Example #1
0
        // Add a new timer.
        protected static TimerInstance Begin(float duration, float delay = 0, string id = null)
        {
            TimerInstance timer = new TimerInstance(duration, delay, id);

            Instance.timers.Add(timer);
            return(timer);
        }
Example #2
0
 // ------------------------------------------ FADE IN ------------------------------------------
 private void StartFadingIn()
 {
     fadingIn      = true;
     timer         = Timer.CreateTimer(fadeInTime, () => !this, false);
     timer.OnTick += OnFadingInTimerTick;
     timer.OnEnd  += OnFadingInTimerEnd;
 }
Example #3
0
        internal static void Update()
        {
            float lastDeltaRealtime = Time.LastDelta;
            float lastDeltaGameTime = Time.MsPFMult * Time.TimeMult;

            for (int i = 0; i < _instances.Values.Count; i++)
            {
                TimerInstance timer = _instances.Values.ElementAt(i);

                timer.IsExpired = false;
                if (timer.IsRealTime)
                {
                    timer.Elapsed += lastDeltaRealtime;
                }
                else
                {
                    timer.Elapsed += lastDeltaGameTime;
                }

                if (timer.Elapsed >= timer.Interval)
                {
                    timer.Elapsed  -= timer.Interval;
                    timer.IsExpired = true;

                    if (timer.OnTimerElapsedHandler != null)
                    {
                        timer.OnTimerElapsedHandler();
                    }
                    if (--timer.RepeatsLeft == 0)
                    {
                        timer.IsActive = false;
                    }
                }
            }
        }
Example #4
0
        public void Create(string identifier, int delay, int repeations, Action function)
        {
            var t = new TimerInstance(identifier, delay, repeations, function);

            Timers.Add(t);
            t.Start();
        }
Example #5
0
        public void Destroy(string identifier)
        {
            TimerInstance luatimer = Timers.Find(timer => timer.Identifier == identifier);

            luatimer.Stop();
            Timers.Remove(luatimer);
        }
Example #6
0
        public TimerInstance NextFrame(Action callback)
        {
            TimerInstance timer = new TimerInstance(1, 0.0f, callback, null);

            alltimers.Add(timer);
            return(timer);
        }
Example #7
0
        public void Simple(int miliseconds, Action function)
        {
            var t = new TimerInstance("simple ..." + function.Method, miliseconds, 1, function);

            Timers.Add(t);
            t.Start();
        }
Example #8
0
        public TimerInstance Once(float delay, Action callback, Plugin owner = null)
        {
            TimerInstance timer = new TimerInstance(1, delay, callback, owner);

            alltimers.Add(timer);
            return(timer);
        }
Example #9
0
        public TimerInstance Repeat(float delay, int reps, Action callback, Plugin owner = null)
        {
            TimerInstance timer = new TimerInstance(reps, delay, callback, owner);

            alltimers.Add(timer);
            return(timer);
        }
Example #10
0
        /// <summary>
        /// メニュー項目の有効無効を切り替える
        /// </summary>
        private void UpdateMenuItemEnabled()
        {
            int           selCount         = this.timerList.SelectedItems.Count;
            bool          isItemSelected   = selCount > 0;
            bool          isMultiSelected  = selCount > 1;
            bool          isSingleSelected = selCount == 1;
            TimerInstance selinstance      = null;

            if (isItemSelected)
            {
                selinstance = (TimerInstance)this.timerList.SelectedItems[0].Tag;
            }
            bool isTimerSelected = false;

            foreach (ListViewItem item in this.timerList.SelectedItems)
            {
                if (((TimerInstance)item.Tag).Type == TimerDef.cTypeTimer)
                {
                    isTimerSelected = true;
                    break;
                }
            }

            this.miDel.Enabled          = isItemSelected;
            this.miEditInstance.Enabled = isSingleSelected;
            this.miStart.Enabled        = isSingleSelected && selinstance.State != TimerState.Run;
            this.miStop.Enabled         = isTimerSelected;
        }
    public void SchoudleDelayedFunctionTrigger(float duration, Action _functionToBeCalledAfterDurationTimePassed)
    {
        float         timerInstanceEndTime = Time.time + duration;
        TimerInstance newTimer             = new TimerInstance(timerInstanceEndTime, _functionToBeCalledAfterDurationTimePassed);

        timersProcessing.Add(newTimer);
    }
Example #12
0
        /// <summary>
        /// 比較
        /// </summary>
        /// <param name="x">アイテム1</param>
        /// <param name="y">アイテム2</param>
        /// <returns></returns>
        public int Compare(object x, object y)
        {
            ListViewItem  itemX     = (ListViewItem)x;
            ListViewItem  itemY     = (ListViewItem)y;
            TimerInstance instanceX = (TimerInstance)itemX.Tag;
            TimerInstance instanceY = (TimerInstance)itemY.Tag;


            if (instanceX.State != instanceY.State)
            {
                return(instanceY.State - instanceX.State);
            }
            if (instanceX.State == TimerState.Ready)
            {
                return(0);
            }

            if (instanceX.UpTime < instanceY.UpTime)
            {
                return(-1);
            }
            else if (instanceX.UpTime > instanceY.UpTime)
            {
                return(1);
            }
            else
            {
                return(0);
            }
        }
Example #13
0
    public void CreateTimer(float duration, Action <object> callback, object cookie)
    {
        TimerInstance timer = new TimerInstance {
            TimeLeft = duration, Callback = callback, Cookie = cookie
        };

        timers.Add(timer);
    }
Example #14
0
 private void StopAutoClean()
 {
     if (autoCleanTimer != null)
     {
         //TimerService timerService = Facade.GetInstance().GetServicer<TimerService>(TimerService.NAME);
         //timerService.RemoveTimer(autoCleanTimer);
         autoCleanTimer = null;
     }
 }
Example #15
0
        /// <summary>
        /// リストダブルクリック
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void timerList_DoubleClick(object sender, EventArgs e)
        {
            ListViewItem item = this.GetFirstSelectdItem();

            if (item != null)
            {
                TimerInstance instance = (TimerInstance)item.Tag;
                this.OperateEditInstance();
            }
        }
Example #16
0
        /// <summary>
        /// 最初の選択行のタイマーインスタンスを返す
        /// </summary>
        /// <returns>選択行タイマーインスタンス、無い場合はnull</returns>
        private TimerInstance GetFirstSelectedInstance()
        {
            TimerInstance instance = null;
            ListViewItem  item     = this.GetFirstSelectdItem();

            if (item != null)
            {
                instance = (TimerInstance)item.Tag;
            }
            return(instance);
        }
Example #17
0
 /// <summary>
 /// 自動開始となっているタイマーのインスタンスを生成し起動する
 /// </summary>
 private void InitCreateTimer()
 {
     foreach (TimerDef def in this.defs)
     {
         if (def.AutoStart)
         {
             TimerInstance instance = this.CreateTimerInstance(def);
             instance.Start();
             this.timerList.Items.Add(this.CreateViewItem(instance));
         }
     }
 }
Example #18
0
 public static void Cancel(object id)
 {
     TimerInstance[] toUpdate = new TimerInstance[Instance.timers.Count];
     Instance.timers.CopyTo(toUpdate);
     foreach (TimerInstance timer in toUpdate)
     {
         if (timer.ID != null && timer.ID.Equals(id))
         {
             Instance.timers.Remove(timer);
         }
     }
 }
Example #19
0
 // Cancel timers with the specified id.
 public static void Cancel(string id)
 {
     TimerInstance[] toUpdate = new TimerInstance[Instance.timers.Count];
     Instance.timers.CopyTo(toUpdate);
     foreach (TimerInstance timer in toUpdate)
     {
         if (!string.IsNullOrEmpty(timer.ID) && timer.ID.Equals(id))
         {
             Instance.timers.Remove(timer);
         }
     }
 }
Example #20
0
 /// <summary>
 /// Add a Timer to the managed list
 /// </summary>
 /// <param name="key">The key of the Timer</param>
 /// <param name="interval">The interval in milliseconds after which the Timer will fire</param>
 /// <param name="handler">The handler function that is called after the Timer fires</param>
 /// <param name="realTime">If true, the Timer will count time based on real time clock, instead of in-game one. Defaults to false</param>
 /// <param name="repeats">The maximum amount of times the Timer will fire before stopping. Defaults to 1</param>
 public static void AddTimer(object key, float interval, TimerElapsedEventDelegate handler, bool realTime = false, uint repeats = 1)
 {
     _instances[key] = new TimerInstance()
     {
         Interval              = interval,
         Elapsed               = 0,
         RepeatsLeft           = repeats,
         IsRealTime            = realTime,
         IsActive              = true,
         IsExpired             = false,
         OnTimerElapsedHandler = handler
     };
 }
Example #21
0
 // Update this component between frames.
 void Update()
 {
     TimerInstance[] toUpdate = new TimerInstance[timers.Count];
     timers.CopyTo(toUpdate);
     foreach (TimerInstance timer in toUpdate)
     {
         timer.Update(Time.deltaTime);
         if (timer.Completed)
         {
             timers.Remove(timer);
         }
     }
 }
Example #22
0
        private TimerInstance AddTimer(int repetitions, float delay, Action callback, Plugin owner = null)
        {
            var timer = new TimerInstance(repetitions, delay, callback, owner);

            if (Thread.CurrentThread == mainThread)
            {
                InsertTimer(timer);
            }
            else
            {
                Interface.Oxide.NextTick(() => InsertTimer(timer));
            }
            return(timer);
        }
Example #23
0
        /// <summary>
        /// タイマー再起動操作
        /// </summary>
        private void OperateStartTimer()
        {
            ListViewItem item = this.GetFirstSelectdItem();

            if (item != null)
            {
                TimerInstance instance = (TimerInstance)item.Tag;
                if (instance.State == TimerState.Timeup || instance.State == TimerState.Pause)
                {
                    instance.Start();
                    this.DoSoreList();
                    this.UpdateMenuItemEnabled();
                }
            }
        }
Example #24
0
            public void GetExpired(double now, Queue <TimerInstance> queue)
            {
                TimerInstance instance = FirstInstance;

                while (instance != null)
                {
                    if (instance.ExpiresAt > now)
                    {
                        break;
                    }

                    queue.Enqueue(instance);
                    instance = instance.NextInstance;
                }
            }
Example #25
0
        private void InsertTimer(TimerInstance timer)
        {
            var index = timers.Count;

            for (var i = 0; i < timers.Count; i++)
            {
                if (timers[i].nextrep <= timer.nextrep)
                {
                    continue;
                }
                index = i;
                break;
            }
            timers.Insert(index, timer);
        }
Example #26
0
        /// <summary>
        /// Called every server frame to process expired timers
        /// </summary>
        public void Update(float delta)
        {
            float now = Oxide.Now;

            TimeSlot[]            time_slots    = timeSlots;
            Queue <TimerInstance> expired_queue = expiredInstanceQueue;
            int checked_slots = 0;

            lock (Lock)
            {
                int    current_slot = currentSlot;
                double next_slot_at = nextSlotAt;

                while (true)
                {
                    time_slots[current_slot].GetExpired(next_slot_at > now ? now : next_slot_at, expired_queue);

                    // Only move to the next slot once real time is out of the current slot so that the current slot is rechecked each frame
                    if (now <= next_slot_at)
                    {
                        break;
                    }

                    checked_slots++;
                    current_slot  = current_slot < LastTimeSlot ? current_slot + 1 : 0;
                    next_slot_at += TickDuration;
                }

                if (checked_slots > 0)
                {
                    currentSlot = current_slot;
                    nextSlotAt  = next_slot_at;
                }

                int expired_count = expired_queue.Count;
                for (int i = 0; i < expired_count; i++)
                {
                    TimerInstance instance = expired_queue.Dequeue();
                    if (!instance.Destroyed)
                    {
                        instance.Invoke(now);
                    }
                }
            }
        }
Example #27
0
        /// <summary>
        /// 動作中タイマーのプロパティー編集
        /// </summary>
        /// <param name="instance"></param>
        /// <returns></returns>
        private bool SubEditInstance(TimerInstance instance)
        {
            FrmTimerUpd dialog = new FrmTimerUpd();

            dialog.Type = instance.Type;
            int countOrg = instance.SetCount;

            if (instance.Type == Cs.TimerType.Alarm)
            {
                countOrg = instance.SetCount;
            }
            else
            {
                if (instance.State == TimerState.Run)
                {
                    countOrg = instance.ToSeconds;
                }
                else
                {
                    countOrg = instance.SetCount;
                }
            }
            dialog.SetCount  = countOrg;
            dialog.Title     = instance.Title;
            dialog.Memo      = instance.Memo;
            dialog.Soundfile = instance.Soundfile;
            DialogResult result = dialog.ShowDialog();

            if (result == DialogResult.OK)
            {
                bool autoStart = (dialog.Type != instance.Type || dialog.SetCount != countOrg);                         // 設定時刻などが変更されていたら自動的に起動する
                instance.Type      = dialog.Type;
                instance.SetCount  = dialog.SetCount;
                instance.Title     = dialog.Title;
                instance.Memo      = dialog.Memo;
                instance.Soundfile = dialog.Soundfile;
                if (instance.State == TimerState.Run || autoStart)
                {
                    instance.Start();
                }

                return(true);
            }
            return(false);
        }
Example #28
0
        /// <summary>
        /// 新規カウントダウンタイマー作成
        /// </summary>
        private void OperateNewTimer()
        {
            FrmTimerSet dialog = new FrmTimerSet();

            dialog.StartPosition = FormStartPosition.CenterParent;
            dialog.Defs          = this.defs;
            DialogResult result = dialog.ShowDialog();

            if (result == DialogResult.OK)
            {
                TimerDef      def      = dialog.EditTimerDef;
                TimerInstance instance = this.CreateTimerInstance(def);
                instance.Start();
                this.timerList.Items.Add(this.CreateViewItem(instance));
                this.DoSoreList();
                this.UpdateMenuItemEnabled();
            }
        }
Example #29
0
 internal TimerInstance AddTimer(int repetitions, float delay, Action callback, Plugin owner = null)
 {
     lock (Lock)
     {
         TimerInstance         timer;
         Queue <TimerInstance> pooled_instances = TimerInstance.Pool;
         if (pooled_instances.Count > 0)
         {
             timer = pooled_instances.Dequeue();
             timer.Load(this, repetitions, delay, callback, owner);
         }
         else
         {
             timer = new TimerInstance(this, repetitions, delay, callback, owner);
         }
         InsertTimer(timer, timer.ExpiresAt < Oxide.Now);
         return(timer);
     }
 }
Example #30
0
        /// <summary>
        /// タイマ一次停止操作
        /// </summary>
        /// <param name="clearList">停止操作対象リストビューアイテムのリスト NULL なら選択中のアイテムが対象</param>
        private void OperateStopTimer(IList clearList = null)
        {
            if (clearList == null)
            {
                clearList = this.timerList.SelectedItems;
            }

            foreach (ListViewItem item in this.timerList.SelectedItems)
            {
                TimerInstance instance = (TimerInstance)item.Tag;
                instance.Pause();
                if (instance.State == TimerState.Pause)
                {
                    item.SubItems[1].Text = "Pause";
                }
            }
            this.DoSoreList();
            this.UpdateMenuItemEnabled();
        }
Example #31
0
    public bool Add(string name, Action callback, float time, bool looping, int loopForThisManyTimes = 0, Action afterCallback = null)
    {
        if (!sl_active.ContainsKey(name)){
            //If the active timers doesn't contain a name that already exists create a new Timer instance.
            TimerInstance t = new TimerInstance();
            t.A_FireQueue += callback;
            t.f_resetTime = time;
            t.f_curTime = time;
            t.b_looping = looping;
            t.i_triggerCount = 0;
            t.i_loopThisManyTimes = loopForThisManyTimes;
            t.A_AfterCallBackQueue += afterCallback;

            t.b_removeMe = false;

            if (sl_pending.ContainsKey(name)){
                sl_pending.Remove(name);
            }
            sl_pending.Add(name, t);
            return true;

        }
        else return false;
    }
Example #32
0
 private void InsertTimer(TimerInstance timer)
 {
     var index = timers.Count;
     for (var i = 0; i < timers.Count; i++)
     {
         if (timers[i].nextrep <= timer.nextrep) continue;
         index = i;
         break;
     }
     timers.Insert(index, timer);
 }
Example #33
0
 private TimerInstance AddTimer(int repetitions, float delay, Action callback, Plugin owner = null)
 {
     var timer = new TimerInstance(repetitions, delay, callback, owner);
     if (Thread.CurrentThread == mainThread)
         InsertTimer(timer);
     else
         Interface.Oxide.NextTick(() => InsertTimer(timer));
     return timer;
 }
Example #34
0
 private TimerInstance AddTimer(int repetitions, float delay, Action callback, Plugin owner = null)
 {
     var timer = new TimerInstance(repetitions, delay, callback, owner);
     InsertTimer(timer);
     return timer;
 }