private void _timerProc() { for (; ;) { Thread.Sleep(600 / _steps); if (Next()) { Jumping?.Invoke(this, EventArgs.Empty); } else { break; } } }
void DetectKeys() { if (Input.GetKeyDown(KeyCode.Space)) { Jump?.Invoke(); } if (Input.GetKey(KeyCode.Space)) { Jumping?.Invoke(); } if (Input.GetKeyDown(KeyCode.Escape)) { EscapeKey?.Invoke(); } }
private void DoWillyFall() { // cWILLYy = cWILLYy + 4 _y += 4; // blk1 = GetBlock(cWILLYx, cWILLYy + 16) var block1 = GetBlock(_x, _y + 16); // blk2 = GetBlock(cWILLYx + 8, cWILLYy + 16) var block2 = GetBlock(_x + 8, _y + 16); // If blk1<>0 Or blk2<>0 if (block1 != 0 || block2 != 0) { // cWILLYy = (cWILLYy And 248) _y &= 248; //cWILLYm = 0 _state = 0; // If cWILLYfall>= 32 if (_willyFall >= 32) { // cWILLYm = 6 _state = 6; } else // Else { // cWILLYfall = 0 _willyFall = 0; } // End If } else { // Else // cWILLYfall = cWILLYfall + 4 _willyFall += 4; // End If } // cWILLYjs = (cWILLYjs + 1) Mod 11 _js = (_js + 1) % 11; // SoundPitch SFXjump,16384 - (cWILLYjs * 1000) Position = new Vector2(_x & 248, _y); Jumping.Invoke(this, _js); }
private void DoWillyJump() { _jp = ((_j & 254) - 8) / 2; _y = _y + _jp; if (_j < 8) { var block1 = GetBlock(_x, _y); var block2 = GetBlock(_x + 8, _y); if (block1 == 3 || block2 == 3) { _state = 4; _js = 0; _y = (_y + 8) & 248; } } if (_j > 11) { if ((_y & 7) == 0) { var block1 = GetBlock(_x, _y + 16); var block2 = GetBlock(_x + 8, _y + 16); if (block1 != 0 || block2 != 0) { _state = 0; _j = 0; _y = _y & 248; } } } _j++; if (_j == 18) { _state = 0; _j = 0; CheckWillyFall(); } if (_j < 11) { _js++; } else { if (_j > 10) { _js--; } } if (_j > 12) { _willyFall = _willyFall + _jp; } if (_state != 0) { Jumping.Invoke(this, _js); } }
public void Jump() { Jumping?.Invoke(); }