public void CreateAvatar() { inventory = gameObject.GetComponent <Inventory>(); GameObject go = Instantiate(avatarPrefab, new Vector3(0, 0, 0), Quaternion.identity); character = go.GetComponent <Character>(); character.Activate(this); isCreated = true; inventory.SetUp(); cameraContainer.GetComponent <CameraScript>().ToggleCamera(character.gameObject); keybinder.ImportBinding(); }