/// <summary>
        /// Event handler for keys.
        /// </summary>
        /// <param name="e"></param>
        protected override void OnKeyDown(KeyEventArgs e)
        {
            if (_script != null)
            {
                _script.keyIsPressed = false;

                // Decode character, maybe.
                var v = KeyUtils.KeyToChar(e.KeyCode, e.Modifiers);
                ProcessKeys(v);

                if (_script.key != 0)
                {
                    // Valid character.
                    _script.keyIsPressed = true;
                    // Notify client.
                    _script.keyPressed();
                }
            }
        }
Example #2
0
        /// <summary>
        /// Event handler for keys.
        /// </summary>
        /// <param name="e"></param>
        protected override void OnKeyUp(KeyEventArgs e)
        {
            if (_script is not null)
            {
                _script.keyIsPressed = false;

                // Decode character, maybe.
                var v = KeyUtils.KeyToChar(e.KeyCode, e.Modifiers);
                ProcessKeys(v);

                if (_script.key != 0)
                {
                    // Valid character.
                    _script.keyIsPressed = false;
                    // Notify client.
                    _script.keyReleased();
                    // Now reset keys.
                    _script.key     = (char)0;
                    _script.keyCode = 0;
                }
            }
        }