Example #1
0
 public void OnJoinedLobby()
 {
     if (JoinedLobby != null)
     {
         JoinedLobby.Invoke(this);
     }
 }
Example #2
0
    public virtual void OnLeaveClick()
    {
        JoinedLobby.Leave();

        // Hide this window
        gameObject.SetActive(false);
    }
Example #3
0
 protected virtual void OnDestroy()
 {
     if (JoinedLobby != null && JoinedLobby.Listener.Equals(this))
     {
         JoinedLobby.SetListener(null);
     }
 }
Example #4
0
    public virtual void Initialize(JoinedLobby lobby)
    {
        JoinedLobby = lobby;

        gameObject.SetActive(true);

        Setup(lobby);
    }
Example #5
0
        public void Run()
        {
            while (true)
            {
                if (!ProcessMemory.IsHooked)
                {
                    if (!ProcessMemory.HookProcess("Among Us"))
                    {
                        Thread.Sleep(1000);
                        continue;
                    }

                    Console.WriteLine("GameMemReader", $"Connected to Among Us process ({ProcessMemory.process.Id}))");


                    // Register handlers for game-state change events.
                    //GameMemReader.getInstance().GameStateChanged += GameStateChangedHandler;
                    //GameMemReader.getInstance().PlayerChanged += PlayerChangedHandler;
                    //GameMemReader.getInstance().JoinedLobby += JoinedLobbyHandler;
                    loadModules();
                }

                GameState state = getGameState();

                handlePlayers(state);

                readChat();

                if (shouldReadLobby)
                {
                    var      gameCode = ProcessMemory.ReadString(ProcessMemory.Read <IntPtr>(GameAssemblyPtr, GameOffsets.GameStartManagerOffset, 0x5c, 0, 0x20, 0x28));
                    string[] split;
                    if (gameCode != null && gameCode.Length > 0 && (split = gameCode.Split('\n')).Length == 2)
                    {
                        PlayRegion region = (PlayRegion)((4 - (ProcessMemory.Read <int>(GameAssemblyPtr, GameOffsets.ServerManagerOffset, 0x5c, 0, 0x10, 0x8, 0x8) & 0b11)) % 3);

                        this.latestLobbyEventArgs = new LobbyEventArgs()
                        {
                            LobbyCode = split[1],
                            Region    = region
                        };
                        shouldReadLobby     = false;
                        shouldTransmitLobby = true; // since this is probably new info
                    }
                }

                if (shouldTransmitLobby)
                {
                    if (this.latestLobbyEventArgs != null)
                    {
                        JoinedLobby?.Invoke(this, this.latestLobbyEventArgs);
                    }
                    shouldTransmitLobby = false;
                }

                Thread.Sleep(250);
            }
        }
Example #6
0
    public virtual void Setup(JoinedLobby lobby)
    {
        UnityMainThreadDispatcher.Instance().Enqueue(() =>
        {
            Reset();

            _wasGameRunningWhenOpened = lobby.State == LobbyState.GameInProgress;

            CurrentUser = lobby.Data.CurrentUserUsername;

            LobbyName.text = lobby.LobbyName;

            Teams.Clear();
            Users.Clear();

            // Setup teams
            foreach (var team in lobby.Teams)
            {
                Teams.Add(team.Key, CreateTeamView(team.Key, team.Value));
            }

            // Setup users
            foreach (var player in lobby.Members)
            {
                Users.Add(player.Key, CreateMemberView(player.Value));
            }

            // Setup controls
            if (PropControllers != null)
            {
                PropControllers.Setup(JoinedLobby.Data.Controls);
            }

            // Current player's ready state
            if (lobby.Members.ContainsKey(CurrentUser))
            {
                IsReady = lobby.Members[CurrentUser].IsReady;
            }

            OnLobbyStateChange(lobby.State);
            OnMasterChanged(lobby.Data.GameMaster);

            UpdateTeamJoinButtons();
            UpdateReadyButton();
            UpdateStartGameButton();
            UpdatePlayerCount();
        });
    }
Example #7
0
        public void RunLoop()
        {
            while (true)
            {
                if (!ProcessMemory.getInstance().IsHooked || ProcessMemory.getInstance().process is null || ProcessMemory.getInstance().process.HasExited)
                {
                    if (!ProcessMemory.getInstance().HookProcess("Among Us"))
                    {
                        Thread.Sleep(1000);
                        continue;
                    }

                    Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime, $"Connected to Among Us process ({Color.Red.ToTextColor()}{ProcessMemory.getInstance().process.Id}{Settings.conInterface.getNormalColor().ToTextColor()})");


                    var foundModule = false;

                    while (true)
                    {
                        foreach (var module in ProcessMemory.getInstance().modules)
                        {
                            if (module.Name.Equals("GameAssembly.dll", StringComparison.OrdinalIgnoreCase))
                            {
                                GameAssemblyPtr = module.BaseAddress;
                                if (!GameVerifier.VerifySteamHash(module.FileName))
                                {
                                    cracked = true;
                                    Settings.conInterface.WriteModuleTextColored("GameVerifier", Color.Red,
                                                                                 $"Client verification: {Color.Red.ToTextColor()}FAIL{Settings.conInterface.getNormalColor().ToTextColor()}.");
                                }
                                else
                                {
                                    cracked = false;
                                    Settings.conInterface.WriteModuleTextColored("GameVerifier", Color.Red, $"Client verification: {Color.Lime.ToTextColor()}PASS{Settings.conInterface.getNormalColor().ToTextColor()}.");
                                }


                                foundModule = true;
                                break;
                            }
                        }

                        if (!foundModule)
                        {
                            Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime,
                                                                         "Still looking for modules...");
                            //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, "Still looking for modules..."); // TODO: This still isn't functional, we need to re-hook to reload module addresses
                            Thread.Sleep(500); // delay and try again
                            ProcessMemory.getInstance().LoadModules();
                        }
                        else
                        {
                            break; // we have found all modules
                        }
                    }

                    try
                    {
                        prevChatBubsVersion = ProcessMemory.getInstance().Read <int>(GameAssemblyPtr,
                                                                                     _gameOffsets.HudManagerOffset, 0x5C,
                                                                                     0, 0x28, 0xC, 0x14, 0x10);
                    }
                    catch
                    {
                        Settings.conInterface.WriteModuleTextColored("ERROR", Color.Red, "Outdated version of the game.");
                    }
                }
                if (cracked && ProcessMemory.getInstance().IsHooked)
                {
                    var result = Settings.conInterface.CrackDetected();
                    if (!result)
                    {
                        Environment.Exit(0);
                    }
                    else
                    {
                        cracked = false;
                    }
                    continue;
                }

                GameState state;
                //int meetingHudState = /*meetingHud_cachePtr == 0 ? 4 : */ProcessMemory.ReadWithDefault<int>(GameAssemblyPtr, 4, 0xDA58D0, 0x5C, 0, 0x84); // 0 = Discussion, 1 = NotVoted, 2 = Voted, 3 = Results, 4 = Proceeding
                var meetingHud          = ProcessMemory.getInstance().Read <IntPtr>(GameAssemblyPtr, _gameOffsets.MeetingHudOffset, 0x5C, 0);
                var meetingHud_cachePtr = meetingHud == IntPtr.Zero ? 0 : ProcessMemory.getInstance().Read <uint>(meetingHud, 0x8);
                var meetingHudState     =
                    meetingHud_cachePtr == 0
                        ? 4
                        : ProcessMemory.getInstance().ReadWithDefault(meetingHud, 4,
                                                                      0x84); // 0 = Discussion, 1 = NotVoted, 2 = Voted, 3 = Results, 4 = Proceeding
                var gameState =
                    ProcessMemory.getInstance().Read <int>(GameAssemblyPtr, _gameOffsets.AmongUsClientOffset, 0x5C, 0,
                                                           0x64); // 0 = NotJoined, 1 = Joined, 2 = Started, 3 = Ended (during "defeat" or "victory" screen only)

                switch (gameState)
                {
                case 0:
                    state          = GameState.MENU;
                    exileCausesEnd = false;
                    break;

                case 1:
                case 3:
                    state          = GameState.LOBBY;
                    exileCausesEnd = false;
                    break;

                default:
                {
                    if (exileCausesEnd)
                    {
                        state = GameState.LOBBY;
                    }
                    else if (meetingHudState < 4)
                    {
                        state = GameState.DISCUSSION;
                    }
                    else
                    {
                        state = GameState.TASKS;
                    }

                    break;
                }
                }


                var allPlayersPtr =
                    ProcessMemory.getInstance().Read <IntPtr>(GameAssemblyPtr, _gameOffsets.GameDataOffset, 0x5C, 0, 0x24);
                var allPlayers  = ProcessMemory.getInstance().Read <IntPtr>(allPlayersPtr, 0x08);
                var playerCount = ProcessMemory.getInstance().Read <int>(allPlayersPtr, 0x0C);

                var playerAddrPtr = allPlayers + 0x10;

                // check if exile causes end
                if (oldState == GameState.DISCUSSION && state == GameState.TASKS)
                {
                    var exiledPlayerId = ProcessMemory.getInstance().ReadWithDefault <byte>(GameAssemblyPtr, 255,
                                                                                            _gameOffsets.MeetingHudOffset, 0x5C, 0, 0x94, 0x08);
                    int impostorCount = 0, innocentCount = 0;

                    for (var i = 0; i < playerCount; i++)
                    {
                        var pi = ProcessMemory.getInstance().Read <PlayerInfo>(playerAddrPtr, 0, 0);
                        playerAddrPtr += 4;

                        if (pi.PlayerId == exiledPlayerId)
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                            {
                                Action       = PlayerAction.Exiled,
                                Name         = pi.GetPlayerName(),
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }

                        // skip invalid, dead and exiled players
                        if (pi.PlayerName == 0 || pi.PlayerId == exiledPlayerId || pi.IsDead == 1 ||
                            pi.Disconnected == 1)
                        {
                            continue;
                        }

                        if (pi.IsImpostor == 1)
                        {
                            impostorCount++;
                        }
                        else
                        {
                            innocentCount++;
                        }
                    }

                    if (impostorCount == 0 || impostorCount >= innocentCount)
                    {
                        exileCausesEnd = true;
                        state          = GameState.LOBBY;
                    }
                }

                if (state != oldState || shouldForceTransmitState)
                {
                    GameStateChanged?.Invoke(this, new GameStateChangedEventArgs {
                        NewState = state
                    });
                    shouldForceTransmitState = false;
                }

                if (state != oldState && state == GameState.LOBBY)
                {
                    shouldReadLobby = true; // will eventually transmit
                }

                oldState = state;

                newPlayerInfos.Clear();

                playerAddrPtr = allPlayers + 0x10;

                for (var i = 0; i < playerCount; i++)
                {
                    var pi = ProcessMemory.getInstance().Read <PlayerInfo>(playerAddrPtr, 0, 0);
                    playerAddrPtr += 4;
                    if (pi.PlayerName == 0)
                    {
                        continue;
                    }
                    var playerName = pi.GetPlayerName();
                    if (playerName.Length == 0)
                    {
                        continue;
                    }

                    newPlayerInfos[playerName] = pi;             // add to new playerinfos for comparison later

                    if (!oldPlayerInfos.ContainsKey(playerName)) // player wasn't here before, they just joined
                    {
                        PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                        {
                            Action       = PlayerAction.Joined,
                            Name         = playerName,
                            IsDead       = pi.GetIsDead(),
                            Disconnected = pi.GetIsDisconnected(),
                            Color        = pi.GetPlayerColor()
                        });
                    }
                    else
                    {
                        // player was here before, we have an old playerInfo to compare against
                        var oldPlayerInfo = oldPlayerInfos[playerName];
                        if (!oldPlayerInfo.GetIsDead() && pi.GetIsDead()) // player just died
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                            {
                                Action       = PlayerAction.Died,
                                Name         = playerName,
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }

                        if (oldPlayerInfo.ColorId != pi.ColorId)
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                            {
                                Action       = PlayerAction.ChangedColor,
                                Name         = playerName,
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }

                        if (!oldPlayerInfo.GetIsDisconnected() && pi.GetIsDisconnected())
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                            {
                                Action       = PlayerAction.Disconnected,
                                Name         = playerName,
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }
                    }
                }

                foreach (var kvp in oldPlayerInfos)
                {
                    var pi         = kvp.Value;
                    var playerName = kvp.Key;
                    if (!newPlayerInfos.ContainsKey(playerName)) // player was here before, isn't now, so they left
                    {
                        PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                        {
                            Action       = PlayerAction.Left,
                            Name         = playerName,
                            IsDead       = pi.GetIsDead(),
                            Disconnected = pi.GetIsDisconnected(),
                            Color        = pi.GetPlayerColor()
                        });
                    }
                }

                oldPlayerInfos.Clear();

                var emitAll = false;
                if (shouldForceUpdatePlayers)
                {
                    shouldForceUpdatePlayers = false;
                    emitAll = true;
                }

                foreach (var kvp in newPlayerInfos
                         ) // do this instead of assignment so they don't point to the same object
                {
                    var pi = kvp.Value;
                    oldPlayerInfos[kvp.Key] = pi;
                    if (emitAll)
                    {
                        PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                        {
                            Action       = PlayerAction.ForceUpdated,
                            Name         = kvp.Key,
                            IsDead       = pi.GetIsDead(),
                            Disconnected = pi.GetIsDisconnected(),
                            Color        = pi.GetPlayerColor()
                        });
                    }
                }

                var chatBubblesPtr = ProcessMemory.getInstance().Read <IntPtr>(GameAssemblyPtr, _gameOffsets.HudManagerOffset, 0x5C, 0,
                                                                               0x28, 0xC, 0x14);

                var poolSize = 20; // = ProcessMemory.Read<int>(GameAssemblyPtr, 0xD0B25C, 0x5C, 0, 0x28, 0xC, 0xC)

                var numChatBubbles  = ProcessMemory.getInstance().Read <int>(chatBubblesPtr, 0xC);
                var chatBubsVersion = ProcessMemory.getInstance().Read <int>(chatBubblesPtr, 0x10);
                var chatBubblesAddr = ProcessMemory.getInstance().Read <IntPtr>(chatBubblesPtr, 0x8) + 0x10;
                var chatBubblePtrs  = ProcessMemory.getInstance().ReadArray(chatBubblesAddr, numChatBubbles);

                var newMsgs = 0;

                if (chatBubsVersion > prevChatBubsVersion) // new message has been sent
                {
                    if (chatBubsVersion > poolSize)        // increments are twofold (push to and pop from pool)
                    {
                        if (prevChatBubsVersion > poolSize)
                        {
                            newMsgs = (chatBubsVersion - prevChatBubsVersion) >> 1;
                        }
                        else
                        {
                            newMsgs = poolSize - prevChatBubsVersion + ((chatBubsVersion - poolSize) >> 1);
                        }
                    }
                    else // single increments
                    {
                        newMsgs = chatBubsVersion - prevChatBubsVersion;
                    }
                }
                else if (chatBubsVersion < prevChatBubsVersion) // reset
                {
                    if (chatBubsVersion > poolSize)             // increments are twofold (push to and pop from pool)
                    {
                        newMsgs = poolSize + ((chatBubsVersion - poolSize) >> 1);
                    }
                    else // single increments
                    {
                        newMsgs = chatBubsVersion;
                    }
                }

                prevChatBubsVersion = chatBubsVersion;

                for (var i = numChatBubbles - newMsgs; i < numChatBubbles; i++)
                {
                    var msgText = ProcessMemory.getInstance().ReadString(ProcessMemory.getInstance().Read <IntPtr>(chatBubblePtrs[i], 0x20, 0x28));
                    if (msgText.Length == 0)
                    {
                        continue;
                    }
                    var msgSender     = ProcessMemory.getInstance().ReadString(ProcessMemory.getInstance().Read <IntPtr>(chatBubblePtrs[i], 0x1C, 0x28));
                    var oldPlayerInfo = oldPlayerInfos[msgSender];
                    ChatMessageAdded?.Invoke(this, new ChatMessageEventArgs
                    {
                        Sender  = msgSender,
                        Message = msgText,
                        Color   = oldPlayerInfo.GetPlayerColor()
                    });
                }

                if (shouldReadLobby)
                {
                    var gameCode = ProcessMemory.getInstance().ReadString(ProcessMemory.getInstance().Read <IntPtr>(GameAssemblyPtr,
                                                                                                                    _gameOffsets.GameStartManagerOffset, 0x5c, 0, 0x20, 0x28));
                    string[] split;
                    if (gameCode != null && gameCode.Length > 0 && (split = gameCode.Split('\n')).Length == 2)
                    {
                        PlayRegion region = (PlayRegion)((4 - (ProcessMemory.getInstance().Read <int>(GameAssemblyPtr, _gameOffsets.ServerManagerOffset, 0x5c, 0, 0x10, 0x8, 0x8) & 0b11)) % 3); // do NOT ask

                        this.latestLobbyEventArgs = new LobbyEventArgs()
                        {
                            LobbyCode = split[1],
                            Region    = region
                        };
                        shouldReadLobby     = false;
                        shouldTransmitLobby = true; // since this is probably new info
                    }
                }

                if (shouldTransmitLobby)
                {
                    if (this.latestLobbyEventArgs != null)
                    {
                        JoinedLobby?.Invoke(this, this.latestLobbyEventArgs);
                    }
                    shouldTransmitLobby = false;
                }

                Thread.Sleep(250);
            }
        }
Example #8
0
        public void RunLoop()
        {
            while (true)
            {
                try
                {
                    if (!ProcessMemory.getInstance().IsHooked || ProcessMemory.getInstance().process is null ||
                        ProcessMemory.getInstance().process.HasExited)
                    {
                        if (!ProcessMemory.getInstance().HookProcess("Among Us"))
                        {
                            Thread.Sleep(1000);
                            continue;
                        }

                        Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime,
                                                                     $"Connected to Among Us process ({Color.Red.ToTextColor()}{ProcessMemory.getInstance().process.Id}{Settings.conInterface.getNormalColor().ToTextColor()})");


                        var foundModule = false;

                        while (true)
                        {
                            foreach (var module in ProcessMemory.getInstance().modules)
                            {
                                if (module.Name.Equals("GameAssembly.dll", StringComparison.OrdinalIgnoreCase))
                                {
                                    GameAssemblyPtr = module.BaseAddress;
                                    if (!GameVerifier.VerifySteamHash(module.FileName))
                                    {
                                        cracked = true;
                                        Settings.conInterface.WriteModuleTextColored("GameVerifier", Color.Red,
                                                                                     $"Client verification: {Color.Red.ToTextColor()}FAIL{Settings.conInterface.getNormalColor().ToTextColor()}.");
                                    }
                                    else
                                    {
                                        cracked = false;
                                        Settings.conInterface.WriteModuleTextColored("GameVerifier", Color.Red,
                                                                                     $"Client verification: {Color.Lime.ToTextColor()}PASS{Settings.conInterface.getNormalColor().ToTextColor()}.");
                                    }

                                    using (SHA256Managed sha256 = new SHA256Managed())
                                    {
                                        using (FileStream fs = new FileStream(module.FileName, FileMode.Open,
                                                                              FileAccess.Read))
                                        {
                                            using (var bs = new BufferedStream(fs))
                                            {
                                                var           hash = sha256.ComputeHash(bs);
                                                StringBuilder GameAssemblyhashSb = new StringBuilder(2 * hash.Length);
                                                foreach (byte byt in hash)
                                                {
                                                    GameAssemblyhashSb.AppendFormat("{0:X2}", byt);
                                                }

                                                Console.WriteLine(
                                                    $"GameAssembly Hash: {GameAssemblyhashSb.ToString()}");
                                                GameHash       = GameAssemblyhashSb.ToString();
                                                CurrentOffsets = offMan.FetchForHash(GameAssemblyhashSb.ToString());
                                                if (CurrentOffsets is not null)
                                                {
                                                    Settings.conInterface.WriteModuleTextColored("GameMemReader",
                                                                                                 Color.Lime, $"Loaded offsets: {CurrentOffsets.Description}");
                                                }
                                                else
                                                {
                                                    Settings.conInterface.WriteModuleTextColored("GameMemReader",
                                                                                                 Color.Lime,
                                                                                                 $"No offsets found for: {Color.Aqua.ToTextColor()}{GameAssemblyhashSb.ToString()}{Settings.conInterface.getNormalColor().ToTextColor()}.");
                                                }
                                            }
                                        }
                                    }

                                    foundModule = true;
                                    break;
                                }
                            }

                            if (!foundModule)
                            {
                                Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime,
                                                                             "Still looking for modules...");
                                //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, "Still looking for modules..."); // TODO: This still isn't functional, we need to re-hook to reload module addresses
                                Thread.Sleep(500); // delay and try again
                                ProcessMemory.getInstance().LoadModules();
                            }
                            else
                            {
                                break; // we have found all modules
                            }
                        }

                        try
                        {
                            if (CurrentOffsets is not null)
                            {
                                prevChatBubsVersion = ProcessMemory.getInstance().Read <int>(GameAssemblyPtr,
                                                                                             CurrentOffsets.HudManagerOffset, 0x5C,
                                                                                             0, 0x28, 0xC, 0x14, 0x10);
                            }

                            // prevGameOverReason = ProcessMemory.getInstance().Read<GameOverReason>(GameAssemblyPtr, _gameOffsets.TempDataOffset, 0x5c, 4);
                        }
                        catch
                        {
                            Settings.conInterface.WriteModuleTextColored("ERROR", Color.Red,
                                                                         "Outdated version of the game.");
                        }
                    }

                    if (cracked && ProcessMemory.getInstance().IsHooked)
                    {
                        var result = Settings.conInterface.CrackDetected();
                        if (!result)
                        {
                            Environment.Exit(0);
                        }
                        else
                        {
                            cracked = false;
                        }
                        continue;
                    }

                    if (CurrentOffsets is null)
                    {
                        continue;
                    }
                    GameState state;
                    //int meetingHudState = /*meetingHud_cachePtr == 0 ? 4 : */ProcessMemory.ReadWithDefault<int>(GameAssemblyPtr, 4, 0xDA58D0, 0x5C, 0, 0x84); // 0 = Discussion, 1 = NotVoted, 2 = Voted, 3 = Results, 4 = Proceeding
                    var meetingHud = ProcessMemory.getInstance()
                                     .Read <IntPtr>(GameAssemblyPtr, CurrentOffsets.MeetingHudOffset, 0x5C, 0);
                    var meetingHud_cachePtr = meetingHud == IntPtr.Zero
                        ? 0
                        : ProcessMemory.getInstance().Read <uint>(meetingHud, 0x8);
                    var meetingHudState =
                        meetingHud_cachePtr == 0
                            ? 4
                            : ProcessMemory.getInstance().ReadWithDefault(meetingHud, 4,
                                                                          0x84); // 0 = Discussion, 1 = NotVoted, 2 = Voted, 3 = Results, 4 = Proceeding
                    var gameState =
                        ProcessMemory.getInstance().Read <int>(GameAssemblyPtr, CurrentOffsets.AmongUsClientOffset, 0x5C,
                                                               0,
                                                               0x64); // 0 = NotJoined, 1 = Joined, 2 = Started, 3 = Ended (during "defeat" or "victory" screen only)

                    switch (gameState)
                    {
                    case 0:
                        state          = GameState.MENU;
                        exileCausesEnd = false;
                        break;

                    case 1:
                    case 3:
                        state          = GameState.LOBBY;
                        exileCausesEnd = false;
                        break;

                    default:
                    {
                        if (exileCausesEnd)
                        {
                            state = GameState.LOBBY;
                        }
                        else if (meetingHudState < 4)
                        {
                            state = GameState.DISCUSSION;
                        }
                        else
                        {
                            state = GameState.TASKS;
                        }

                        break;
                    }
                    }
                    //Console.WriteLine($"Got state: {state}");


                    var allPlayersPtr =
                        ProcessMemory.getInstance()
                        .Read <IntPtr>(GameAssemblyPtr, CurrentOffsets.GameDataOffset, 0x5C, 0, 0x24);
                    var allPlayers  = ProcessMemory.getInstance().Read <IntPtr>(allPlayersPtr, 0x08);
                    var playerCount = ProcessMemory.getInstance().Read <int>(allPlayersPtr, 0x0C);

                    var playerAddrPtr = allPlayers + 0x10;

                    // check if exile causes end
                    if (oldState == GameState.DISCUSSION && state == GameState.TASKS)
                    {
                        var exiledPlayerId = ProcessMemory.getInstance().ReadWithDefault <byte>(GameAssemblyPtr, 255,
                                                                                                CurrentOffsets.MeetingHudOffset, 0x5C, 0, 0x94, 0x08);
                        int impostorCount = 0, innocentCount = 0;

                        for (var i = 0; i < playerCount; i++)
                        {
                            var pi = ProcessMemory.getInstance().Read <PlayerInfo>(playerAddrPtr, 0, 0);
                            playerAddrPtr += 4;

                            if (pi.PlayerId == exiledPlayerId)
                            {
                                PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                                {
                                    Action       = PlayerAction.Exiled,
                                    Name         = pi.GetPlayerName(),
                                    IsDead       = pi.GetIsDead(),
                                    Disconnected = pi.GetIsDisconnected(),
                                    Color        = pi.GetPlayerColor()
                                });
                            }

                            // skip invalid, dead and exiled players
                            if (pi.PlayerName == 0 || pi.PlayerId == exiledPlayerId || pi.IsDead == 1 ||
                                pi.Disconnected == 1)
                            {
                                continue;
                            }

                            if (pi.IsImpostor == 1)
                            {
                                impostorCount++;
                            }
                            else
                            {
                                innocentCount++;
                            }
                        }

                        if (impostorCount == 0 || impostorCount >= innocentCount)
                        {
                            exileCausesEnd = true;
                            state          = GameState.LOBBY;
                        }
                    }

                    if (state != oldState || shouldForceTransmitState)
                    {
                        GameStateChanged?.Invoke(this, new GameStateChangedEventArgs {
                            NewState = state
                        });
                        shouldForceTransmitState = false;
                    }

                    if (state != oldState && state == GameState.LOBBY)
                    {
                        shouldReadLobby = true; // will eventually transmit
                    }


                    if ((oldState == GameState.DISCUSSION || oldState == GameState.TASKS) &&
                        (state == GameState.LOBBY || state == GameState.MENU)) // game ended
                    {
                        int rawGameOverReason = ProcessMemory.getInstance()
                                                .Read <int>(GameAssemblyPtr, CurrentOffsets.TempDataOffset, 0x5c, 0x4);
                        GameOverReason gameOverReason = (GameOverReason)rawGameOverReason;

                        bool humansWon = rawGameOverReason <= 1 || rawGameOverReason == 5;
                        if (humansWon) // we will be reading humans data, so set all to simps
                        {
                            foreach (string playerName in CachedPlayerInfos.Keys)
                            {
                                try
                                {
                                    CachedPlayerInfos[playerName].IsImpostor = true;
                                }
                                catch (KeyNotFoundException e)
                                {
                                    Console.WriteLine($"Could not find User: \"{playerName}\" in CachedPlayerinfos");
                                }
                            }
                        }

                        var winningPlayersPtr = ProcessMemory.getInstance()
                                                .Read <IntPtr>(GameAssemblyPtr, CurrentOffsets.TempDataOffset, 0x5C, 0xC);
                        var winningPlayers     = ProcessMemory.getInstance().Read <IntPtr>(winningPlayersPtr, 0x08);
                        var winningPlayerCount = ProcessMemory.getInstance().Read <int>(winningPlayersPtr, 0x0C);

                        var winnerAddrPtr = winningPlayers + 0x10;

                        for (var i = 0; i < winningPlayerCount; i++)
                        {
                            WinningPlayerData wpi = ProcessMemory.getInstance()
                                                    .Read <WinningPlayerData>(winnerAddrPtr, 0, 0);
                            winnerAddrPtr += 4;
                            try
                            {
                                CachedPlayerInfos[wpi.GetPlayerName()].IsImpostor = wpi.IsImpostor;
                            }
                            catch (KeyNotFoundException e)
                            {
                                Console.WriteLine($"Could not find player with name \"{wpi.GetPlayerName()}\" in CachedPlayerInfos. JSON: {JsonConvert.SerializeObject(CachedPlayerInfos, Formatting.Indented)}");
                            }
                        }

                        ImmutablePlayer[] endingPlayerInfos = new ImmutablePlayer[CachedPlayerInfos.Count];
                        CachedPlayerInfos.Values.CopyTo(endingPlayerInfos, 0);

                        GameOver?.Invoke(this, new GameOverEventArgs
                        {
                            GameOverReason = gameOverReason,
                            PlayerInfos    = endingPlayerInfos
                        });
                    }

                    GameState cachedOldState = oldState;

                    oldState = state;


                    newPlayerInfos.Clear();

                    playerAddrPtr = allPlayers + 0x10;

                    for (var i = 0; i < playerCount; i++)
                    {
                        var pi = ProcessMemory.getInstance().Read <PlayerInfo>(playerAddrPtr, 0, 0);
                        playerAddrPtr += 4;
                        if (pi.PlayerName == 0)
                        {
                            continue;
                        }
                        var playerName = pi.GetPlayerName();
                        if (playerName.Length == 0)
                        {
                            continue;
                        }

                        newPlayerInfos[playerName] = pi;             // add to new playerinfos for comparison later

                        if (!oldPlayerInfos.ContainsKey(playerName)) // player wasn't here before, they just joined
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                            {
                                Action       = PlayerAction.Joined,
                                Name         = playerName,
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }
                        else
                        {
                            // player was here before, we have an old playerInfo to compare against
                            var oldPlayerInfo = oldPlayerInfos[playerName];
                            if (!oldPlayerInfo.GetIsDead() && pi.GetIsDead()) // player just died
                            {
                                PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                                {
                                    Action       = PlayerAction.Died,
                                    Name         = playerName,
                                    IsDead       = pi.GetIsDead(),
                                    Disconnected = pi.GetIsDisconnected(),
                                    Color        = pi.GetPlayerColor()
                                });
                            }

                            if (oldPlayerInfo.ColorId != pi.ColorId)
                            {
                                PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                                {
                                    Action       = PlayerAction.ChangedColor,
                                    Name         = playerName,
                                    IsDead       = pi.GetIsDead(),
                                    Disconnected = pi.GetIsDisconnected(),
                                    Color        = pi.GetPlayerColor()
                                });
                            }

                            if (!oldPlayerInfo.GetIsDisconnected() && pi.GetIsDisconnected())
                            {
                                PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                                {
                                    Action       = PlayerAction.Disconnected,
                                    Name         = playerName,
                                    IsDead       = pi.GetIsDead(),
                                    Disconnected = pi.GetIsDisconnected(),
                                    Color        = pi.GetPlayerColor()
                                });
                            }
                        }
                    }

                    foreach (var kvp in oldPlayerInfos)
                    {
                        var pi         = kvp.Value;
                        var playerName = kvp.Key;
                        if (!newPlayerInfos.ContainsKey(playerName)) // player was here before, isn't now, so they left
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                            {
                                Action       = PlayerAction.Left,
                                Name         = playerName,
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }
                    }

                    oldPlayerInfos.Clear();

                    var emitAll = false;
                    if (shouldForceUpdatePlayers)
                    {
                        shouldForceUpdatePlayers = false;
                        emitAll = true;
                    }


                    if (state != cachedOldState && (state == GameState.DISCUSSION || state == GameState.TASKS)
                        ) // game started, or at least we're still in game
                    {
                        CachedPlayerInfos.Clear();
                        foreach (var kvp in newPlayerInfos
                                 ) // do this instead of assignment so they don't point to the same object
                        {
                            var    pi         = kvp.Value;
                            string playerName = pi.GetPlayerName();
                            CachedPlayerInfos[playerName] = new ImmutablePlayer()
                            {
                                Name       = playerName,
                                IsImpostor = false
                            };
                        }
                    }

                    foreach (var kvp in newPlayerInfos
                             ) // do this instead of assignment so they don't point to the same object
                    {
                        var pi = kvp.Value;
                        oldPlayerInfos[kvp.Key] = pi;
                        if (emitAll)
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                            {
                                Action       = PlayerAction.ForceUpdated,
                                Name         = kvp.Key,
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }
                    }

                    var chatBubblesPtr = ProcessMemory.getInstance().Read <IntPtr>(GameAssemblyPtr,
                                                                                   CurrentOffsets.HudManagerOffset, 0x5C, 0,
                                                                                   0x28, 0xC, 0x14);

                    var poolSize = 20; // = ProcessMemory.Read<int>(GameAssemblyPtr, 0xD0B25C, 0x5C, 0, 0x28, 0xC, 0xC)

                    var numChatBubbles  = ProcessMemory.getInstance().Read <int>(chatBubblesPtr, 0xC);
                    var chatBubsVersion = ProcessMemory.getInstance().Read <int>(chatBubblesPtr, 0x10);
                    var chatBubblesAddr = ProcessMemory.getInstance().Read <IntPtr>(chatBubblesPtr, 0x8) + 0x10;
                    var chatBubblePtrs  = ProcessMemory.getInstance().ReadArray(chatBubblesAddr, numChatBubbles);

                    var newMsgs = 0;

                    if (chatBubsVersion > prevChatBubsVersion) // new message has been sent
                    {
                        if (chatBubsVersion > poolSize)        // increments are twofold (push to and pop from pool)
                        {
                            if (prevChatBubsVersion > poolSize)
                            {
                                newMsgs = (chatBubsVersion - prevChatBubsVersion) >> 1;
                            }
                            else
                            {
                                newMsgs = poolSize - prevChatBubsVersion + ((chatBubsVersion - poolSize) >> 1);
                            }
                        }
                        else // single increments
                        {
                            newMsgs = chatBubsVersion - prevChatBubsVersion;
                        }
                    }
                    else if (chatBubsVersion < prevChatBubsVersion) // reset
                    {
                        if (chatBubsVersion > poolSize)             // increments are twofold (push to and pop from pool)
                        {
                            newMsgs = poolSize + ((chatBubsVersion - poolSize) >> 1);
                        }
                        else // single increments
                        {
                            newMsgs = chatBubsVersion;
                        }
                    }

                    prevChatBubsVersion = chatBubsVersion;

                    for (var i = numChatBubbles - newMsgs; i < numChatBubbles; i++)
                    {
                        var msgText = ProcessMemory.getInstance()
                                      .ReadString(ProcessMemory.getInstance().Read <IntPtr>(chatBubblePtrs[i], 0x20, 0x28));
                        if (msgText.Length == 0)
                        {
                            continue;
                        }
                        var msgSender = ProcessMemory.getInstance()
                                        .ReadString(ProcessMemory.getInstance().Read <IntPtr>(chatBubblePtrs[i], 0x1C, 0x28));
                        var oldPlayerInfo = oldPlayerInfos[msgSender];
                        ChatMessageAdded?.Invoke(this, new ChatMessageEventArgs
                        {
                            Sender  = msgSender,
                            Message = msgText,
                            Color   = oldPlayerInfo.GetPlayerColor()
                        });
                    }

                    if (shouldReadLobby)
                    {
                        var gameCode = ProcessMemory.getInstance().ReadString(ProcessMemory.getInstance().Read <IntPtr>(
                                                                                  GameAssemblyPtr,
                                                                                  CurrentOffsets.GameStartManagerOffset, 0x5c, 0, 0x20, 0x28));
                        string[] split;
                        if (gameCode != null && gameCode.Length > 0 && (split = gameCode.Split('\n')).Length == 2)
                        {
                            PlayRegion region = (PlayRegion)((4 - (ProcessMemory.getInstance()
                                                                   .Read <int>(GameAssemblyPtr, CurrentOffsets.ServerManagerOffset, 0x5c, 0, 0x10, 0x8,
                                                                               0x8) & 0b11)) % 3); // do NOT ask

                            //Recheck for GameOptionsOffset
                            PlayMap map = (PlayMap)ProcessMemory.getInstance().Read <int>(GameAssemblyPtr, CurrentOffsets.GameOptionsOffset, 0x5c, 0x4, 0x10);

                            this.latestLobbyEventArgs = new LobbyEventArgs()
                            {
                                LobbyCode = split[1],
                                Region    = region,
                                Map       = map,
                            };
                            shouldReadLobby     = false;
                            shouldTransmitLobby = true; // since this is probably new info
                        }
                    }

                    if (shouldTransmitLobby)
                    {
                        if (this.latestLobbyEventArgs != null)
                        {
                            JoinedLobby?.Invoke(this, this.latestLobbyEventArgs);
                        }

                        shouldTransmitLobby = false;
                    }

                    Thread.Sleep(250);
                }
                catch (Exception e)
                {
                    Settings.conInterface.WriteModuleTextColored("ERROR", Color.Red, $"Message: {e.Message} stack: {e.StackTrace}");
                    Console.WriteLine(e);
                }
            }
        }
        public void RunLoop()
        {
            while (true)
            {
                try
                {
                    if (!ProcessMemory.getInstance().IsHooked)
                    {
                        if (!ProcessMemory.getInstance().HookProcess("Among Us"))
                        {
                            Thread.Sleep(1000);
                            continue;
                        }

                        Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime,
                                                                     $"Connected to Among Us process ({Color.Red.ToTextColorPango(ProcessMemory.getInstance().process.Id.ToString())})");

                        // Check for a modified Among Us.exe & GameAssembly.dll
                        // This generally doesn't mean that the game is pirated, but might mean that
                        // the user is running an unsupported version, such as the beta.

                        var foundModule = false;

                        while (true)
                        {
                            foreach (var module in ProcessMemory.getInstance().modules)
                            {
                                if (module.Name.Equals("GameAssembly.dll", StringComparison.OrdinalIgnoreCase))
                                {
                                    GameAssemblyPtr = module.BaseAddress;

                                    using (SHA256Managed sha256 = new SHA256Managed()) {
                                        using (FileStream fs = new FileStream(module.FileName, FileMode.Open,
                                                                              FileAccess.Read)) {
                                            using (var bs = new BufferedStream(fs)) {
                                                var           hash = sha256.ComputeHash(bs);
                                                StringBuilder GameAssemblyhashSb = new StringBuilder(2 * hash.Length);
                                                foreach (byte byt in hash)
                                                {
                                                    GameAssemblyhashSb.AppendFormat("{0:X2}", byt);
                                                }

                                                Hash = GameAssemblyhashSb.ToString();
                                                Settings.GameOffsets.GameHash = Hash;
                                                generateOffsets();
                                            }
                                        }
                                    }

                                    if (!GameVerifier.VerifyGameHash(module.FileName))
                                    {
                                        invalidversion = true;
                                    }
                                    else
                                    {
                                        invalidversion = false;
                                    }

                                    Settings.conInterface.WriteModuleTextColored("GameVerifier", Color.Red,
                                                                                 $"Game Version Check: {(invalidversion ? Color.Red.ToTextColorPango("FAIL") : Color.Lime.ToTextColorPango("PASS"))}");



                                    if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) &&
                                        !GameVerifier.VerifySteamHash(module.FileName))
                                    {
                                        cracked = true;
                                    }
                                    else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux) &&
                                             !GameVerifier.VerifySteamHash(module.FileName))
                                    {
                                        cracked = true;
                                    }
                                    else
                                    {
                                        cracked = false;
                                    }

                                    Settings.conInterface.WriteModuleTextColored("GameVerifier", Color.Red,
                                                                                 $"Game Validity Check: {(cracked ? Color.Red.ToTextColorPango("FAIL") : Color.Lime.ToTextColorPango("PASS"))}");

                                    foundModule = true;
                                    break;
                                }
                            }

                            if (!foundModule)
                            {
                                Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime,
                                                                             "Still looking for modules...");
                                //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, "Still looking for modules..."); // TODO: This still isn't functional, we need to re-hook to reload module addresses
                                Thread.Sleep(500);     // delay and try again
                                ProcessMemory.getInstance().LoadModules();
                            }
                            else
                            {
                                break;     // we have found all modules
                            }
                        }

                        prevChatBubsVersion = ProcessMemory.getInstance().Read <int>(GameAssemblyPtr,
                                                                                     _gameOffsets.HudManagerOffset, 0x5C,
                                                                                     0, 0x28, 0xC, 0x14, 0x10);
                    }

                    while (paused)
                    {
                        Thread.Sleep(100);
                    }

                    if ((cracked || invalidversion) && ProcessMemory.getInstance().IsHooked)
                    {
                        GameVersionUnverified?.Invoke(this, new ValidatorEventArgs()
                        {
                            Validity = (cracked
                                               ? AmongUsValidity.STEAM_VERIFICAITON_FAIL
                                               : AmongUsValidity.OK)
                                       | (invalidversion
                                               ? AmongUsValidity.GAME_VERIFICATION_FAIL
                                               : AmongUsValidity.OK)
                        });
                        paused = true;
                        continue;
                    }

                    GameState state;
                    //int meetingHudState = /*meetingHud_cachePtr == 0 ? 4 : */ProcessMemory.getInstance().ReadWithDefault<int>(GameAssemblyPtr, 4, 0xDA58D0, 0x5C, 0, 0x84); // 0 = Discussion, 1 = NotVoted, 2 = Voted, 3 = Results, 4 = Proceeding
                    var meetingHud = ProcessMemory.getInstance()
                                     .Read <IntPtr>(GameAssemblyPtr, _gameOffsets.MeetingHudOffset, 0x5C, 0);
                    var meetingHud_cachePtr = meetingHud == IntPtr.Zero
                            ? 0
                            : ProcessMemory.getInstance().Read <uint>(meetingHud, 0x8);
                    var meetingHudState =
                        meetingHud_cachePtr == 0
                                ? 4
                                : ProcessMemory.getInstance().ReadWithDefault(meetingHud, 4,
                                                                              0x84); // 0 = Discussion, 1 = NotVoted, 2 = Voted, 3 = Results, 4 = Proceeding
                    var gameState =
                        ProcessMemory.getInstance().Read <int>(GameAssemblyPtr, _gameOffsets.AmongUsClientOffset,
                                                               0x5C,
                                                               0,
                                                               0x64); // 0 = NotJoined, 1 = Joined, 2 = Started, 3 = Ended (during "defeat" or "victory" screen only)

                    switch (gameState)
                    {
                    case 0:
                        state          = GameState.MENU;
                        exileCausesEnd = false;
                        break;

                    case 1:
                    case 3:
                        state          = GameState.LOBBY;
                        exileCausesEnd = false;
                        break;

                    default:
                    {
                        if (exileCausesEnd)
                        {
                            state = GameState.LOBBY;
                        }
                        else if (meetingHudState < 4)
                        {
                            state = GameState.DISCUSSION;
                        }
                        else
                        {
                            state = GameState.TASKS;
                        }

                        break;
                    }
                    }


                    var allPlayersPtr =
                        ProcessMemory.getInstance()
                        .Read <IntPtr>(GameAssemblyPtr, _gameOffsets.GameDataOffset, 0x5C, 0, 0x24);
                    var allPlayers  = ProcessMemory.getInstance().Read <IntPtr>(allPlayersPtr, 0x08);
                    var playerCount = ProcessMemory.getInstance().Read <int>(allPlayersPtr, 0x0C);

                    var playerAddrPtr = allPlayers + 0x10;

                    // check if exile causes end
                    if (oldState == GameState.DISCUSSION && state == GameState.TASKS)
                    {
                        var exiledPlayerId = ProcessMemory.getInstance().ReadWithDefault <byte>(GameAssemblyPtr, 255,
                                                                                                _gameOffsets.MeetingHudOffset, 0x5C, 0, 0x94, 0x08);
                        int impostorCount = 0, innocentCount = 0;

                        for (var i = 0; i < playerCount; i++)
                        {
                            var pi = ProcessMemory.getInstance().Read <PlayerInfo>(playerAddrPtr, 0, 0);
                            playerAddrPtr += 4;

                            if (pi.PlayerId == exiledPlayerId)
                            {
                                PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                                {
                                    Action       = PlayerAction.Exiled,
                                    Name         = pi.GetPlayerName(),
                                    IsDead       = pi.GetIsDead(),
                                    Disconnected = pi.GetIsDisconnected(),
                                    Color        = pi.GetPlayerColor()
                                });
                            }

                            // skip invalid, dead and exiled players
                            if (pi.PlayerName == 0 || pi.PlayerId == exiledPlayerId || pi.IsDead == 1 ||
                                pi.Disconnected == 1)
                            {
                                continue;
                            }

                            if (pi.IsImpostor == 1)
                            {
                                impostorCount++;
                            }
                            else
                            {
                                innocentCount++;
                            }
                        }

                        if (impostorCount == 0 || impostorCount >= innocentCount)
                        {
                            exileCausesEnd = true;
                            state          = GameState.LOBBY;
                        }
                    }

                    if (state != oldState || shouldForceTransmitState)
                    {
                        GameStateChanged?.Invoke(this, new GameStateChangedEventArgs {
                            NewState = state
                        });
                        shouldForceTransmitState = false;
                    }

                    if (state != oldState && state == GameState.LOBBY)
                    {
                        shouldReadLobby = true;     // will eventually transmit
                    }

                    oldState = state;

                    newPlayerInfos.Clear();

                    playerAddrPtr = allPlayers + 0x10;

                    for (var i = 0; i < playerCount; i++)
                    {
                        var pi = ProcessMemory.getInstance().Read <PlayerInfo>(playerAddrPtr, 0, 0);
                        playerAddrPtr += 4;
                        if (pi.PlayerName == 0)
                        {
                            continue;
                        }
                        var playerName = pi.GetPlayerName();
                        if (playerName.Length == 0)
                        {
                            continue;
                        }

                        newPlayerInfos[playerName] = pi;             // add to new playerinfos for comparison later

                        if (!oldPlayerInfos.ContainsKey(playerName)) // player wasn't here before, they just joined
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                            {
                                Action       = PlayerAction.Joined,
                                Name         = playerName,
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }
                        else
                        {
                            // player was here before, we have an old playerInfo to compare against
                            var oldPlayerInfo = oldPlayerInfos[playerName];
                            if (!oldPlayerInfo.GetIsDead() && pi.GetIsDead())     // player just died
                            {
                                PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                                {
                                    Action       = PlayerAction.Died,
                                    Name         = playerName,
                                    IsDead       = pi.GetIsDead(),
                                    Disconnected = pi.GetIsDisconnected(),
                                    Color        = pi.GetPlayerColor()
                                });
                            }

                            if (oldPlayerInfo.ColorId != pi.ColorId)
                            {
                                PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                                {
                                    Action       = PlayerAction.ChangedColor,
                                    Name         = playerName,
                                    IsDead       = pi.GetIsDead(),
                                    Disconnected = pi.GetIsDisconnected(),
                                    Color        = pi.GetPlayerColor()
                                });
                            }

                            if (!oldPlayerInfo.GetIsDisconnected() && pi.GetIsDisconnected())
                            {
                                PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                                {
                                    Action       = PlayerAction.Disconnected,
                                    Name         = playerName,
                                    IsDead       = pi.GetIsDead(),
                                    Disconnected = pi.GetIsDisconnected(),
                                    Color        = pi.GetPlayerColor()
                                });
                            }
                        }
                    }

                    foreach (var kvp in oldPlayerInfos)
                    {
                        var pi         = kvp.Value;
                        var playerName = kvp.Key;
                        if (!newPlayerInfos.ContainsKey(playerName)
                            ) // player was here before, isn't now, so they left
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                            {
                                Action       = PlayerAction.Left,
                                Name         = playerName,
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }
                    }

                    oldPlayerInfos.Clear();

                    var emitAll = false;
                    if (shouldForceUpdatePlayers)
                    {
                        shouldForceUpdatePlayers = false;
                        emitAll = true;
                    }

                    foreach (var kvp in newPlayerInfos
                             ) // do this instead of assignment so they don't point to the same object
                    {
                        var pi = kvp.Value;
                        oldPlayerInfos[kvp.Key] = pi;
                        if (emitAll)
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs
                            {
                                Action       = PlayerAction.ForceUpdated,
                                Name         = kvp.Key,
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }
                    }

                    var chatBubblesPtr = ProcessMemory.getInstance().Read <IntPtr>(GameAssemblyPtr,
                                                                                   _gameOffsets.HudManagerOffset, 0x5C, 0,
                                                                                   0x28, 0xC, 0x14);

                    var poolSize =
                        20;     // = ProcessMemory.getInstance().Read<int>(GameAssemblyPtr, 0xD0B25C, 0x5C, 0, 0x28, 0xC, 0xC)

                    var numChatBubbles  = ProcessMemory.getInstance().Read <int>(chatBubblesPtr, 0xC);
                    var chatBubsVersion = ProcessMemory.getInstance().Read <int>(chatBubblesPtr, 0x10);
                    var chatBubblesAddr = ProcessMemory.getInstance().Read <IntPtr>(chatBubblesPtr, 0x8) + 0x10;
                    var chatBubblePtrs  = ProcessMemory.getInstance().ReadArray(chatBubblesAddr, numChatBubbles);

                    var newMsgs = 0;

                    if (chatBubsVersion > prevChatBubsVersion) // new message has been sent
                    {
                        if (chatBubsVersion > poolSize)        // increments are twofold (push to and pop from pool)
                        {
                            if (prevChatBubsVersion > poolSize)
                            {
                                newMsgs = (chatBubsVersion - prevChatBubsVersion) >> 1;
                            }
                            else
                            {
                                newMsgs = poolSize - prevChatBubsVersion + ((chatBubsVersion - poolSize) >> 1);
                            }
                        }
                        else     // single increments
                        {
                            newMsgs = chatBubsVersion - prevChatBubsVersion;
                        }
                    }
                    else if (chatBubsVersion < prevChatBubsVersion) // reset
                    {
                        if (chatBubsVersion > poolSize)             // increments are twofold (push to and pop from pool)
                        {
                            newMsgs = poolSize + ((chatBubsVersion - poolSize) >> 1);
                        }
                        else     // single increments
                        {
                            newMsgs = chatBubsVersion;
                        }
                    }

                    prevChatBubsVersion = chatBubsVersion;

                    for (var i = numChatBubbles - newMsgs; i < numChatBubbles; i++)
                    {
                        var msgText = ProcessMemory.getInstance()
                                      .ReadString(ProcessMemory.getInstance().Read <IntPtr>(chatBubblePtrs[i], 0x20, 0x28));
                        if (msgText.Length == 0)
                        {
                            continue;
                        }
                        var msgSender = ProcessMemory.getInstance()
                                        .ReadString(ProcessMemory.getInstance().Read <IntPtr>(chatBubblePtrs[i], 0x1C, 0x28));
                        var oldPlayerInfo = oldPlayerInfos[msgSender];
                        ChatMessageAdded?.Invoke(this, new ChatMessageEventArgs
                        {
                            Sender  = msgSender,
                            Message = msgText,
                            Color   = oldPlayerInfo.GetPlayerColor()
                        });
                    }

                    if (shouldReadLobby)
                    {
                        var gameCode = ProcessMemory.getInstance().ReadString(ProcessMemory.getInstance()
                                                                              .Read <IntPtr>(
                                                                                  GameAssemblyPtr,
                                                                                  _gameOffsets.GameStartManagerOffset, 0x5c, 0, 0x20, 0x28));
                        string[] split;
                        if (gameCode != null && gameCode.Length > 0 && (split = gameCode.Split('\n')).Length == 2)
                        {
                            PlayRegion region = (PlayRegion)((4 - (ProcessMemory.getInstance()
                                                                   .Read <int>(GameAssemblyPtr,
                                                                               _gameOffsets.ServerManagerOffset, 0x5c,
                                                                               0,
                                                                               0x10, 0x8, 0x8) &
                                                                   0b11)) % 3);      // do NOT ask

                            this.latestLobbyEventArgs = new LobbyEventArgs()
                            {
                                LobbyCode = split[1],
                                Region    = region
                            };
                            shouldReadLobby     = false;
                            shouldTransmitLobby = true;     // since this is probably new info
                        }
                    }

                    if (shouldTransmitLobby)
                    {
                        if (this.latestLobbyEventArgs != null)
                        {
                            JoinedLobby?.Invoke(this, this.latestLobbyEventArgs);
                        }

                        shouldTransmitLobby = false;
                    }
                }
                catch (ProcessMemory.CaptureMemoryException ex)
                {
                    if (ex.ErrorCode == ProcessMemory.CaptureErrorCode.InsufficientPermissions)
                    {
                        if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
                        {
                            Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime,
                                                                         "AmongUsCapture does not have permission to link to the Among Us process. This is due to a kernel security setting that disallows programs from reading the memory of other processes. Please check the readme for more information.");
                        }
                        else
                        {
                            Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime,
                                                                         "AmongUsCapture does not have permission to link to the Among Us process.");
                        }
                    }

                    Settings.conInterface.WriteModuleTextColored("GameMemReader", Color.Lime,
                                                                 "GameMemReader has encountered a problem. Please restart the program.");
                    paused = true;
                }

                Thread.Sleep(250);
            }
        }
Example #10
0
 public void Initialize(JoinedLobby lobby)
 {
     _lobby = lobby;
 }
        void Start()
        {
            defaultYs = new float[] { transform.GetChild(0).localPosition.y, transform.GetChild(1).localPosition.y };

            lobbyButtonsPool  = new ObjectPool(LobbyButtonPrefab, LobbyListGroup.transform, 20);
            lobbyInfoTextPool = new ObjectPool(LobbyInfoTextPrefab, LobbyInfoGroup.transform, 10);

            RefreshButton.onClick.AddListener(OnRefreshButtonClick);
            CreateLobbyButton.onClick.AddListener(OnCreateLobbyClick);
            JoinLobbyButton.onClick.AddListener(OnJoinLobbyClick);

            async void OnCreateLobbyClick()
            {
                var lobbyTask = await SteamMatchmaking.CreateLobbyAsync(5);

                if (lobbyTask.HasValue)
                {
                    var lobby = lobbyTask.Value;

                    if (lobby.SetPublic() && lobby.SetJoinable(true))
                    {
                        Debug.Log("Succesfully created lobby");
                        lobby.Owner = new Friend(SteamClient.SteamId);

                        lobby.SetDefaultData();
                        // CreatedLobby?.Invoke();

                        await JoinLobby(lobby);
                    }
                }
            }

            async Task JoinLobby(Lobby?lobby)
            {
                var joinTask = await lobby.Value.Join();

                if (joinTask == RoomEnter.Success)
                {
                    Debug.Log("succesfully joined lobby");

                    lobbyInfoTextPool.DeactivateAll();
                    lobbyButtonsPool.DeactivateAll();


                    selectedLobby = null;

                    GameData.Instance.CurrentLobby = lobby.Value;

                    JoinedLobby?.Invoke();
                }
                else
                {
                    Debug.LogError($"error when joining lobby: {joinTask}");
                }
            }

            async void OnJoinLobbyClick()
            {
                if (selectedLobby.HasValue)
                {
                    await JoinLobby(selectedLobby);
                }
            }

            void OnRefreshButtonClick()
            {
                lobbyButtonsPool.DeactivateAll();
                UpdateLobbyList();
            }
        }
Example #12
0
        public void RunLoop()
        {
            while (true)
            {
                if (!ProcessMemory.IsHooked)
                {
                    if (!ProcessMemory.HookProcess("Among Us"))
                    {
                        Thread.Sleep(1000);
                        continue;
                    }
                    else
                    {
                        Program.conInterface.WriteTextFormatted($"[§aGameMemReader§f] Connected to Among Us process (§c{ProcessMemory.process.Id}§f)");

                        bool foundModule = false;

                        while (true)
                        {
                            foreach (ProcessMemory.Module module in ProcessMemory.modules)
                            {
                                if (module.Name.Equals("GameAssembly.dll", StringComparison.OrdinalIgnoreCase))
                                {
                                    GameAssemblyPtr = module.BaseAddress;
                                    foundModule     = true;
                                    break;
                                }
                            }

                            if (!foundModule)
                            {
                                Program.conInterface.WriteTextFormatted($"[§aGameMemReader§f] Still looking for modules...");
                                //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, "Still looking for modules..."); // TODO: This still isn't functional, we need to re-hook to reload module addresses
                                Thread.Sleep(500); // delay and try again
                                ProcessMemory.LoadModules();
                            }
                            else
                            {
                                break; // we have found all modules
                            }
                        }

                        prevChatBubsVersion = ProcessMemory.Read <int>(GameAssemblyPtr, HudManagerOffset, 0x5C, 0, 0x28, 0xC, 0x14, 0x10);
                    }
                }

                GameState state;
                //int meetingHudState = /*meetingHud_cachePtr == 0 ? 4 : */ProcessMemory.ReadWithDefault<int>(GameAssemblyPtr, 4, 0xDA58D0, 0x5C, 0, 0x84); // 0 = Discussion, 1 = NotVoted, 2 = Voted, 3 = Results, 4 = Proceeding
                IntPtr meetingHud          = ProcessMemory.Read <IntPtr>(GameAssemblyPtr, MeetingHudOffset, 0x5C, 0);
                uint   meetingHud_cachePtr = meetingHud == IntPtr.Zero ? 0 : ProcessMemory.Read <uint>(meetingHud, 0x8);
                int    meetingHudState     = meetingHud_cachePtr == 0 ? 4 : ProcessMemory.ReadWithDefault <int>(meetingHud, 4, 0x84); // 0 = Discussion, 1 = NotVoted, 2 = Voted, 3 = Results, 4 = Proceeding
                int    gameState           = ProcessMemory.Read <int>(GameAssemblyPtr, AmongUsClientOffset, 0x5C, 0, 0x64);           // 0 = NotJoined, 1 = Joined, 2 = Started, 3 = Ended (during "defeat" or "victory" screen only)

                if (gameState == 0)
                {
                    state          = GameState.MENU;
                    exileCausesEnd = false;
                }
                else if (gameState == 1 || gameState == 3)
                {
                    state          = GameState.LOBBY;
                    exileCausesEnd = false;
                }
                else if (exileCausesEnd)
                {
                    state = GameState.LOBBY;
                }
                else if (meetingHudState < 4)
                {
                    state = GameState.DISCUSSION;
                }
                else
                {
                    state = GameState.TASKS;
                }

                if (oldState != GameState.LOBBY && state == GameState.LOBBY) // we have just entered the lobby from somewhere
                {
                    shouldTransmitLobby = true;
                }

                IntPtr allPlayersPtr = ProcessMemory.Read <IntPtr>(GameAssemblyPtr, GameDataOffset, 0x5C, 0, 0x24);
                IntPtr allPlayers    = ProcessMemory.Read <IntPtr>(allPlayersPtr, 0x08);
                int    playerCount   = ProcessMemory.Read <int>(allPlayersPtr, 0x0C);

                IntPtr playerAddrPtr = allPlayers + 0x10;

                // check if exile causes end
                if (oldState == GameState.DISCUSSION && state == GameState.TASKS)
                {
                    byte exiledPlayerId = ProcessMemory.ReadWithDefault <byte>(GameAssemblyPtr, 255, MeetingHudOffset, 0x5C, 0, 0x94, 0x08);
                    int  impostorCount = 0, innocentCount = 0;

                    for (int i = 0; i < playerCount; i++)
                    {
                        PlayerInfo pi = ProcessMemory.Read <PlayerInfo>(playerAddrPtr, 0, 0);
                        playerAddrPtr += 4;

                        if (pi.PlayerId == exiledPlayerId)
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs()
                            {
                                Action       = PlayerAction.Exiled,
                                Name         = pi.GetPlayerName(),
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }

                        // skip invalid, dead and exiled players
                        if (pi.PlayerName == 0 || pi.PlayerId == exiledPlayerId || pi.IsDead == 1 || pi.Disconnected == 1)
                        {
                            continue;
                        }

                        if (pi.IsImpostor == 1)
                        {
                            impostorCount++;
                        }
                        else
                        {
                            innocentCount++;
                        }
                    }

                    if (impostorCount == 0 || impostorCount >= innocentCount)
                    {
                        exileCausesEnd = true;
                        state          = GameState.LOBBY;
                    }
                }

                if (this.shouldForceTransmitState)
                {
                    shouldForceTransmitState = false;
                    GameStateChanged?.Invoke(this, new GameStateChangedEventArgs()
                    {
                        NewState = state
                    });
                }
                else if (state != oldState)
                {
                    GameStateChanged?.Invoke(this, new GameStateChangedEventArgs()
                    {
                        NewState = state
                    });
                }

                oldState = state;

                newPlayerInfos.Clear();

                playerAddrPtr = allPlayers + 0x10;

                for (int i = 0; i < playerCount; i++)
                {
                    PlayerInfo pi = ProcessMemory.Read <PlayerInfo>(playerAddrPtr, 0, 0);
                    playerAddrPtr += 4;
                    if (pi.PlayerName == 0)
                    {
                        continue;
                    }
                    string playerName = pi.GetPlayerName();
                    if (playerName.Length == 0)
                    {
                        continue;
                    }

                    newPlayerInfos[playerName] = pi;             // add to new playerinfos for comparison later

                    if (!oldPlayerInfos.ContainsKey(playerName)) // player wasn't here before, they just joined
                    {
                        PlayerChanged?.Invoke(this, new PlayerChangedEventArgs()
                        {
                            Action       = PlayerAction.Joined,
                            Name         = playerName,
                            IsDead       = pi.GetIsDead(),
                            Disconnected = pi.GetIsDisconnected(),
                            Color        = pi.GetPlayerColor()
                        });
                    }
                    else     // player was here before, we have an old playerInfo to compare against
                    {
                        PlayerInfo oldPlayerInfo = oldPlayerInfos[playerName];
                        if (!oldPlayerInfo.GetIsDead() && pi.GetIsDead()) // player just died
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs()
                            {
                                Action       = PlayerAction.Died,
                                Name         = playerName,
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }

                        if (oldPlayerInfo.ColorId != pi.ColorId)
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs()
                            {
                                Action       = PlayerAction.ChangedColor,
                                Name         = playerName,
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }

                        if (!oldPlayerInfo.GetIsDisconnected() && pi.GetIsDisconnected())
                        {
                            PlayerChanged?.Invoke(this, new PlayerChangedEventArgs()
                            {
                                Action       = PlayerAction.Disconnected,
                                Name         = playerName,
                                IsDead       = pi.GetIsDead(),
                                Disconnected = pi.GetIsDisconnected(),
                                Color        = pi.GetPlayerColor()
                            });
                        }
                    }
                }

                foreach (KeyValuePair <string, PlayerInfo> kvp in oldPlayerInfos)
                {
                    PlayerInfo pi         = kvp.Value;
                    string     playerName = kvp.Key;
                    if (!newPlayerInfos.ContainsKey(playerName)) // player was here before, isn't now, so they left
                    {
                        PlayerChanged?.Invoke(this, new PlayerChangedEventArgs()
                        {
                            Action       = PlayerAction.Left,
                            Name         = playerName,
                            IsDead       = pi.GetIsDead(),
                            Disconnected = pi.GetIsDisconnected(),
                            Color        = pi.GetPlayerColor()
                        });
                    }
                }

                oldPlayerInfos.Clear();

                bool emitAll = false;
                if (shouldForceUpdatePlayers)
                {
                    shouldForceUpdatePlayers = false;
                    emitAll = true;
                }

                foreach (KeyValuePair <string, PlayerInfo> kvp in newPlayerInfos) // do this instead of assignment so they don't point to the same object
                {
                    PlayerInfo pi = kvp.Value;
                    oldPlayerInfos[kvp.Key] = pi;
                    if (emitAll)
                    {
                        PlayerChanged?.Invoke(this, new PlayerChangedEventArgs()
                        {
                            Action       = PlayerAction.ForceUpdated,
                            Name         = kvp.Key,
                            IsDead       = pi.GetIsDead(),
                            Disconnected = pi.GetIsDisconnected(),
                            Color        = pi.GetPlayerColor()
                        });
                    }
                }

                IntPtr chatBubblesPtr = ProcessMemory.Read <IntPtr>(GameAssemblyPtr, HudManagerOffset, 0x5C, 0, 0x28, 0xC, 0x14);

                int poolSize = 20; // = ProcessMemory.Read<int>(GameAssemblyPtr, 0xD0B25C, 0x5C, 0, 0x28, 0xC, 0xC)

                int      numChatBubbles  = ProcessMemory.Read <int>(chatBubblesPtr, 0xC);
                int      chatBubsVersion = ProcessMemory.Read <int>(chatBubblesPtr, 0x10);
                IntPtr   chatBubblesAddr = ProcessMemory.Read <IntPtr>(chatBubblesPtr, 0x8) + 0x10;
                IntPtr[] chatBubblePtrs  = ProcessMemory.ReadArray(chatBubblesAddr, numChatBubbles);

                int newMsgs = 0;

                if (chatBubsVersion > prevChatBubsVersion) // new message has been sent
                {
                    if (chatBubsVersion > poolSize)        // increments are twofold (push to and pop from pool)
                    {
                        if (prevChatBubsVersion > poolSize)
                        {
                            newMsgs = (chatBubsVersion - prevChatBubsVersion) >> 1;
                        }
                        else
                        {
                            newMsgs = (poolSize - prevChatBubsVersion) + ((chatBubsVersion - poolSize) >> 1);
                        }
                    }
                    else // single increments
                    {
                        newMsgs = chatBubsVersion - prevChatBubsVersion;
                    }
                }
                else if (chatBubsVersion < prevChatBubsVersion) // reset
                {
                    if (chatBubsVersion > poolSize)             // increments are twofold (push to and pop from pool)
                    {
                        newMsgs = poolSize + ((chatBubsVersion - poolSize) >> 1);
                    }
                    else // single increments
                    {
                        newMsgs = chatBubsVersion;
                    }
                }

                prevChatBubsVersion = chatBubsVersion;

                for (int i = numChatBubbles - newMsgs; i < numChatBubbles; i++)
                {
                    string msgText = ProcessMemory.ReadString(ProcessMemory.Read <IntPtr>(chatBubblePtrs[i], 0x20, 0x28));
                    if (msgText.Length == 0)
                    {
                        continue;
                    }
                    string     msgSender     = ProcessMemory.ReadString(ProcessMemory.Read <IntPtr>(chatBubblePtrs[i], 0x1C, 0x28));
                    PlayerInfo oldPlayerInfo = oldPlayerInfos[msgSender];
                    ChatMessageAdded?.Invoke(this, new ChatMessageEventArgs()
                    {
                        Sender  = msgSender,
                        Message = msgText,
                        Color   = oldPlayerInfo.GetPlayerColor()
                    });
                }

                if (shouldTransmitLobby)
                {
                    string   gameCode = ProcessMemory.ReadString(ProcessMemory.Read <IntPtr>(GameAssemblyPtr, GameStartManagerOffset, 0x5c, 0, 0x20, 0x28));
                    string[] split;
                    if (gameCode != null && gameCode.Length > 0 && (split = gameCode.Split('\n')).Length == 2)
                    {
                        PlayRegion region = (PlayRegion)((4 - (ProcessMemory.Read <int>(GameAssemblyPtr, ServerManagerOffset, 0x5c, 0, 0x10, 0x8, 0x8) & 0b11)) % 3); // do NOT ask
                        JoinedLobby?.Invoke(this, new LobbyEventArgs()
                        {
                            LobbyCode = split[1],
                            Region    = region
                        });
                        shouldTransmitLobby = false;
                    }
                }


                Thread.Sleep(250);
            }
        }
Example #13
0
 public virtual void OnReadyClick()
 {
     JoinedLobby.SetReadyStatus(!IsReady);
 }
Example #14
0
 public virtual void OnStartGameClick()
 {
     JoinedLobby.StartGame(() => { }, Debug.Log);
 }
Example #15
0
 /// <summary>
 /// Invoked, when client clicks "Play" button
 /// </summary>
 public virtual void OnPlayClick()
 {
     JoinedLobby.GetLobbyRoomAccess(OnRoomAccessReceived, Debug.Log);
 }