private void RopeInteraction() { if (_joyManager.CheckButton(JoystickButton.BUMPER_L, Input.GetButton)) { Rope.ChangeRopeLength(-Ropifcator * Time.fixedDeltaTime); } if (_joyManager.CheckButton(JoystickButton.BUMPER_R, Input.GetButton)) { Rope.ChangeRopeLength(Ropifcator * Time.fixedDeltaTime); } }