public void ShineSparkle() { if (_sparkle == null) { GameObject o = GameObject.Instantiate(Resources.Load("ItemSparkle")) as GameObject; _sparkle = o.GetComponent <ItemSparkle>(); } _sparkle.transform.LookAt(Camera.main.transform); _isShining = true; _timer = 0; }
public void ShineSparkle() { if(_sparkle == null) { GameObject o = GameObject.Instantiate(Resources.Load("ItemSparkle")) as GameObject; _sparkle = o.GetComponent<ItemSparkle>(); } _sparkle.transform.LookAt(Camera.main.transform); _isShining = true; _timer = 0; }