint)
 {
     Debug.Log("Perform click move: " + screenPoint);
     previousClickPoint = screenPoint;
     KeyUtils.SendCharUp('w');
     ScreenPosition.StopCalculateDirection();
     isMoving = false;
     ActionManager.SendDelayedAction(0.1f, () =>
     {
         ClickAt(screenPoint, () =>
         {
             isMoving = true;
             KeyUtils.SendCharDown('w');
             ScreenPosition.SetClickPoint(screenPoint);
             isStuck = false;
             timerStuck.IntervalSeconds = settings.TimeBeforeStuck;
             timerStuck.Elapsed        += OnStuck;
             timerStuck.Restart();
         });
     });
 }