public bool ToIdle(Idle idle, Jumping jumping, Crouching crouching, Sliding sliding) { return(idle.IsIdle() && !jumping.IsJumping() && (!crouching.IsCrouching && !crouching.Rising) && !sliding.IsSliding); }
public bool ToJump(Jumping jumping, bool isWallRunning, bool isWallJumping) { bool wallJumped = !isWallRunning || isWallJumping; return(jumping.IsJumping() && wallJumped && !FixInitialNotGrounded()); }
public bool WallRunToWalk(Jumping jumping, Walking walking, bool isWallRunning) { return(!isWallRunning && !jumping.IsJumping() && walking.IsWalking()); }
public bool WallRunToSprint(Jumping jumping, bool isWallRunning, bool preserveSprint) { return(!isWallRunning && !jumping.IsJumping() && preserveSprint); }
public bool JumpToWalk(Jumping jumping, Walking walking, bool preserveSprint) { return(!jumping.IsJumping() && !jumping.ToSlide && !preserveSprint && walking.IsWalking()); }
public bool JumpToSprint(Jumping jumping, bool preserveSprint) { return(!jumping.IsJumping() && !jumping.ToSlide && preserveSprint); }
public bool JumpToSlide(Jumping jumping) { return(!jumping.IsJumping() && jumping.ToSlide); }