Example #1
0
 /// <summary>
 /// Invoke map system methods
 /// </summary>
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.M))
     {
         itsMapSystem.SetFullscreen(!itsMapSystem.GetFullscreen());
     }
     else if (Input.GetKeyDown(KeyCode.Alpha1))
     {
         itsMapSystem.ZoomIn();
     }
     else if (Input.GetKeyDown(KeyCode.Alpha2))
     {
         itsMapSystem.ZoomOut();
     }
     else if (Input.GetKeyDown(KeyCode.Alpha3))
     {
         itsMapSystem.ZoomMax();
     }
     else if (Input.GetKeyDown(KeyCode.Alpha4))
     {
         itsMapSystem.ZoomMin();
     }
     else if (Input.GetKeyDown(KeyCode.H))           //make sure to assign a your camera in the itsViewPort Section. Else this will not work
     {
         itsMapSystem.SetViewportEnabled(!itsMapSystem.GetViewportEnabled());
     }
     else if (Input.GetKeyDown(KeyCode.Z))
     {
         itsMapSystem.SetModeStatic(!itsMapSystem.GetModeStatic());
     }
 }
Example #2
0
 public override void OnEnter()
 {
     if (MapSystem == null)
     {
         MapSystem = KGFAccessor.GetObject <KGFMapSystem>();
     }
     if (MapSystem != null)
     {
         MapSystem.ZoomOut();
     }
     else
     {
         LogError("Could not find mapsystem object in scene");
     }
     Finish();
 }