Example #1
0
 private void OnTriggerStay(Collider other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         JogadorStats jog = other.GetComponent <JogadorStats>();
         jog.TakeDamage(1);
     }
 }
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         source.Play();
         JogadorStats level = other.GetComponent <JogadorStats>();
         level.playerLevel += 1;
         Destroy(gameObject);
     }
 }
Example #3
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         if (stats == null)
         {
             stats = other.GetComponent <JogadorStats>();
         }
         if (numberOfAttacksMade <= 0)
         {
             StartCoroutine(Attack());
             numberOfAttacksMade = +1;
         }
     }
 }
 private void Awake()
 {
     jogadorPrincipalMovimento = GetComponent <JogadorPrincipalMovimento>();
     jogadorStats = GetComponent <JogadorStats>();
 }