Example #1
0
 private bool IsButtonPressed(string button)
 {
     if (button == "+X")
     {
         return(state.GetAxisPosition(JoystickAxis.Horizontal) == 1);
     }
     else if (button == "-X")
     {
         return(state.GetAxisPosition(JoystickAxis.Horizontal) == 0);
     }
     else if (button == "+Y")
     {
         return(state.GetAxisPosition(JoystickAxis.Vertical) == 1);
     }
     else if (button == "-Y")
     {
         return(state.GetAxisPosition(JoystickAxis.Vertical) == 0);
     }
     else
     {
         int value = -1;
         if (int.TryParse(button, out value))
         {
             return(state.GetButtonState(value) == ButtonKeyState.Pressed);
         }
     }
     return(false);
 }
Example #2
0
        void Application_Idle(object sender, EventArgs e)
        {
            numericUpDown1.Maximum = JoystickInput.Joysticks.Count - 1;
            if (JoystickInput.Joysticks.Count > 0)
            {
                Joystick j = JoystickInput.Joysticks[(int)numericUpDown1.Value];

                StringBuilder b = new StringBuilder();
                b.AppendLine(j.Name);
                b.Append("Axis Count: ");
                b.AppendLine(j.AxisCount.ToString());

                for (int i = 0; i < j.AxisCount; i++)
                {
                    b.Append("Axis ");
                    b.Append(i.ToString());
                    b.Append(": ");
                    b.Append(j.GetAxisValue(i).ToString());
                    b.AppendLine();
                }

                b.AppendLine();

                b.Append("X: ");
                b.AppendLine(j.Xaxis.ToString());
                b.Append("Y: ");
                b.AppendLine(j.Yaxis.ToString());
                b.AppendLine();

                b.Append("Buttons: ");

                for (int i = 0; i < j.ButtonCount; i++)
                {
                    if (j.GetButtonState(i))
                    {
                        b.Append(i.ToString());
                    }
                }


                lblJoystick.Text = b.ToString();
            }

            Core.KeepAlive();
        }
Example #3
0
 /// <summary>
 /// キーボードの押下情報を取得
 /// </summary>
 public static ButtonState GetJoyState(Joystick joystick, int buttons) =>
 AcceptInput?joystick.GetButtonState(buttons) : ButtonState.Free;
Example #4
0
 /// <summary>
 /// ジョイスティックのボタンが離されているか
 /// </summary>
 public static bool JoyFree(Joystick joystick, int buttons) =>
 !AcceptInput || joystick.GetButtonState(buttons) == ButtonState.Free;
Example #5
0
 /// <summary>
 /// ジョイスティックのボタンが押離された
 /// </summary>
 public static bool JoyRelease(Joystick joystick, int buttons) =>
 AcceptInput && joystick.GetButtonState(buttons) == ButtonState.Release;
Example #6
0
 /// <summary>
 /// ジョイスティックのボタンが押されているか
 /// </summary>
 public static bool JoyHold(Joystick joystick, int buttons) =>
 AcceptInput && joystick.GetButtonState(buttons) == ButtonState.Hold;