public void makeAllDissapear() { Leslie.SetActive(false); Jona.SetActive(false); Ashita.SetActive(false); Catarine.SetActive(false); Ramsey.SetActive(false); Drogas.SetActive(false); Sylvia.SetActive(false); Bjin.SetActive(false); Xavier.SetActive(false); }
public void switchChar(Collider2D collin) { switch (collin.name) { case "CenterDiamond": //if (!CD.GetComponent<Collider2D>().isTrigger) //{ // CD.GetComponent<Collider2D>().isTrigger = true; //} makeAllDissapear(); Leslie.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Leslie"; curChar = SelectableCharacters.Leslie; break; case "NorthDiamond": makeAllDissapear(); Jona.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Jona"; curChar = SelectableCharacters.Jona; break; case "NorthEastDiamond": makeAllDissapear(); Ashita.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Ashita"; curChar = SelectableCharacters.Ashita; break; case "EastDiamond": makeAllDissapear(); Catarine.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Catarine"; curChar = SelectableCharacters.Catarine; break; case "SouthEastDiamond": makeAllDissapear(); Ramsey.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Ramsey"; curChar = SelectableCharacters.Ramsey; break; case "SouthDiamond": makeAllDissapear(); Drogas.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Drogas"; curChar = SelectableCharacters.Drogas; break; case "SouthWestDiamond": makeAllDissapear(); Sylvia.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Sylvia"; curChar = SelectableCharacters.Sylvia; break; case "WestDiamond": makeAllDissapear(); Bjin.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Bjin"; curChar = SelectableCharacters.Bjin; break; case "NorthWestDiamond": makeAllDissapear(); Xavier.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Xavier"; curChar = SelectableCharacters.Xavier; break; default: break; } }