void Update() { map = GameObject.Find("MiniMap"); button = GameObject.Find("BottomButton"); if (map != null && button != null) { miniMap = map.GetComponent <KGFMapSystem>(); miniMap.SetMinimapSize(0f); button.transform.localScale = new Vector3(0, 0, 0); if (slider.value == 1) { isLoading = false; button.transform.localScale = new Vector3(1, 1, 1); miniMap.SetMinimapSize(0.25f); } else { isLoading = true; } } }
public override void OnEnter() { if (MapSystem == null) { MapSystem = KGFAccessor.GetObject <KGFMapSystem>(); } if (MapSystem != null) { MapSystem.SetMinimapSize(Size.Value); } else { LogError("Could not find mapsystem object in scene"); } Finish(); }