Example #1
0
    public override void UpdateUI()
    {
        SetInputSubmitEvent((Enum)UI.IPT_POST, new EventDelegate(delegate
        {
            OnTouchPost();
        }));
        SetActive((Enum)UI.OBJ_TARGET, true);
        SetActive((Enum)UI.OBJ_OWNER, false);
        SetInputValue((Enum)UI.IPT_POST, base.sectionData.GetText("TEXT_HELP"));
        SetInputLabel((Enum)UI.IPT_POST, base.sectionData.GetText("TEXT_HELP"));
        SetLabelText((Enum)UI.LBL_USER_NAME, MonoBehaviourSingleton <UserInfoManager> .I.userInfo.name);
        SetLabelText((Enum)UI.LBL_MATERIAL_NAME, data.GetName());
        SetLabelText(UI.LBL_QUATITY, data.GetNum());
        SetLabelText(UI.LBL_DONATE_NUM, data.GetNum());
        SetLabelText(UI.LBL_DONATE_MAX, needNum);
        SetButtonEnabled((Enum)UI.BTN_GIFT, false);
        SetSliderValue((Enum)UI.SLD_PROGRESS, (float)data.GetNum() / (float)needNum);
        Transform ctrl = GetCtrl(UI.OBJ_MATERIAL_ICON);
        Item      item = new Item();

        item.uniqId = "0";
        item.itemId = (int)data.GetTableID();
        item.num    = data.GetNum();
        ItemInfo     item2        = ItemInfo.CreateItemInfo(item);
        ItemSortData itemSortData = new ItemSortData();

        itemSortData.SetItem(item2);
        SetItemIcon(ctrl, itemSortData, ctrl);
    }
Example #2
0
    private void InitGuildDonateInvite(int index, Transform t)
    {
        DonateInvitationInfo info = guildDonateInvites[index];

        if (MonoBehaviourSingleton <GuildManager> .I.guildData.emblem != null && MonoBehaviourSingleton <GuildManager> .I.guildData.emblem.Length >= 3)
        {
            SetSprite(t, UI.SPR_EMBLEM_LAYER_1, GuildItemManager.I.GetItemSprite(MonoBehaviourSingleton <GuildManager> .I.guildData.emblem[0]));
            SetSprite(t, UI.SPR_EMBLEM_LAYER_2, GuildItemManager.I.GetItemSprite(MonoBehaviourSingleton <GuildManager> .I.guildData.emblem[1]));
            SetSprite(t, UI.SPR_EMBLEM_LAYER_3, GuildItemManager.I.GetItemSprite(MonoBehaviourSingleton <GuildManager> .I.guildData.emblem[2]));
        }
        else
        {
            SetSprite(t, UI.SPR_EMBLEM_LAYER_1, string.Empty);
            SetSprite(t, UI.SPR_EMBLEM_LAYER_2, string.Empty);
            SetSprite(t, UI.SPR_EMBLEM_LAYER_3, string.Empty);
        }
        double num = info.expired / 1000.0 - DateTimeToTimestampSeconds();

        if (!(num < 1.0) && info.itemNum < info.quantity)
        {
            int itemNum = MonoBehaviourSingleton <InventoryManager> .I.GetItemNum((ItemInfo x) => x.tableData.id == info.itemId, 1, false);

            bool flag = info.itemNum >= info.quantity;
            SetLabelText(t, UI.LBL_CHAT_MESSAGE, info.msg);
            SetLabelText(t, UI.LBL_USER_NAME, info.nickName);
            SetLabelText(t, UI.LBL_MATERIAL_NAME, info.itemName);
            SetLabelText(t, UI.LBL_QUATITY, itemNum);
            SetLabelText(t, UI.LBL_DONATE_NUM, info.itemNum);
            SetLabelText(t, UI.LBL_DONATE_MAX, info.quantity);
            SetSliderValue(t, UI.SLD_PROGRESS, (float)info.itemNum / (float)info.quantity);
            if (!flag && itemNum > 0 && info.itemNum < info.quantity)
            {
                SetButtonEvent(t, UI.BTN_GIFT, new EventDelegate(delegate
                {
                    DispatchEvent("SEND_GUILD_DONATE", info.ParseDonateInfo());
                }));
            }
            else
            {
                SetButtonEnabled(t, UI.BTN_GIFT, false);
            }
            Transform val  = FindCtrl(t, UI.OBJ_MATERIAL_ICON);
            Item      item = new Item();
            item.uniqId = "0";
            item.itemId = info.itemId;
            item.num    = info.itemNum;
            ItemInfo     item2        = ItemInfo.CreateItemInfo(item);
            ItemSortData itemSortData = new ItemSortData();
            itemSortData.SetItem(item2);
            SetItemIcon(val, itemSortData, val);
        }
    }
 public override void UpdateUI()
 {
     SetActive((Enum)UI.STR_NON_LIST, _donateList.Count <= 0);
     SetTable(UI.TBL_QUEST, "GuildDonateInvitationListItem", _donateList.Count, true, (int i, Transform t) => null, delegate(int i, Transform t, bool b)
     {
         GuildDonateInvitationList guildDonateInvitationList = this;
         DonateInvitationInfo info = _donateList[i];
         int itemNum = MonoBehaviourSingleton <InventoryManager> .I.GetItemNum((ItemInfo x) => x.tableData.id == info.itemId, 1, false);
         bool flag   = info.itemNum >= info.quantity;
         SetActive(t, UI.OBJ_FULL, flag);
         SetActive(t, UI.OBJ_NORMAL, !flag);
         SetLabelText((Enum)UI.LBL_CHAT_MESSAGE, info.msg);
         SetLabelText((Enum)UI.LBL_USER_NAME, info.nickName);
         SetLabelText((Enum)UI.LBL_MATERIAL_NAME, info.itemName);
         SetLabelText(UI.LBL_QUATITY, itemNum);
         SetLabelText(UI.LBL_DONATE_NUM, info.itemNum);
         SetLabelText(UI.LBL_DONATE_MAX, info.quantity);
         SetSliderValue((Enum)UI.SLD_PROGRESS, (float)info.itemNum / (float)info.quantity);
         if (!flag && itemNum > 0 && info.itemNum < info.quantity)
         {
             SetButtonEvent(t, UI.BTN_GIFT, new EventDelegate(delegate
             {
                 guildDonateInvitationList.DispatchEvent("SEND", info.ParseDonateInfo());
             }));
         }
         else
         {
             SetButtonEnabled(t, UI.BTN_GIFT, false);
         }
         Transform ctrl = GetCtrl(UI.OBJ_MATERIAL_ICON);
         ItemInfo item  = ItemInfo.CreateItemInfo(new Item
         {
             uniqId = "0",
             itemId = info.itemId,
             num    = info.itemNum
         });
         ItemSortData itemSortData = new ItemSortData();
         itemSortData.SetItem(item);
         SetItemIcon(ctrl, itemSortData, ctrl);
     });
 }