Example #1
0
    public void CancelSelection()
    {
        switch (curChar)
        {
        case SelectableCharacters.Leslie:
            CD.GetComponent <Collider2D>().isTrigger = true;
            Leslie.GetComponent <Image>().sprite     = HoverImages[0];
            break;

        case SelectableCharacters.Jona:
            ND.GetComponent <Collider2D>().isTrigger = true;
            Jona.GetComponent <Image>().sprite       = HoverImages[1];
            break;

        case SelectableCharacters.Ashita:
            NED.GetComponent <Collider2D>().isTrigger = true;
            Ashita.GetComponent <Image>().sprite      = HoverImages[2];
            break;

        case SelectableCharacters.Catarine:
            ED.GetComponent <Collider2D>().isTrigger = true;
            Catarine.GetComponent <Image>().sprite   = HoverImages[3];
            break;

        case SelectableCharacters.Ramsey:
            SED.GetComponent <Collider2D>().isTrigger = true;
            Ramsey.GetComponent <Image>().sprite      = HoverImages[4];
            break;

        case SelectableCharacters.Drogas:
            SD.GetComponent <Collider2D>().isTrigger = true;
            Drogas.GetComponent <Image>().sprite     = HoverImages[5];
            break;

        case SelectableCharacters.Sylvia:
            SWD.GetComponent <Collider2D>().isTrigger = true;
            Sylvia.GetComponent <Image>().sprite      = HoverImages[6];
            break;

        case SelectableCharacters.Bjin:
            WD.GetComponent <Collider2D>().isTrigger = true;
            Bjin.GetComponent <Image>().sprite       = HoverImages[7];
            break;

        case SelectableCharacters.Xavier:
            NWD.GetComponent <Collider2D>().isTrigger = true;
            Xavier.GetComponent <Image>().sprite      = HoverImages[8];
            break;

        case SelectableCharacters.None:
            break;

        default:
            break;
        }
        weaponSelect.SetActive(false);
        weaponSelectActive = false;
        characterChosen    = false;
    }
Example #2
0
 public void makeAllDissapear()
 {
     Leslie.SetActive(false);
     Jona.SetActive(false);
     Ashita.SetActive(false);
     Catarine.SetActive(false);
     Ramsey.SetActive(false);
     Drogas.SetActive(false);
     Sylvia.SetActive(false);
     Bjin.SetActive(false);
     Xavier.SetActive(false);
 }
Example #3
0
    public void switchChar(Collider2D collin)
    {
        switch (collin.name)
        {
        case "CenterDiamond":
            //if (!CD.GetComponent<Collider2D>().isTrigger)
            //{
            //    CD.GetComponent<Collider2D>().isTrigger = true;
            //}
            makeAllDissapear();
            Leslie.SetActive(true);
            TextObject.GetComponentInChildren <Text>().text = "Leslie";
            curChar = SelectableCharacters.Leslie;
            break;

        case "NorthDiamond":
            makeAllDissapear();
            Jona.SetActive(true);
            TextObject.GetComponentInChildren <Text>().text = "Jona";
            curChar = SelectableCharacters.Jona;
            break;

        case "NorthEastDiamond":
            makeAllDissapear();
            Ashita.SetActive(true);
            TextObject.GetComponentInChildren <Text>().text = "Ashita";
            curChar = SelectableCharacters.Ashita;
            break;

        case "EastDiamond":
            makeAllDissapear();
            Catarine.SetActive(true);
            TextObject.GetComponentInChildren <Text>().text = "Catarine";
            curChar = SelectableCharacters.Catarine;
            break;

        case "SouthEastDiamond":
            makeAllDissapear();
            Ramsey.SetActive(true);
            TextObject.GetComponentInChildren <Text>().text = "Ramsey";
            curChar = SelectableCharacters.Ramsey;
            break;

        case "SouthDiamond":
            makeAllDissapear();
            Drogas.SetActive(true);
            TextObject.GetComponentInChildren <Text>().text = "Drogas";
            curChar = SelectableCharacters.Drogas;
            break;

        case "SouthWestDiamond":
            makeAllDissapear();
            Sylvia.SetActive(true);
            TextObject.GetComponentInChildren <Text>().text = "Sylvia";
            curChar = SelectableCharacters.Sylvia;
            break;

        case "WestDiamond":
            makeAllDissapear();
            Bjin.SetActive(true);
            TextObject.GetComponentInChildren <Text>().text = "Bjin";
            curChar = SelectableCharacters.Bjin;
            break;

        case "NorthWestDiamond":
            makeAllDissapear();
            Xavier.SetActive(true);
            TextObject.GetComponentInChildren <Text>().text = "Xavier";
            curChar = SelectableCharacters.Xavier;
            break;

        default:
            break;
        }
    }
Example #4
0
    public void selectChar()
    {
        switch (curChar)
        {
        case SelectableCharacters.Leslie:
            TextObject.GetComponentInChildren <Text>().text = "Leslie Selected";
            Leslie.GetComponent <Image>().sprite            = SelectedImages[0];
            CD.GetComponent <Collider2D>().isTrigger        = false;
            break;

        case SelectableCharacters.Jona:
            TextObject.GetComponentInChildren <Text>().text = "Jona Selected";
            Jona.GetComponent <Image>().sprite       = SelectedImages[1];
            ND.GetComponent <Collider2D>().isTrigger = false;
            break;

        case SelectableCharacters.Ashita:
            TextObject.GetComponentInChildren <Text>().text = "Ashita Selected";
            Ashita.GetComponent <Image>().sprite            = SelectedImages[2];
            NED.GetComponent <Collider2D>().isTrigger       = false;
            break;

        case SelectableCharacters.Catarine:
            TextObject.GetComponentInChildren <Text>().text = "Catarine Selected";
            Catarine.GetComponent <Image>().sprite          = SelectedImages[3];
            ED.GetComponent <Collider2D>().isTrigger        = false;
            break;

        case SelectableCharacters.Ramsey:
            TextObject.GetComponentInChildren <Text>().text = "Ramsey Selected";
            Ramsey.GetComponent <Image>().sprite            = SelectedImages[4];
            SED.GetComponent <Collider2D>().isTrigger       = false;
            break;

        case SelectableCharacters.Drogas:
            TextObject.GetComponentInChildren <Text>().text = "Drogas Selected";
            Drogas.GetComponent <Image>().sprite            = SelectedImages[5];
            SD.GetComponent <Collider2D>().isTrigger        = false;
            break;

        case SelectableCharacters.Sylvia:
            TextObject.GetComponentInChildren <Text>().text = "Sylvia Selected";
            Sylvia.GetComponent <Image>().sprite            = SelectedImages[6];
            SWD.GetComponent <Collider2D>().isTrigger       = false;
            break;

        case SelectableCharacters.Bjin:
            TextObject.GetComponentInChildren <Text>().text = "Bjin Selected";
            Bjin.GetComponent <Image>().sprite       = SelectedImages[7];
            WD.GetComponent <Collider2D>().isTrigger = false;
            break;

        case SelectableCharacters.Xavier:
            TextObject.GetComponentInChildren <Text>().text = "Xavier Selected";
            Xavier.GetComponent <Image>().sprite            = SelectedImages[8];
            NWD.GetComponent <Collider2D>().isTrigger       = false;
            break;

        default:
            break;
        }
        characterChosen = true;
        weaponMenu();
    }