void Update() { var rigidbody = GetComponent <Rigidbody>(); var velocity = rigidbody.velocity; // Input.Axis var leftStick = JoystickManager.GetAxis(); velocity.x = leftStick.x * moveSpeed * Time.deltaTime; // Input.GetButton if (JoystickManager.GetButtonDown(0)) { velocity.y = jumpVelocity; } rigidbody.velocity = velocity; }