// Use this for initialization void Awake() { Vector3 prevPos = new Vector3(0, 0, 0); Vector2 buttonSize = new Vector2(Screen.width / 10, Screen.width / 10); List <SceneLink> scenesLink = JSONLoader.GetSceneLinks(); GameObject newButton; GameObject newHorzPanel = Instantiate(horizPanelPref, verticalPanelPref.transform); newHorzPanel.transform.SetParent(verticalPanelPref.transform, false); int count = 0; foreach (SceneLink link in scenesLink) { if (loadButtonPref != null) { if (count < 6) { newButton = Instantiate(loadButtonPref, loadButtonPref.transform.position, loadButtonPref.transform.rotation); newButton.GetComponent <Transform>().SetParent(newHorzPanel.transform, false); RectTransform trans = newButton.GetComponent <RectTransform>(); trans.GetComponent <RectTransform>().anchoredPosition = prevPos; trans.GetComponent <RectTransform>().sizeDelta = buttonSize; trans.GetComponent <Button>().onClick.AddListener(() => LoadSceneByName(link.sceneLink)); prevPos += new Vector3(120, 0, 0); count++; } else { count = 0; newHorzPanel = Instantiate(horizPanelPref, verticalPanelPref.transform); newHorzPanel.transform.SetParent(verticalPanelPref.transform, false); } } } }