Example #1
0
 public void Should_retrieve_correct_xp_requirement_for_inanimate_levelup(int level, int expectedXp)
 {
     Assert.That(ItemProcedures.GetXPRequiredForItemPetLevelup(level), Is.EqualTo(expectedXp));
 }
        public static string GiveInanimateXP(string membershipId, bool isWhitelist)
        {
            IInanimateXPRepository inanimXpRepo = new EFInanimateXPRepository();
            IItemRepository        itemRep      = new EFItemRepository();

            // get the current level of this player based on what item they are
            var me = PlayerProcedures.GetPlayerFromMembership(membershipId);
            var inanimateMeHack = DomainRegistry.Repository.FindSingle(new GetItemByFormerPlayer {
                PlayerId = me.Id
            });
            var inanimateMe = itemRep.Items.FirstOrDefault(i => i.Id == inanimateMeHack.Id); // TODO: Replace with proper Command

            var currentGameTurn = PvPWorldStatProcedures.GetWorldTurnNumber();

            decimal xpGain = 0;

            // get the number of inanimate accounts under this IP
            IPlayerRepository playerRepo  = new EFPlayerRepository();
            decimal           playerCount = playerRepo.Players.Count(p => p.IpAddress == me.IpAddress && (p.Mobility == PvPStatics.MobilityInanimate || p.Mobility == PvPStatics.MobilityPet) && p.BotId == AIStatics.ActivePlayerBotId);

            if (playerCount == 0 || isWhitelist)
            {
                playerCount = 1;
            }

            var xp = inanimXpRepo.InanimateXPs.FirstOrDefault(i => i.OwnerId == me.Id);

            if (xp == null)
            {
                xp = new InanimateXP
                {
                    OwnerId             = me.Id,
                    Amount              = xpGain / playerCount,
                    TimesStruggled      = -6 * me.Level,
                    LastActionTimestamp = DateTime.UtcNow,
                    LastActionTurnstamp = currentGameTurn - 1,
                };

                if (me.Mobility == PvPStatics.MobilityInanimate)
                {
                    StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__InanimateXPEarned, (float)xpGain);
                }
                else if (me.Mobility == PvPStatics.MobilityPet)
                {
                    StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__PetXPEarned, (float)xpGain);
                }
            }
            else
            {
                double turnsSinceLastAction = currentGameTurn - xp.LastActionTurnstamp;

                if (turnsSinceLastAction > TurnTimesStatics.GetItemMaxTurnsBuildup())
                {
                    turnsSinceLastAction = TurnTimesStatics.GetItemMaxTurnsBuildup();
                }

                if (turnsSinceLastAction < 0)
                {
                    turnsSinceLastAction = 0;
                }

                xpGain += Convert.ToDecimal(turnsSinceLastAction) * InanimateXPStatics.XPGainPerInanimateAction;
                xpGain  = xpGain / playerCount;

                if (me.Mobility == PvPStatics.MobilityInanimate)
                {
                    StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__InanimateXPEarned, (float)xpGain);
                }
                else if (me.Mobility == PvPStatics.MobilityPet)
                {
                    StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__PetXPEarned, (float)xpGain);
                }

                xp.Amount             += xpGain;
                xp.TimesStruggled     -= 2 * Convert.ToInt32(turnsSinceLastAction);
                xp.LastActionTimestamp = DateTime.UtcNow;
                xp.LastActionTurnstamp = currentGameTurn;
            }

            var resultMessage = "  ";

            if (xp.Amount >= Convert.ToDecimal(ItemProcedures.GetXPRequiredForItemPetLevelup(inanimateMe.Level)))
            {
                xp.Amount -= Convert.ToDecimal(ItemProcedures.GetXPRequiredForItemPetLevelup(inanimateMe.Level));
                inanimateMe.Level++;
                itemRep.SaveItem(inanimateMe);

                resultMessage += $"  You have gained {xpGain:0.#} xp.  <b>Congratulations, you have gained a level!  Your owner will be so proud...</b>";

                var wearerMessage = "<span style='color: darkgreen'>" + me.FirstName + " " + me.LastName + ", currently your " + ItemStatics.GetStaticItem(inanimateMe.ItemSourceId).FriendlyName + ", has gained a level!  Treat them kindly and they might keep helping you out...</span>";

                // now we need to change the owner's max health or mana based on this leveling
                if (inanimateMe.OwnerId > 0)
                {
                    PlayerLogProcedures.AddPlayerLog((int)inanimateMe.OwnerId, wearerMessage, true);
                    var inanimateMePlus = ItemProcedures.GetItemViewModel(inanimateMe.Id);

                    if (inanimateMePlus.Item.HealthBonusPercent != 0.0M || inanimateMePlus.Item.ManaBonusPercent != 0.0M)
                    {
                        var myowner = playerRepo.Players.FirstOrDefault(p => p.Id == inanimateMe.OwnerId);

                        var healthChange = PvPStatics.Item_LevelBonusModifier * inanimateMePlus.Item.HealthBonusPercent;
                        var manaChange   = PvPStatics.Item_LevelBonusModifier * inanimateMePlus.Item.ManaBonusPercent;

                        myowner.MaxHealth += healthChange;
                        myowner.MaxMana   += manaChange;

                        if (myowner.MaxHealth < 1)
                        {
                            myowner.MaxHealth = 1;
                        }

                        if (myowner.MaxMana < 1)
                        {
                            myowner.MaxMana = 1;
                        }

                        if (myowner.Health > myowner.MaxHealth)
                        {
                            myowner.Health = myowner.MaxHealth;
                        }

                        if (myowner.Mana > myowner.MaxMana)
                        {
                            myowner.Mana = myowner.MaxMana;
                        }

                        playerRepo.SavePlayer(myowner);
                    }
                }
            }
            else
            {
                resultMessage = $"  You have gained {xpGain:0.#} xp.  ({xp.Amount:0.#}/{ItemProcedures.GetXPRequiredForItemPetLevelup(inanimateMe.Level):0.#} to next level).";
            }

            inanimXpRepo.SaveInanimateXP(xp);

            // lock the player into their fate if their inanimate XP gets too high
            if (xp.TimesStruggled <= TurnTimesStatics.GetStruggleXPBeforeItemPermanentLock() * .5 && xp.TimesStruggled > TurnTimesStatics.GetStruggleXPBeforeItemPermanentLock() && !inanimateMe.IsPermanent)
            {
                resultMessage += "  Careful, if you keep doing this you may find yourself stuck in your current form forever...";
            }

            if (xp.TimesStruggled <= TurnTimesStatics.GetStruggleXPBeforeItemPermanentLock() && !inanimateMe.IsPermanent)
            {
                inanimateMe.IsPermanent = true;
                itemRep.SaveItem(inanimateMe);
                DomainRegistry.Repository.Execute(new RemoveSoulbindingOnPlayerItems {
                    PlayerId = me.Id
                });
                DomainRegistry.Repository.Execute(new DropAllItems {
                    PlayerId = me.Id, IgnoreRunes = false
                });

                var formRepo = new EFDbStaticFormRepository();
                var form     = formRepo.DbStaticForms.FirstOrDefault(f => f.Id == me.FormSourceId);

                if (inanimateMe.OwnerId != null && form != null)
                {
                    PlayerLogProcedures.AddPlayerLog(inanimateMe.OwnerId.Value, $"{me.GetFullName()} has locked and is now unable to escape their form as your {form.FriendlyName}!", true);
                }

                PlayerLogProcedures.AddPlayerLog(me.Id, $"You have locked in your current form as a {form.FriendlyName}!", false);
                resultMessage += "  <b>You find the last of your old human self slip away as you permanently embrace your new form.</b>";
            }

            return(resultMessage);
        }