public static ItemInfo ParseItemInfo(string itemdata) { try { var item = new ItemInfo(); var sdata = itemdata.Split(','); var index = 0; item.Id = int.Parse(sdata[index++]); item.BotId = int.Parse(sdata[index++]); item.Time = float.Parse(sdata[index++]); item.ItemType = int.Parse(sdata[index++]); item.px = float.Parse(sdata[index++]); item.py = float.Parse(sdata[index++]); if (sdata.Length > index) { item.Itemdata = string.Join(",", sdata, index, sdata.Length - index); } return item; } catch (System.Exception) { return null; } }
public void Init(ItemInfo info, int num, bool showValue, bool showTips) { this.itemInfo = info; this.count = num; this.petInfo = Globals.Instance.AttDB.PetDict.GetInfo(this.itemInfo.Value2); if (this.petInfo == null) { global::Debug.LogError(new object[] { string.Format("PetDict.GetInfo, ID = {0}", this.itemInfo.Value2) }); base.gameObject.SetActive(false); return; } UISprite component = base.GetComponent<UISprite>(); component.spriteName = Tools.GetItemQualityIcon(this.petInfo.Quality); UISprite uISprite = GameUITools.FindUISprite("icon", base.gameObject); uISprite.spriteName = this.petInfo.Icon; UILabel uILabel = GameUITools.FindUILabel("num", base.gameObject); if (showValue) { uILabel.text = this.count.ToString(); } else { uILabel.gameObject.SetActive(false); } if (showTips) { UIEventListener expr_FD = UIEventListener.Get(base.gameObject); expr_FD.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_FD.onClick, new UIEventListener.VoidDelegate(this.OnRewardClick)); } }
public static bool FindClosestTreeInRadius(Vector3D fromPosition, float radius, out ItemInfo result) { result = default(ItemInfo); BoundingSphereD sphere = new BoundingSphereD(fromPosition, (double)radius); var entities = MyEntities.GetEntitiesInSphere(ref sphere); double closestDistanceSq = double.MaxValue; foreach (MyEntity entity in entities) { MyTrees trees = entity as MyTrees; if (trees == null) continue; trees.GetPhysicalItemsInRadius(fromPosition, radius, m_tmpEnvItemList); foreach (var tree in m_tmpEnvItemList) { double distanceSq = Vector3D.DistanceSquared(fromPosition, tree.Transform.Position); if (distanceSq < closestDistanceSq) { result.ItemsEntityId = entity.EntityId; result.ItemId = tree.LocalId; result.Target = tree.Transform.Position; closestDistanceSq = distanceSq; } } } entities.Clear(); return closestDistanceSq != double.MaxValue; }
protected void Page_Load(object sender, EventArgs e) { string key = core.Http["key"]; try { ItemInfo info = new ItemInfo(core, key); // about to redirect, preserve the referer string urlreferer = Request.QueryString["urlreferer"]; if (!string.IsNullOrEmpty(urlreferer)) { // update the session record db.UpdateQuery(string.Format("UPDATE user_sessions SET session_http_referer = '{2}' WHERE session_string = '{1}' AND session_ip = '{0}';", core.Session.IPAddress.ToString(), core.Session.SessionId, urlreferer)); } core.Http.StatusCode = 301; core.Http.ForceDomain = true; core.Http.Redirect(info.Uri); } catch (InvalidIteminfoException) { core.Functions.Generate404(); } /*catch { core.Functions.Generate404(); }*/ }
public void SetItemInfo( ItemInfo itemInfo ) { //셋팅된 아이템 정보 물린다. this.itemInfo = itemInfo; //아이템이 해제되었다면.. if (this.itemInfo == null) { this.itemImage.enabled = false; } //아이템이 셋팅되었다면.. else { //ㅅ활성화 시키고 this.itemImage.enabled = true; //셋팅된 아이템 이미지로 교체 this.itemImage.spriteName = ItemInfo.ItemType[this.itemInfo.type]; } }
private void Init(ItemInfo info, int num) { if (info.Type != 3 || info.SubType != 3) { global::Debug.LogErrorFormat("Use reward type error {0}", new object[] { (EItemType)info.Type }); base.gameObject.SetActive(false); return; } this.itemInfo = info; this.lopetInfo = Globals.Instance.AttDB.LopetDict.GetInfo(this.itemInfo.Value2); if (this.lopetInfo == null) { global::Debug.LogError(new object[] { string.Format("LopetDict.GetInfo, ID = {0}", this.itemInfo.Value2) }); base.gameObject.SetActive(false); return; } UISprite uISprite = GameUITools.FindUISprite("Quality", base.gameObject); uISprite.spriteName = Tools.GetItemQualityIcon(this.lopetInfo.Quality); UISprite component = base.GetComponent<UISprite>(); component.spriteName = this.lopetInfo.Icon; UILabel uILabel = GameUITools.FindUILabel("num", base.gameObject); uILabel.text = string.Format("{0}{1}[-] [FFFFFF]x{2}", Tools.GetItemQualityColorHex(this.lopetInfo.Quality), this.itemInfo.Name, num); }
public CommonSourceItemData(int sceneID, ItemInfo itemInfo, ulong index) { this.mSourceType = EItemSource.EISource_SceneLoot; this.mSceneID = sceneID; this.mItemInfo = itemInfo; this.id = index; }
public void Refresh(ItemInfo itemInfo, bool isMask) { this.mPetInfo = null; this.mItemInfo = itemInfo; this.mIsActive = isMask; this.Refresh(); }
public void AddItem() { if (this.bAddAble == false) return; //셋팅된 정보대로 ItemInfo 를 만든다. ItemInfo newItemInfo = new ItemInfo(); newItemInfo.name = inputName.value; //입력된 이름 if (inputPopup.value.CompareTo("Type0") == 0 ) newItemInfo.type = 0; else if (inputPopup.value.CompareTo("Type1") == 0) newItemInfo.type = 1; else if (inputPopup.value.CompareTo("Type2") == 0) newItemInfo.type = 2; this.itemList.AddItem(newItemInfo); //한번 추가된 이후로 중복 추가 안되게. this.bAddAble = false; }
public GUITrialRewardItemData(ERewardType et, ItemInfo iInfo, int num, int dNum) { this.mERewardType = et; this.mItemInfo = iInfo; this.mItemNum = num; this.mDaiBiNum = dNum; }
public void Refresh(PetInfo petInfo, int curPetCount, int needPetCount) { this.mItemInfo = null; this.mPetInfo = petInfo; this.mLopetInfo = null; this.IsEnough = (curPetCount >= needPetCount); if (petInfo != null) { this.mIcon.gameObject.SetActive(true); this.mQualityMask.gameObject.SetActive(true); this.mIcon.spriteName = petInfo.Icon; this.mQualityMask.spriteName = Tools.GetItemQualityIcon(petInfo.Quality); } else { this.mIcon.gameObject.SetActive(false); this.mQualityMask.gameObject.SetActive(false); } this.mSb.Remove(0, this.mSb.Length); if (curPetCount < needPetCount) { this.mSb.Append("[ff0000]"); } else { this.mSb.Append("[ffffff]"); } this.mSb.Append(curPetCount).Append("[-]/").Append(needPetCount); this.mNum.text = this.mSb.ToString(); }
public Item(int id, bool isEqueped, ItemInfo info) { this.id = id; this.count = 1; this.info = info; this.isEqueped = isEqueped; }
public void Init(ItemInfo itemInfo) { BagIndex = itemInfo.BagIndex; Quality = ItemModeLocator.Instance.GetQuality(itemInfo.TmplId); DateTime expireTime = Utils.ConvertFromJavaTimestamp(itemInfo.ExpireTime); TimeRemain = expireTime.Subtract(DateTime.Now); }
private void ItemUsedOnBlock(World world, Coordinates3D coordinates, BlockFace face, Coordinates3D cursor, ItemInfo item) { var info = world.GetBlockInfo(coordinates); if (Block.GetIsSolidOnFace(info, face) == false) return; coordinates += MathHelper.BlockFaceToCoordinates(face); switch (face) { case BlockFace.NegativeZ: world.SetBlockId(coordinates, item.ItemId); world.SetMetadata(coordinates, (byte)Orientation.FacingNorth); break; case BlockFace.PositiveZ: world.SetBlockId(coordinates, item.ItemId); world.SetMetadata(coordinates, (byte)Orientation.FacingSouth); break; case BlockFace.NegativeX: world.SetBlockId(coordinates, item.ItemId); world.SetMetadata(coordinates, (byte)Orientation.FacingWest); break; case BlockFace.PositiveX: world.SetBlockId(coordinates, item.ItemId); world.SetMetadata(coordinates, (byte)Orientation.FacingEast); break; default: // Ladders can't be placed lying flat. break; } }
public Item(int id, int count, ItemInfo info) { this.id = id; this.count = count; this.info = info; this.isEqueped = false; }
private void Refresh() { if (this.mLootData != null) { if (this.mLootData.RewardType == 1) { this.mItemIcon.spriteName = "M101"; this.mItemQuality.spriteName = Tools.GetItemQualityIcon(0); this.mItemNum.text = this.mLootData.RewardValue1.ToString(); this.mItemInfo = null; } else if (this.mLootData.RewardType == 2) { this.mItemIcon.spriteName = "M102"; this.mItemQuality.spriteName = Tools.GetItemQualityIcon(2); this.mItemNum.text = this.mLootData.RewardValue1.ToString(); this.mItemInfo = null; } else if (this.mLootData.RewardType == 3) { this.mItemInfo = Globals.Instance.AttDB.ItemDict.GetInfo(this.mLootData.RewardValue1); if (this.mItemInfo != null) { this.mItemIcon.spriteName = this.mItemInfo.Icon; this.mItemQuality.spriteName = Tools.GetItemQualityIcon(this.mItemInfo.Quality); this.mItemNum.text = this.mLootData.RewardValue2.ToString(); } } } }
public void Refresh(ItemInfo info, ItemInfo parentInfo, bool ifEnough = false) { if (ifEnough) { this.mListPanel.CheckIfEnough(info); } else { this.mListPanel.Refresh(info, parentInfo); if (Globals.Instance.AttDB.AwakeRecipeDict.GetInfo(info.ID) == null) { this.mCreateInfoLayer.gameObject.SetActive(false); this.mSourceInfoLayer.gameObject.SetActive(true); this.mSourceBG.enabled = true; this.mSourceInfoLayer.Refresh(info); } else { this.mCreateInfoLayer.gameObject.SetActive(true); this.mSourceInfoLayer.gameObject.SetActive(false); this.mSourceBG.enabled = false; this.mCreateInfoLayer.Refresh(info, parentInfo); } } }
void OnGUI() { m_Type = (ItemType)EditorGUILayout.EnumPopup("Item Type", m_Type); m_strName = EditorGUILayout.TextField("Name", m_strName); m_strDescription = EditorGUILayout.TextField("Description", m_strDescription); ScriptableObject target = this; SerializedObject so = new SerializedObject(target); SerializedProperty sp_picNames = so.FindProperty("m_strPicNames"); SerializedProperty sp_childItems = so.FindProperty("m_iChildItems"); EditorGUILayout.PropertyField(sp_picNames, true); EditorGUILayout.PropertyField(sp_childItems, true); so.ApplyModifiedProperties(); if (GUILayout.Button("Create")) { ItemInfo info = new ItemInfo(); info.m_iID = 0; info.m_Type = m_Type; info.m_strName = m_strName; info.m_strDescription = m_strDescription; info.m_iPhotoIDs = m_iPhotoIDs; info.m_iChildIDs = m_iChildIDs; WriteItemInfo(info); } }
public override void InitPopUp(ItemInfo info) { if (info == null) { return; } this.Refresh(info); }
public static ItemInfo WeapontemInfo() { var item = new ItemInfo(); item.ItemType = 1; item.Itemdata = "1:1:1"; item.ItemName = "Weapon"; return item; }
public static ItemInfo BloodItemInfo() { var item = new ItemInfo(); item.ItemType = 2; item.Itemdata = "100"; item.ItemName = "BLood"; return item; }
public static ItemInfo LifeItemInfo() { var item = new ItemInfo(); item.ItemType = 3; item.Itemdata = "1"; item.ItemName = "Life"; return item; }
public static ItemInfo BulletItemInfo() { var item = new ItemInfo(); item.ItemType = 4; item.Itemdata = ""; item.ItemName = "Bulllet"; return item; }
public static ItemInfo FlyBagItemInfo() { var item = new ItemInfo(); item.ItemType = 5; item.Itemdata = ""; item.ItemName = "FlyBag"; return item; }
private void Refresh(ItemInfo info) { this.mEquipIconItem.Refresh(info, false, false, false); this.mName.text = info.Name; this.mName.color = Tools.GetItemQualityColor(info.Quality); this.mNumValue.text = Globals.Instance.Player.ItemSystem.GetItemCount(info.ID).ToString(); this.mDesc.text = info.Desc; }
private bool increaseItemCountInInventory(ItemInfo itmInf) { ItemInfo inventoryItem = items.Find (x => x.itemName == itmInf.itemName); Debug.Log (inventoryItem.getAmount ()); inventoryItem.increaseAmountBy (itmInf.getAmount ()); Debug.Log (inventoryItem.getAmount ()); return true; }
protected override void Dispose(bool disposing) { base.Dispose(disposing); Item = null; ShowItem = null; DisposeCountLabel(); }
//快速添加消费 protected void LinkButton1_Click(object sender, EventArgs e) { string itemName = this.ItemNameEmpIns.Text.Trim(); string itemType = this.ItemTypeEmpIns.SelectedValue; int catTypeId = Convert.ToInt32(this.CatTypeEmpIns.SelectedValue); string itemPrice = this.ItemPriceEmpIns.Text.Trim(); DateTime itemBuyDate = Convert.ToDateTime(this.ItemBuyDateEmpIns.Text.Trim() + " " + DateTime.Now.ToString("HH:mm:ss")); int cardId = Convert.ToInt32(this.CardEmpIns.SelectedValue); if (itemName == "") { Utility.Alert(this, "商品名称未填写!"); return; } Response.Cookies["CatTypeID"].Value = catTypeId.ToString(); Response.Cookies["CatTypeID"].Expires = DateTime.MaxValue; Response.Cookies["CardID"].Value = cardId.ToString(); Response.Cookies["CardID"].Expires = DateTime.MaxValue; if (!ValidHelper.CheckDouble(itemPrice)) { Utility.Alert(this, "商品价格填写错误!"); return; } ItemInfo item = new ItemInfo(); item.ItemType = itemType; item.ItemName = itemName; item.CategoryTypeID = catTypeId; item.ItemPrice = Convert.ToDecimal(itemPrice); item.ItemBuyDate = itemBuyDate; item.UserID = userId; item.RegionID = 0; item.RegionType = ""; item.Synchronize = 1; item.ZhuanTiID = ztId; item.ModifyDate = DateTime.Now; item.CardID = cardId; bool success = item_bll.InsertItem(item); if (success) { Session["TodayDate"] = itemBuyDate.ToString("yyyy-MM-dd"); this.ItemNameEmpIns.Text = ""; this.ItemPriceEmpIns.Text = ""; List.EditIndex = -1; BindGrid(); } else { Utility.Alert(this, "添加失败!"); return; } }
void InternalSetSelected(ItemInfo info, bool fromProperty) { if (info == SelectedInfo) return; SelectedInfo = info; OnSelectedChanged(fromProperty); SelectedChanged.Invoke(); }
protected string DisplayIconImage(ItemInfo item) { if (item != null && !string.IsNullOrEmpty(item.IconUrl)) { return string.Format("<img alt=\"{1}\" border=\"0\" src=\"{0}\" height=\"90\" width=\"120\" />", item.IconUrl, Util.RemoveHtml(item.Description, 200)); } return string.Empty; }
public void UpdatePlayerProperties() { this.m_player.BeginChanges(); try { int attack = 0; int defence = 0; int agility = 0; int lucky = 0; int strengthenLevel = 0; string style = ""; string color = ""; string skin = ""; object @lock; Monitor.Enter(@lock = this.m_lock); try { style = ((this.m_items[0] == null) ? "" : this.m_items[0].TemplateID.ToString()); color = ((this.m_items[0] == null) ? "" : this.m_items[0].Color); skin = ((this.m_items[5] == null) ? "" : this.m_items[5].Skin); ItemInfo weapon = this.m_items[6]; for (int i = 0; i < 31; i++) { ItemInfo item = this.m_items[i]; if (item != null && item.IsValidItem()) { attack += item.Attack; defence += item.Defence; agility += item.Agility; lucky += item.Luck; strengthenLevel = ((strengthenLevel > item.StrengthenLevel) ? strengthenLevel : item.StrengthenLevel); this.AddProperty(item, ref attack, ref defence, ref agility, ref lucky); } } this.EquipBuffer(); for (int i = 0; i < PlayerEquipInventory.StyleIndex.Length; i++) { style += ","; color += ","; if (this.m_items[PlayerEquipInventory.StyleIndex[i]] != null) { style += this.m_items[PlayerEquipInventory.StyleIndex[i]].TemplateID; color += this.m_items[PlayerEquipInventory.StyleIndex[i]].Color; } } } finally { Monitor.Exit(@lock); } this.m_player.UpdateBaseProperties(attack, defence, agility, lucky); this.m_player.UpdateStyle(style, color, skin); this.GetUserNimbus(); this.m_player.ApertureEquip(strengthenLevel); this.m_player.UpdateWeapon(this.m_items[6]); this.m_player.UpdateSecondWeapon(this.m_items[15]); this.m_player.UpdateFightPower(); } finally { this.m_player.CommitChanges(); } }
public bool AddItem(ItemInfo item) { return(AddItem(item, m_beginSlot)); }
private void PrepareSlots() { if (characterScript.rangedId != "") //Spawnar vapen i weaponSlot { ItemO = Instantiate(Item); ItemO.transform.SetParent(weaponSlot.transform, false); rangedId = characterScript.rangedId; foreach (WeaponObject weapon in Assets.assets.weaponTemp) { if (weapon.name == rangedId) { itemInfo = ItemO.GetComponent <ItemInfo>(); itemInfo.GetData(weapon.icon, weapon.weaponName, weapon.description, weapon.name, weapon.cost, txtDescName, txtDescDesc); weaponSlot.GetComponent <ItemSlotScript>().GetItem(weapon.weaponName, weapon.description, DescParent); } } } if (characterScript.clothId != "") { ItemO = Instantiate(Item); ItemO.transform.SetParent(clothSlot.transform, false); ItemO.transform.localScale = new Vector3(50, 50, 1); clothId = characterScript.clothId; foreach (ClothItemObject cloth in Assets.assets.clothTemp) { if (cloth.name == clothId) { itemInfo = ItemO.GetComponent <ItemInfo>(); itemInfo.GetData(cloth.icon, cloth.itemName, cloth.description, cloth.name, cloth.cost, txtDescName, txtDescDesc); clothSlot.GetComponent <ItemSlotScript>().GetItem(cloth.itemName, cloth.description, DescParent); } } } if (characterScript.headId != "") { ItemO = Instantiate(Item); ItemO.transform.SetParent(headSlot.transform, false); headId = characterScript.headId; foreach (ClothItemObject cloth in Assets.assets.clothTemp) { if (cloth.name == headId) { itemInfo = ItemO.GetComponent <ItemInfo>(); itemInfo.GetData(cloth.icon, cloth.itemName, cloth.description, cloth.name, cloth.cost, txtDescName, txtDescDesc); headSlot.GetComponent <ItemSlotScript>().GetItem(cloth.itemName, cloth.description, DescParent); } } } if (characterScript.healingId != "") { ItemO = Instantiate(Item); ItemO.transform.SetParent(healingSlot.transform, false); ItemO.transform.localScale = new Vector3(50, 50, 1); healingId = characterScript.healingId; foreach (HealingItemObject healingItem in Assets.assets.healingTemp) { if (healingItem.name == healingId) { itemInfo = ItemO.GetComponent <ItemInfo>(); itemInfo.GetData(healingItem.icon, healingItem.itemName, healingItem.description, healingItem.name, healingItem.cost, txtDescName, txtDescDesc); healingSlot.GetComponent <ItemSlotScript>().GetItem(healingItem.itemName, healingItem.description, DescParent); } } } if (characterScript.combatId != "") { ItemO = Instantiate(Item); ItemO.transform.SetParent(combatSlot.transform, false); ItemO.transform.localScale = new Vector3(50, 50, 1); combatId = characterScript.combatId; foreach (CombatItemObject combatItem in Assets.assets.combatTemp) { if (combatItem.name == combatId) { itemInfo = ItemO.GetComponent <ItemInfo>(); itemInfo.GetData(combatItem.icon, combatItem.itemName, combatItem.description, combatItem.name, combatItem.cost, txtDescName, txtDescDesc); combatSlot.GetComponent <ItemSlotScript>().GetItem(combatItem.itemName, combatItem.description, DescParent); } } } }
void ParseJson(bool ishd) { if (rootJson != null) { return; } //string strDir = Common.GAME_DATA_DIR + "/config"; string strDir = Common.RES_CONFIG_DATA + "/config"; string fileName = "config_ios"; //Defualt fileName = "config_" + osDefault; if (osDefault == Source.ANDROID) { fileName = "config_android"; } if (osDefault == Source.IOS) { fileName = "config_ios"; } if (osDefault == Source.WIN) { } if (Common.isAndroid) { fileName = "config_android"; } if (Common.isWinUWP) { fileName = "config_" + Source.WIN; } if (ishd)//AppVersion.appForPad { fileName += "_hd"; } fileName += ".json"; string json = FileUtil.ReadStringFromResources(strDir + "/" + fileName);//ReadStringAsset rootJson = JsonMapper.ToObject(json); //appid JsonData jsonAppId = rootJson["APPID"]; foreach (string key in jsonAppId.Keys) { string value = (string)jsonAppId[key]; Debug.Log("APPID:key=" + key + " value=" + value); ItemInfo iteminfo = new ItemInfo(); iteminfo.source = key; iteminfo.appid = value; listAppStore.Add(iteminfo); } jsonShare = rootJson["SHARE"]; jsonPay = rootJson["PAY"]; if (listSharePlatform == null) { listSharePlatform = new List <SharePlatformInfo>(); } JsonData jsonPlatform = jsonShare["platform"]; foreach (JsonData data in jsonPlatform) { SharePlatformInfo info = new SharePlatformInfo(); info.source = (string)data["source"]; info.appId = (string)data["id"]; info.appKey = (string)data["key"]; if (info.appId == "0") { continue; } listSharePlatform.Add(info); if (info.source == Source.WEIXIN) { //同时添加朋友圈 AddShareBrother(Source.WEIXINFRIEND, info.appId, info.appKey); } if (info.source == Source.QQ) { //同时添加qq空间 AddShareBrother(Source.QQZONE, info.appId, info.appKey); } } //统一添加email和短信 AddShareBrother(Source.EMAIL, "0", "0"); AddShareBrother(Source.SMS, "0", "0"); }
internal void UpdateFrozenContainerInfos(ItemInfo info) { this.shouldGenerateFrozenContainer = true; if (!this.EnableFrozenDecorators) { return; } var itemInfo = info; // We take the last frozen line for this level var frozenInfosToGenerateByLevel = this.frozenDecoratorsToGenerate.Where(c => c.Level == itemInfo.Level); var frozenInfosToGenerateBySlot = frozenInfosToGenerateByLevel.Where(c => c.Slot != itemInfo.Slot); if (frozenInfosToGenerateBySlot.Any()) { ItemInfo frozenInfoToGenerate = frozenInfosToGenerateBySlot.First(); // We take the length of the frozen decorators up to our level. double frozenLengthUpToLevel = this.GetFrozenLengthUpToLevel(itemInfo.Level - 1); // Take the position of the current decorator (as if not frozen). double currentFrozenHeaderOffset = itemInfo.Slot - 1 >= 0 ? this.Layout.PhysicalOffsetFromSlot(itemInfo.Slot - 1) : 0; // We should generate another frozen decorator if the current one will push the previous frozen frozen decorator or if we haven't done so. bool lastFrozenDecoratorIsHidden = currentFrozenHeaderOffset - this.Owner.ScrollOffset < frozenLengthUpToLevel; if (lastFrozenDecoratorIsHidden) { this.frozenDecoratorsToGenerate.Remove(itemInfo); } this.shouldGenerateFrozenContainer = !frozenInfosToGenerateByLevel.Any() || lastFrozenDecoratorIsHidden; } if (this.shouldGenerateFrozenContainer && itemInfo.ItemType == GroupType.Subheading) { if (!frozenInfosToGenerateByLevel.Any()) { this.frozenDecoratorsToGenerate.Add(itemInfo); } else { var index = this.frozenDecoratorsToGenerate.IndexOf(frozenInfosToGenerateByLevel.First()); // TODO: This is valid for top frozen containers. Revisit if at some point we need frozen containers at bottom. if (itemInfo.Slot > this.frozenDecoratorsToGenerate[index].Slot) { this.frozenDecoratorsToGenerate[index] = itemInfo; } } double desiredLength; List <GeneratedItemModel> generatedContainersForSlot; if (this.generatedContainers.TryGetValue(itemInfo.Slot, out generatedContainersForSlot)) { var generatedContainer = generatedContainersForSlot.Last(); desiredLength = this.IsHorizontal ? generatedContainer.DesiredSize.Width : generatedContainer.DesiredSize.Height; } else { desiredLength = this.Layout.PhysicalLengthForSlot(itemInfo.Slot); } this.frozenDecoratorLengthPerLevel[itemInfo.Level] = desiredLength; } }
private void ShowLableView() { if (!loadSign) { return; } int showClickCount = 0; ItemInfo itemInfo = BagLogic.GetInstance().bagItems[itemPos]; ////判断是否可以显示 if (itemInfo.CanUse != 0) { ++showClickCount; useLabel.gameObject.SetActive(true); } else { useLabel.gameObject.SetActive(false); } //判断拆分是否显示 if (itemInfo.CurNum > 1) { ++showClickCount; useallLabel.transform.localPosition = new Vector3(useLabel.transform.localPosition.x, useLabel.transform.localPosition.y - (showClickCount - 1) * space, useallLabel.transform.localPosition.z); useallLabel.gameObject.SetActive(true); ++showClickCount; partLabel.transform.localPosition = new Vector3(partLabel.transform.localPosition.x, useLabel.transform.localPosition.y - (showClickCount - 1) * (space), partLabel.transform.localPosition.z); partLabel.gameObject.SetActive(true); } else { useallLabel.gameObject.SetActive(false); partLabel.gameObject.SetActive(false); } //判断是否可以出售,丢弃 //if (itemInfo.CanDrop != 0) //{ ++showClickCount; saleLabel.transform.localPosition = new Vector3(saleLabel.transform.localPosition.x, useLabel.transform.localPosition.y - (showClickCount - 1) * (space), saleLabel.transform.localPosition.z); //} //else //{ // saleLabel.gameObject.SetActive(false); //} //展示 ++showClickCount; showLabel.transform.localPosition = new Vector3(saleLabel.transform.localPosition.x, useLabel.transform.localPosition.y - (showClickCount - 1) * (space), saleLabel.transform.localPosition.z); //if (itemInfo.CanDrop != 0) //{ ++showClickCount; dropLabel.transform.localPosition = new Vector3(dropLabel.transform.localPosition.x, useLabel.transform.localPosition.y - (showClickCount - 1) * (space), dropLabel.transform.localPosition.z); //} //else //{ // dropLabel.gameObject.SetActive(false); //} //设置背景大小 background.width = useLabel.width; background.height = (showClickCount - 1) * useLabel.height + 5; background.transform.localPosition = new Vector3(useLabel.transform.localPosition.x , useLabel.transform.localPosition.y + space, 0); uiPanel.transform.position = transform.position; uiPanel.transform.localPosition = new Vector3(uiPanel.transform.localPosition.x, uiPanel.transform.localPosition.y - 45, transform.transform.localPosition.z); Show(); }
void Start() { GameScene gameSceneScript = new GameScene(); //Sound BGMSESwitch bgm = new BGMSESwitch(); bgm.StopSEVolume(); bgm.StopKassenBGMVolume(); //Taiko StartCoroutine("taikoMusic"); //Kill Prevous BGM KillOtherBGM kill = new KillOtherBGM(); kill.Start(); //Giveup button bool isAttackedFlg = PlayerPrefs.GetBool("isAttackedFlg"); if (isAttackedFlg) { GameObject.Find("GiveupBtn").SetActive(false); } //Auto button bool Auto2Flg = PlayerPrefs.GetBool("Auto2Flg"); if (Auto2Flg) { GameObject.Find("AutoBtn").transform.FindChild("Num").GetComponent <Text>().text = "2"; GameObject.Find("AutoBtn").GetComponent <AutoAttack>().speed = 2; } //Dinamic Map activeKuniId = PlayerPrefs.GetInt("activeKuniId"); activeStageId = PlayerPrefs.GetInt("activeStageId"); GameObject wall = Instantiate(wallPrefab); wall.name = "wall"; kaisenWeatherHandling(map); //Get Minus Status float rainMinusRatio = PlayerPrefs.GetFloat("rainMinusStatus", 0); float snowMinusRatio = PlayerPrefs.GetFloat("snowMinusStatus", 0); /*Player Setting*/ int jinkei = PlayerPrefs.GetInt("jinkei", 0); List <int> myBusyoList = new List <int>(); if (jinkei == 1) { soudaisyo = PlayerPrefs.GetInt("soudaisyo1"); if (PlayerPrefs.HasKey("1map1")) { int mapId = 1; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("1map2")) { int mapId = 2; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("1map7")) { int mapId = 7; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("1map8")) { int mapId = 8; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("1map11")) { int mapId = 11; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("1map12")) { int mapId = 12; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("1map13")) { int mapId = 13; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("1map14")) { int mapId = 14; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("1map17")) { int mapId = 17; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("1map18")) { int mapId = 18; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("1map21")) { int mapId = 21; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("1map22")) { int mapId = 22; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } } else if (jinkei == 2) { soudaisyo = PlayerPrefs.GetInt("soudaisyo2"); if (PlayerPrefs.HasKey("2map3")) { int mapId = 3; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("2map4")) { int mapId = 4; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("2map5")) { int mapId = 5; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("2map7")) { int mapId = 7; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("2map8")) { int mapId = 8; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("2map11")) { int mapId = 11; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("2map12")) { int mapId = 12; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("2map17")) { int mapId = 17; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("2map18")) { int mapId = 18; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("2map23")) { int mapId = 23; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("2map24")) { int mapId = 24; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("2map25")) { int mapId = 25; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } } else if (jinkei == 3) { soudaisyo = PlayerPrefs.GetInt("soudaisyo3"); if (PlayerPrefs.HasKey("3map3")) { int mapId = 3; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("3map7")) { int mapId = 7; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("3map8")) { int mapId = 8; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("3map9")) { int mapId = 9; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("3map11")) { int mapId = 11; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("3map12")) { int mapId = 12; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("3map14")) { int mapId = 14; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("3map15")) { int mapId = 15; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("3map16")) { int mapId = 16; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("3map20")) { int mapId = 20; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("3map21")) { int mapId = 21; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("3map25")) { int mapId = 25; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } } else if (jinkei == 4) { soudaisyo = PlayerPrefs.GetInt("soudaisyo4"); if (PlayerPrefs.HasKey("4map1")) { int mapId = 1; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("4map2")) { int mapId = 2; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("4map7")) { int mapId = 7; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("4map8")) { int mapId = 8; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("4map12")) { int mapId = 12; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("4map13")) { int mapId = 13; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("4map14")) { int mapId = 14; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("4map18")) { int mapId = 18; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("4map19")) { int mapId = 19; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("4map20")) { int mapId = 20; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("4map24")) { int mapId = 24; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } if (PlayerPrefs.HasKey("4map25")) { int mapId = 25; myBusyoList.Add(getStsAndMakeInstance(jinkei, mapId, rainMinusRatio, snowMinusRatio)); } } //Saku BusyoInfoGet info = new BusyoInfoGet(); StatusGet sts = new StatusGet(); GameObject content = GameObject.Find("Content").gameObject; string slotPath = "Prefabs/Saku/Slot"; Saku saku = new Saku(); foreach (Transform n in content.transform) { GameObject.Destroy(n.gameObject); } foreach (int busyoId in myBusyoList) { List <string> sakuList = new List <string>(); sakuList = saku.getSakuInfo(busyoId); if (saku.getSakuShipFlg(int.Parse(sakuList[0]))) { GameObject slot = Instantiate(Resources.Load(slotPath)) as GameObject; string sakuPath = "Prefabs/Saku/saku" + sakuList[0]; GameObject sakuIcon = Instantiate(Resources.Load(sakuPath)) as GameObject; sakuIcon.transform.SetParent(slot.transform); sakuIcon.transform.localScale = new Vector2(0.45f, 0.45f); sakuIcon.GetComponent <Button>().enabled = false; slot.transform.SetParent(content.transform); slot.transform.localScale = new Vector2(1, 1); slot.GetComponent <Saku>().sakuId = int.Parse(sakuList[0]); slot.GetComponent <Saku>().sakuEffect = int.Parse(sakuList[4]); if (sakuList[0] == "3") { //hukuhei //Heisyu slot.GetComponent <Saku>().sakuHeisyu = info.getHeisyu(busyoId); //Hei Status string heiId = "hei" + busyoId.ToString(); string chParam = PlayerPrefs.GetString(heiId, "0"); if (chParam == "0" || chParam == "") { StatusGet statusScript = new StatusGet(); string chParamHeisyu = statusScript.getHeisyu(busyoId); chParam = chParamHeisyu + ":1:1:1"; PlayerPrefs.SetString(heiId, chParam); PlayerPrefs.Flush(); } char[] delimiterChars = { ':' }; string[] ch_list = chParam.Split(delimiterChars); slot.GetComponent <Saku>().sakuHeiSts = float.Parse(ch_list[3]); slot.GetComponent <Saku>().sakuBusyoId = busyoId; //Busyo Speed int sakuBusyoLv = PlayerPrefs.GetInt(busyoId.ToString()); float adjSpd = (float)sts.getSpd(busyoId, sakuBusyoLv) / 10; slot.GetComponent <Saku>().sakuBusyoSpeed = adjSpd; } } } //Nanban string nanbanString = PlayerPrefs.GetString("nanbanItem"); List <string> nanbanList = new List <string>(); char[] delimiterChars3 = { ',' }; nanbanList = new List <string>(nanbanString.Split(delimiterChars3)); for (int i = 0; i < nanbanList.Count; i++) { int qty = int.Parse(nanbanList[i]); if (qty != 0) { if (i == 0 || i == 1) { GameObject slot = Instantiate(Resources.Load(slotPath)) as GameObject; string nanbanPath = ""; if (i == 0) { nanbanPath = "Prefabs/Saku/saku8"; } else if (i == 1) { nanbanPath = "Prefabs/Saku/saku9"; } GameObject sakuIcon = Instantiate(Resources.Load(nanbanPath)) as GameObject; sakuIcon.transform.SetParent(slot.transform); sakuIcon.transform.localScale = new Vector2(0.45f, 0.45f); sakuIcon.GetComponent <Button>().enabled = false; slot.transform.SetParent(content.transform); slot.transform.localScale = new Vector2(1, 1); if (i == 0) { slot.GetComponent <Saku>().sakuId = 8; } else if (i == 1) { slot.GetComponent <Saku>().sakuId = 9; } else if (i == 2) { slot.GetComponent <Saku>().sakuId = 10; } int temp = i + 1; ItemInfo item = new ItemInfo(); string itemCd = "nanban" + temp.ToString(); int effect = item.getItemEffect(itemCd); slot.GetComponent <Saku>().sakuEffect = effect; } } } /*エネミー配置*/ int linkNo = PlayerPrefs.GetInt("activeLink", 0); enemySoudaisyo = PlayerPrefs.GetInt("enemySoudaisyo"); if (PlayerPrefs.HasKey("emap1")) { int mapId = 1; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap2")) { int mapId = 2; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap3")) { int mapId = 3; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap4")) { int mapId = 4; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap5")) { int mapId = 5; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap6")) { int mapId = 6; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap7")) { int mapId = 7; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap8")) { int mapId = 8; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap9")) { int mapId = 9; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap10")) { int mapId = 10; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap11")) { int mapId = 11; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap12")) { int mapId = 12; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap13")) { int mapId = 13; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap14")) { int mapId = 14; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap15")) { int mapId = 15; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap16")) { int mapId = 16; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap17")) { int mapId = 17; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap18")) { int mapId = 18; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap19")) { int mapId = 19; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap20")) { int mapId = 20; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap21")) { int mapId = 21; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap22")) { int mapId = 22; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap23")) { int mapId = 23; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap24")) { int mapId = 24; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } if (PlayerPrefs.HasKey("emap25")) { int mapId = 25; getEnemyStsAndMakeInstance(linkNo, mapId, rainMinusRatio, snowMinusRatio); } /*Dynamic Enemy Setting Finish*/ //合戦開始エフェクト string pathBack = "Prefabs/PreKassen/backGround"; GameObject back = Instantiate(Resources.Load(pathBack)) as GameObject; back.transform.localScale = new Vector2(30, 15); string pathLight = "Prefabs/PreKassen/lightning"; GameObject light = Instantiate(Resources.Load(pathLight)) as GameObject; light.transform.localScale = new Vector2(10, 10); }
private void Update() { // freeze player when playing dialogue if (InkDialogueManager.GetInstance().dialogueIsPlaying) { actionFreeze = true; animator.SetBool("isWalking", false); } else { actionFreeze = false; } if (!actionFreeze) { horizontalInput = Input.GetAxisRaw("Horizontal"); if (animator != null) { if (Mathf.Abs(horizontalInput) > 0.01f) { animator.SetBool("isWalking", true); } else { animator.SetBool("isWalking", false); } } if (horizontalInput < 0 && !sprite.flipX) { sprite.flipX = true; } if (horizontalInput > 0 && sprite.flipX) { sprite.flipX = false; } if (Input.GetKeyDown(KeyCode.I)) { showInventory = !showInventory; uiInventory.gameObject.SetActive(showInventory); } if (enterInteractable && !InkDialogueManager.GetInstance().dialogueIsPlaying) { if (Input.GetKeyDown(KeyCode.E)) { if (interactItem) { interactItem.TriggerDialogue(); if (interactItem.destroyOnInteract) { interactItem.DestroySelf(); } //interactItem.SetInteractable(false);// disable object after interation interactItem = null; enterInteractable = false; } uiManager.HideInteractPrompt(); } } } }
public int HandlePacket(GameClient client, GSPacketIn packet) { AASInfo aASInfo = new AASInfo(); aASInfo.UserID = client.Player.PlayerCharacter.ID; bool flag = false; bool flag2 = packet.ReadBoolean(); bool flag3; if (flag2) { aASInfo.Name = ""; aASInfo.IDNumber = ""; aASInfo.State = 0; flag3 = true; } else { aASInfo.Name = packet.ReadString(); aASInfo.IDNumber = packet.ReadString(); flag3 = this.CheckIDNumber(aASInfo.IDNumber); if (aASInfo.IDNumber != "") { client.Player.IsAASInfo = true; int num = Convert.ToInt32(aASInfo.IDNumber.Substring(6, 4)); int value = Convert.ToInt32(aASInfo.IDNumber.Substring(10, 2)); if (DateTime.Now.Year.CompareTo(num + 18) > 0 || (DateTime.Now.Year.CompareTo(num + 18) == 0 && DateTime.Now.Month.CompareTo(value) >= 0)) { client.Player.IsMinor = false; } } if (aASInfo.Name != "" && flag3) { aASInfo.State = 1; } else { aASInfo.State = 0; } } if (flag3) { client.Out.SendAASState(false); using (ProduceBussiness produceBussiness = new ProduceBussiness()) { flag = produceBussiness.AddAASInfo(aASInfo); client.Out.SendAASInfoSet(flag); } } if (flag && aASInfo.State == 1) { ItemTemplateInfo itemTemplateInfo = ItemMgr.FindItemTemplate(11019); if (itemTemplateInfo != null) { ItemInfo itemInfo = ItemInfo.CreateFromTemplate(itemTemplateInfo, 1, 107); if (itemInfo != null) { itemInfo.IsBinds = true; AbstractInventory itemInventory = client.Player.GetItemInventory(itemInfo.Template); if (itemInventory.AddItem(itemInfo, itemInventory.BeginSlot)) { client.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("ASSInfoSetHandle.Success", new object[] { itemInfo.Template.Name })); } else { client.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("ASSInfoSetHandle.NoPlace", new object[0])); } } } } return(0); }
protected abstract FileSystemMetadata GetXmlFile(ItemInfo info, IDirectoryService directoryService);
private void LoadItemXML(string sFileName) { if (ItemInfoMng.Instance.set) { return; } //XML파일을 텍스트에셋으로 불러오기 TextAsset textAsset = (TextAsset)Resources.Load("XML/" + sFileName); //불러온 텍스트에셋을 XmlDocument 형식으로 불러오는 작업 XmlDocument xmlDoc = new XmlDocument(); xmlDoc.LoadXml(textAsset.text); //아이템 노드 리스트 불러오기 XmlNodeList ItemNodes = xmlDoc.SelectNodes("ItemInfo/Item/Field"); foreach (XmlNode node in ItemNodes) { //노드의 내용물 불러와서 아이템 정보에 저장 후 아이템 매니져에 추가하는 작업 byte id = byte.Parse(node.Attributes.GetNamedItem("id").Value); byte.TryParse(node.Attributes.GetNamedItem("id").InnerText, out id); string name = node.Attributes.GetNamedItem("name").InnerText; string icon = node.Attributes.GetNamedItem("icon").InnerText; string gameobject = node.Attributes.GetNamedItem("gameobject").InnerText; eItemType type = eItemType.Block; switch (node.Attributes.GetNamedItem("type").InnerText) { case "Block": type = eItemType.Block; break; case "Resource": type = eItemType.Resource; break; case "Tool": type = eItemType.Tool; break; case "Equip": type = eItemType.Equip; break; } int size = int.Parse(node.Attributes.GetNamedItem("size").InnerText); ItemInfo info = new ItemInfo(id, name, icon, type, gameobject, size); ItemInfoMng.Instance.AddItem(info); } //블록 노드 리스트 불러오기 XmlNodeList BlockNodes = xmlDoc.SelectNodes("ItemInfo/Block/Field"); foreach (XmlNode node in BlockNodes) { //노드의 내용물 불러와서 블록 정보에 저장 후 블록 매니져에 추가하는 작업 byte id = byte.Parse(node.Attributes.GetNamedItem("id").InnerText); string name = node.Attributes.GetNamedItem("name").InnerText; string texture = node.Attributes.GetNamedItem("texture").InnerText; string color = node.Attributes.GetNamedItem("color").InnerText; int strength = int.Parse(node.Attributes.GetNamedItem("strength").InnerText); BlockInfo info = new BlockInfo(id, name, texture, color, strength); BlockInfoMng.Instance.AddBlock(info); } }
/// <summary> /// Spawns the property for the given item. /// </summary> /// <param name="itemLayout">The item layout.</param> /// <param name="itemValues">The item values.</param> /// <param name="item">The item.</param> protected virtual void SpawnProperty(LayoutElementsContainer itemLayout, ValueContainer itemValues, ItemInfo item) { int labelIndex = 0; if ((item.IsReadOnly || item.VisibleIf != null) && itemLayout.Children.Count > 0 && itemLayout.Children[itemLayout.Children.Count - 1] is PropertiesListElement propertiesListElement) { labelIndex = propertiesListElement.Labels.Count; } itemLayout.Property(item.DisplayName, itemValues, item.OverrideEditor, item.TooltipText); if (item.IsReadOnly && itemLayout.Children.Count > 0) { PropertiesListElement list = null; int firstChildControlIndex = 0; bool disableSingle = true; var control = itemLayout.Children[itemLayout.Children.Count - 1]; if (control is GroupElement group && group.Children.Count > 0) { list = group.Children[0] as PropertiesListElement; disableSingle = false; // Disable all nested editors } else if (control is PropertiesListElement list1) { list = list1; firstChildControlIndex = list.Labels[labelIndex].FirstChildControlIndex; } if (list != null) { // Disable controls added to the editor var count = list.Properties.Children.Count; for (int j = firstChildControlIndex; j < count; j++) { var child = list.Properties.Children[j]; if (disableSingle && child is PropertyNameLabel) { break; } if (child != null) { child.Enabled = false; } } } }
protected override FileSystemMetadata GetXmlFile(ItemInfo info, IDirectoryService directoryService) { return(directoryService.GetFile(PlaylistXmlSaver.GetSavePath(info.Path, FileSystem))); }
/// <summary> /// Executes a vehicle produce item /// </summary> private bool produceItem(Player client, Computer computer, VehInfo.Computer.ComputerProduct product, int ammoUsed) { //Are we spawning an item or a vehicle? if (product.ProductToCreate > 0) { //Inventory item, get the item type ItemInfo item = _server._assets.getItemByID(product.ProductToCreate); if (item == null) { Log.write(TLog.Error, "Produce item {0} referenced invalid item id #{1}", product.Title, product.ProductToCreate); return(false); } //Add the appropriate amount of items to the player's inventory int itemsCreated = (product.Quantity < 0) ? (ammoUsed * Math.Abs(product.Quantity)) : product.Quantity; //Lets check for a team item first if (product.Team > 0) { //It is, lets add it to the team's inventory if (client._team.inventoryModify(item, itemsCreated)) { //Lets notify the team client.sendTeamMessage(0, item.name + " has been added to your team's inventory."); return(true); } else { client.sendMessage(-1, "Unable to add " + item.name + " to the team's inventory."); return(false); } } //Not for the team, give to the player instead if (client.inventoryModify(item, itemsCreated)) { client.sendMessage(0, item.name + " has been added to your inventory."); return(true); } else { client.sendMessage(-1, "Unable to add " + item.name + " to your inventory."); return(false); } } else if (product.ProductToCreate < 0) { //It's a vehicle! Get the vehicle type VehInfo vehInfo = _server._assets.getVehicleByID(-product.ProductToCreate); if (vehInfo == null) { Log.write(TLog.Error, "Produce item {0} referenced invalid vehicle id #{1}", product.Title, -product.ProductToCreate); return(false); } //What sort of vehicle is it? switch (vehInfo.Type) { case VehInfo.Types.Computer: { //Lets destroy the vehicle being morphed // Vehicle ve = client._arena._vehicles.getObjByID(computer._id); // if (ve != null) // ve.destroy(true); //Spawn new vehicle Vehicle vehicle = newVehicle(vehInfo, client._team, client, client._state); if (vehicle != null) { return(true); } return(false); } case VehInfo.Types.Car: { //Create the new vehicle next to the player Vehicle vehicle = newVehicle(vehInfo, client._team, client, client._state); //Lets destroy the morphing vehicle // Vehicle ve = client._arena._vehicles.getObjByID(computer._id); // if (ve != null) // ve.destroy(true); //Place him in the vehicle! return(client.enterVehicle(vehicle)); } default: Log.write(TLog.Error, "Produce item {0} attempted to produce invalid vehicle {1}", product.Title, vehInfo.Name); return(false); } } else { return(false); } }
private static void Main(string[] args) { const string zoneStb = "list_zone.stb"; var itemDataFiles = new ItemInfo[14]; itemDataFiles[00].set("list_faceitem.stb", "list_faceitem_s.stl"); itemDataFiles[01].set("list_cap.stb", "list_cap_s.stl"); itemDataFiles[02].set("list_body.stb", "list_body_s.stl"); itemDataFiles[03].set("list_arms.stb", "list_arms_s.stl"); itemDataFiles[04].set("list_foot.stb", "list_foot_s.stl"); itemDataFiles[05].set("list_back.stb", "list_back_s.stl"); itemDataFiles[06].set("list_jewel.stb", "list_jewel_s.stl"); itemDataFiles[07].set("list_weapon.stb", "list_weapon_s.stl"); itemDataFiles[08].set("list_subwpn.stb", "list_subwpn_s.stl"); itemDataFiles[09].set("list_useitem.stb", "list_useitem_s.stl"); itemDataFiles[10].set("list_jemitem.stb", "list_jemitem_s.stl"); itemDataFiles[11].set("list_natural.stb", "list_natural_s.stl"); itemDataFiles[12].set("list_questitem.stb", "list_questitem_s.stl"); itemDataFiles[13].set("list_pat.stb", "list_pat_s.stl"); (new FileInfo("srv_data\\scripts\\root.lua")).Directory.Create(); var luaFile = new System.IO.StreamWriter("srv_data\\scripts\\root.lua", false); luaFile.Write("include(\"npc_scripts.lua\");\n"); luaFile.Write("include(\"npc_spawns.lua\");\n"); luaFile.Close(); (new FileInfo("srv_data\\scripts\\npc_spawns.lua")).Directory.Create(); luaFile = new System.IO.StreamWriter("srv_data\\scripts\\npc_spawns.lua", false); luaFile.Close(); (new FileInfo("srv_data\\scripts\\npc_scripts.lua")).Directory.Create(); luaFile = new System.IO.StreamWriter("srv_data\\scripts\\npc_scripts.lua", false); luaFile.Close(); int typeIdx = 0; var sqlFile = new System.IO.StreamWriter("srv_data\\item_db.sql", false); sqlFile.Close(); sqlFile = new System.IO.StreamWriter("srv_data\\skill_db.sql", false); sqlFile.Close(); foreach (var itemDataFile in itemDataFiles) { var itemData = new ItemData(); itemData.Load((ItemData.ItemType)(++typeIdx), Globals.stbroot + itemDataFile.DataFile, Globals.stbroot + itemDataFile.StringFile); } const string skillStb = "list_skill.stb"; const string skillStl = "list_skill_s.stl"; var skillFile = new SkillData(); skillFile.Load(Globals.stbroot + skillStb, Globals.stbroot + skillStl); const string npcStb = "list_npc.stb"; const string npcStl = "list_npc_s.stl"; var mobFile = new MobData(); mobFile.Load(Globals.stbroot + npcStb, Globals.stbroot + npcStl); var dataFile = new DataFile(); dataFile.Load(Globals.stbroot + zoneStb); for (var i = 1; i < dataFile.RowCount; i++) { if (!("../" + dataFile[i][2]).Contains(".zon")) { continue; } Console.Write("Attempting to load \"" + dataFile[i][1] + "\" - "); var zone = new ZoneData(); zone.Load("../" + dataFile[i][2], i); } Console.Write("Done extracting. Press any key to exit...\n"); Console.ReadLine(); }
private void processSource(bool replaceSource) { int originalCount = _items.Count; if (_sourceReadAndSubscribed) { Utils.disposeExpressionItemInfos(_itemInfos, _selectorExpressionCallCount, this); Utils.removeDownstreamConsumedComputing(_itemInfos, this); Utils.disposeSource( _sourceScalar, _source, out _itemInfos, out _sourcePositions, _sourceAsList, handleSourceCollectionChanged, replaceSource); _sourceReadAndSubscribed = false; } if (replaceSource) { Utils.replaceSource(ref _source, _sourceScalar, _downstreamConsumedComputings, _consumers, this, out _sourceAsList, false); } if (_source != null && _isActive) { if (replaceSource) { Utils.subscribeSource( _source, ref _sourceAsList, ref _rootSourceWrapper, ref _lastProcessedSourceTickTackVersion, handleSourceCollectionChanged); } int count = _sourceAsList.Count; TSourceItem[] sourceCopy = new TSourceItem[count]; _sourceAsList.CopyTo(sourceCopy, 0); int sourceIndex; for (sourceIndex = 0; sourceIndex < count; sourceIndex++) { ItemInfo itemInfo = registerSourceItem(sourceCopy[sourceIndex], sourceIndex); if (originalCount > sourceIndex) { _items[sourceIndex] = applySelector(itemInfo, sourceCopy[sourceIndex]); } else { _items.Insert(sourceIndex, applySelector(itemInfo, sourceCopy[sourceIndex])); } } for (int index = originalCount - 1; index >= sourceIndex; index--) { _items.RemoveAt(index); } _sourceReadAndSubscribed = true; } else { _items.Clear(); } reset(); }
public Item[] GetItemsOfPreset(BulkSpawnPreset preset, byte flag0 = 0x20) { List <Item> toRet = new List <Item>(); switch (preset) { case BulkSpawnPreset.Music: toRet.AddRange(GetItemsOfKind(Kind_Music)); break; case BulkSpawnPreset.DIYRecipesAlphabetical: toRet.AddRange(GetDIYRecipes()); break; case BulkSpawnPreset.DIYRecipesSequential: toRet.AddRange(GetDIYRecipes(false)); break; case BulkSpawnPreset.Fossils: toRet.AddRange(GetItemsOfKind(Kind_Fossil)); break; case BulkSpawnPreset.GenericMaterials: toRet.AddRange(GetItemsOfKind(Kind_Ore, Kind_CraftMaterial)); break; case BulkSpawnPreset.SeasonalMaterials: toRet.AddRange(GetItemsOfKind(Kind_Vegetable, Kind_Sakurapetal, Kind_ShellDrift, Kind_TreeSeedling, Kind_CraftMaterial, Kind_Mushroom, Kind_AutumnLeaf, Kind_SnowCrystal)); break; case BulkSpawnPreset.RealArt: toRet.AddRange(GetItemsOfKind(Kind_Picture, Kind_Sculpture)); break; case BulkSpawnPreset.FakeArt: toRet.AddRange(GetItemsOfKind(Kind_PictureFake, Kind_SculptureFake)); break; case BulkSpawnPreset.Bugs: toRet.AddRange(GetItemsOfKind(Kind_Insect)); break; case BulkSpawnPreset.Fish: toRet.AddRange(GetItemsOfKind(Kind_Fish, Kind_ShellFish, Kind_DiveFish)); break; case BulkSpawnPreset.BugsAndFish: toRet.AddRange(GetItemsOfKind(Kind_Fish, Kind_ShellFish, Kind_DiveFish)); toRet.AddRange(GetItemsOfKind(Kind_Insect)); break; case BulkSpawnPreset.AllPosters: toRet.AddRange(GetItemsOfKind(Kind_Poster)); break; case BulkSpawnPreset.VillagerPhotos: toRet.AddRange(GetItemsOfKind(Kind_Bromide)); break; case BulkSpawnPreset.InventoryOfApp: toRet.AddRange(GetInventoryClone()); break; case BulkSpawnPreset.CustomFile: toRet.AddRange(fileLoadedItems); break; default: toRet.Add(new Item(0x09C4)); // tree branch break; } if (preset != BulkSpawnPreset.CustomFile) { foreach (Item i in toRet) { i.SystemParam = flag0; // try stacking to max var kind = ItemInfo.GetItemKind(i); if (kind != Kind_DIYRecipe && kind != Kind_MessageBottle && kind != Kind_Fossil) { if (ItemInfo.TryGetMaxStackCount(i, out var max)) { i.Count = --max; } } } } int mul = Multiplier; if (mul != 1) { List <Item> multipliedItemList = new List <Item>(); foreach (var item in toRet) { for (int i = 0; i < mul; ++i) { multipliedItemList.Add(item); // references are fine, should be copied from } } toRet = multipliedItemList; } return(toRet.ToArray()); }
protected override FileSystemInfo GetXmlFile(ItemInfo info, IDirectoryService directoryService) { return MovieNfoSaver.GetMovieSavePaths(info, FileSystem) .Select(directoryService.GetFile) .FirstOrDefault(i => i != null); }
public override bool CanUse(User user, ItemInfo info) { return(false); }
public void GetUserNimbus() { int i = 0; int j = 0; for (int k = 0; k < 31; k++) { ItemInfo item = this.GetItemAt(k); if (item != null) { if (item.StrengthenLevel >= 1 && item.StrengthenLevel <= 3) { if (item.Template.CategoryID == 1 || item.Template.CategoryID == 5) { i = 1; } if (item.Template.CategoryID == 7) { j = 1; } } else if (item.StrengthenLevel >= 4 && item.StrengthenLevel <= 6) { if (item.Template.CategoryID == 1 || item.Template.CategoryID == 5) { i = 2; } if (item.Template.CategoryID == 7) { j = 2; } } else if (item.StrengthenLevel >= 7 && item.StrengthenLevel <= 9) { if (item.Template.CategoryID == 1 || item.Template.CategoryID == 5) { { i = 3; } } if (item.Template.CategoryID == 7) { { j = 3; } } } else if (item.StrengthenLevel >= 10 && item.StrengthenLevel <= 12) { if (item.Template.CategoryID == 1 || item.Template.CategoryID == 5) { { i = 4; } } if (item.Template.CategoryID == 7) { { j = 4; } } } else if (item.StrengthenLevel >= 13 && item.StrengthenLevel <= 15) { if (item.Template.CategoryID == 1 || item.Template.CategoryID == 5) { { i = 5; } } if (item.Template.CategoryID == 7) { { j = 5; } } } else if (item.StrengthenLevel >= 16 && item.StrengthenLevel <= 18) { if (item.Template.CategoryID == 1 || item.Template.CategoryID == 5) { { i = 6; } } if (item.Template.CategoryID == 7) { { j = 6; } } } else if (item.StrengthenLevel >= 19) { if (item.Template.CategoryID == 1 || item.Template.CategoryID == 5) { { i = 7; } } if (item.Template.CategoryID == 7) { { j = 7; } } } } } this.m_player.PlayerCharacter.Nimbus = i * 100 + j; this.m_player.Out.SendUpdatePublicPlayer(this.m_player.PlayerCharacter); }
/// <summary> /// Provides an easy means of routing movement update messages between players /// </summary> static public void Update_RoutePlayer(Player update, CS_PlayerUpdate pkt, int updateTick, int oldPosX, int oldPosY) { //Prepare the appropriate packets SC_PlayerTeamUpdate tu = new SC_PlayerTeamUpdate(); tu.tickUpdate = updateTick; tu.player = update; tu.vehicle = update.ActiveVehicle; tu.itemID = pkt.itemID; tu.activeEquip = pkt.activeEquip; SC_PlayerUpdate up = new SC_PlayerUpdate(); up.tickUpdate = updateTick; up.player = update; up.vehicle = update.ActiveVehicle; up.itemID = pkt.itemID; up.activeEquip = pkt.activeEquip; //Get the routing audience bool itemUpdate = false; bool itemRouteFriendly = false; int weaponRouteRange = 0; if (pkt.itemID != 0) { itemUpdate = true; ItemInfo item = _server._assets.getItemByID(pkt.itemID); if (item != null) { itemRouteFriendly = item.routeFriendly; item.getRouteRange(out weaponRouteRange); } else { Log.write(TLog.Warning, "Update_RoutePlayer(): item is null"); } } List <Player> audience = getRouteList(update._arena, update._state, itemUpdate, weaponRouteRange, update._spectators, oldPosX, oldPosY); //Send our updates.. foreach (Player player in audience) { //Don't send duplicates if (player == update) { continue; } //Are we updating an item? if (itemUpdate) { //Route friendly? if (itemRouteFriendly) { //Route only to teammates. if (player._team == update._team) { player._client.send(tu); } continue; } } if (player.IsSpectator || player._team == update._team) { player._client.send(tu); } else { player._client.send(up); } } }
protected override FileSystemMetadata GetXmlFile(ItemInfo info, IDirectoryService directoryService) { return(directoryService.GetFile(Path.Combine(info.Path, "album.nfo"))); }
protected virtual async Task <RefreshResult> RefreshWithProviders(TItemType item, TIdType id, MetadataRefreshOptions options, List <IMetadataProvider> providers, ItemImageProvider imageService, CancellationToken cancellationToken) { var refreshResult = new RefreshResult { UpdateType = ItemUpdateType.None, Providers = providers.Select(i => i.GetType().FullName.GetMD5()).ToList() }; var customProviders = providers.OfType <ICustomMetadataProvider <TItemType> >().ToList(); var logName = item.LocationType == LocationType.Remote ? item.Name ?? item.Path : item.Path ?? item.Name; foreach (var provider in customProviders.Where(i => i is IPreRefreshProvider)) { await RunCustomProvider(provider, item, logName, options, refreshResult, cancellationToken).ConfigureAwait(false); } var temp = CreateNew(); temp.Path = item.Path; var successfulProviderCount = 0; var failedProviderCount = 0; // If replacing all metadata, run internet providers first if (options.ReplaceAllMetadata) { var remoteResult = await ExecuteRemoteProviders(item, temp, logName, id, providers.OfType <IRemoteMetadataProvider <TItemType, TIdType> >(), cancellationToken) .ConfigureAwait(false); refreshResult.UpdateType = refreshResult.UpdateType | remoteResult.UpdateType; refreshResult.Status = remoteResult.Status; refreshResult.ErrorMessage = remoteResult.ErrorMessage; successfulProviderCount += remoteResult.Successes; failedProviderCount += remoteResult.Failures; } var hasLocalMetadata = false; var userDataList = new List <UserItemData>(); var localProviders = providers.OfType <ILocalMetadataProvider <TItemType> >().ToList(); foreach (var provider in localProviders) { var providerName = provider.GetType().Name; Logger.Debug("Running {0} for {1}", providerName, logName); var itemInfo = new ItemInfo { Path = item.Path, IsInMixedFolder = item.IsInMixedFolder }; try { var localItem = await provider.GetMetadata(itemInfo, options.DirectoryService, cancellationToken).ConfigureAwait(false); if (localItem.HasMetadata) { if (imageService.MergeImages(item, localItem.Images)) { refreshResult.UpdateType = refreshResult.UpdateType | ItemUpdateType.ImageUpdate; } userDataList = localItem.UserDataLIst; MergeData(localItem.Item, temp, new List <MetadataFields>(), !options.ReplaceAllMetadata, true); refreshResult.UpdateType = refreshResult.UpdateType | ItemUpdateType.MetadataImport; // Only one local provider allowed per item if (IsFullLocalMetadata(localItem.Item)) { hasLocalMetadata = true; } successfulProviderCount++; break; } Logger.Debug("{0} returned no metadata for {1}", providerName, logName); } catch (OperationCanceledException) { throw; } catch (Exception ex) { failedProviderCount++; Logger.ErrorException("Error in {0}", ex, provider.Name); // If a local provider fails, consider that a failure refreshResult.Status = ProviderRefreshStatus.Failure; refreshResult.ErrorMessage = ex.Message; if (options.MetadataRefreshMode != MetadataRefreshMode.FullRefresh) { // If the local provider fails don't continue with remote providers because the user's saved metadata could be lost return(refreshResult); } } } // Local metadata is king - if any is found don't run remote providers if (!options.ReplaceAllMetadata && (!hasLocalMetadata || options.MetadataRefreshMode == MetadataRefreshMode.FullRefresh)) { var remoteResult = await ExecuteRemoteProviders(item, temp, logName, id, providers.OfType <IRemoteMetadataProvider <TItemType, TIdType> >(), cancellationToken) .ConfigureAwait(false); refreshResult.UpdateType = refreshResult.UpdateType | remoteResult.UpdateType; if (remoteResult.Status != ProviderRefreshStatus.Success) { refreshResult.Status = remoteResult.Status; refreshResult.ErrorMessage = remoteResult.ErrorMessage; } successfulProviderCount += remoteResult.Successes; } if (providers.Any(i => !(i is ICustomMetadataProvider))) { // If no local providers and doing a full refresh, take data from item itself if (options.MetadataRefreshMode == MetadataRefreshMode.FullRefresh && localProviders.Count == 0 && refreshResult.UpdateType > ItemUpdateType.None) { // TODO: If the new metadata from above has some blank data, this can cause old data to get filled into those empty fields MergeData(item, temp, new List <MetadataFields>(), false, true); } if (refreshResult.UpdateType > ItemUpdateType.None) { MergeData(temp, item, item.LockedFields, true, true); } } var isUnidentified = failedProviderCount > 0 && successfulProviderCount == 0; if (item.IsUnidentified != isUnidentified) { item.IsUnidentified = isUnidentified; refreshResult.UpdateType = refreshResult.UpdateType | ItemUpdateType.MetadataImport; } foreach (var provider in customProviders.Where(i => !(i is IPreRefreshProvider))) { await RunCustomProvider(provider, item, logName, options, refreshResult, cancellationToken).ConfigureAwait(false); } await ImportUserData(item, userDataList, cancellationToken).ConfigureAwait(false); return(refreshResult); }
IEnumerator SpawnItem(ItemInfo ItemInfo) { yield return(new WaitForSeconds(spawnDelay)); Instantiate(itemPrefab, ItemInfo.spawnPosition, Quaternion.identity); }
public static void DoDestroyJunk() { if (LastUpdate + 2000 < (uint)Environment.TickCount) { LastUpdate = (uint)Environment.TickCount; } else { return; } WoWSpell mount = null; uint FNBS = Me.FreeNormalBagSlots; // Logging.Write("SpellManager.HasSpell(61425):" + SpellManager.HasSpell(61425)); if (Mount.CanMount() && ((uint)Environment.TickCount - LastSellTry > 30000) && (FNBS <= 2)) { if (Me.Mounted) // optional { Mount.Dismount(); Thread.Sleep(4400); // Gnimo does not disappear instantly } // if () // Sell to mamoth { mount = WoWSpell.FromId(61425); mount.Cast(); Thread.Sleep(500); if (Me.IsCasting) { Thread.Sleep(2500); ObjectManager.Update(); } } LastSellTry = (uint)Environment.TickCount; if (Me.Mounted) { // todo: debug sell procedure IsDone = false; SellDone = false; while (!SellDone && ((uint)Environment.TickCount - LastSellTry < 8000)) { Logging.Write("attempting trade..." + (uint)Environment.TickCount); SellDone = InteractAndSell(32639, SellItemActionType.Whites, 0, 0); // SellItemActionType.Whites Thread.Sleep(1000); } } } else { List <WoWItem> targetItems = ObjectManager.Me.BagItems; uint TotalCount = 0; for (int a = targetItems.Count - 1; a >= 0; a--) { if (targetItems[a] != null && targetItems[a].IsValid) { ItemInfo info = ItemInfo.FromId(targetItems[a].Entry); WoWItemQuality quality = targetItems[a].Quality; if (!ProtectedItems.Contains(targetItems[a].Entry) && (quality == WoWItemQuality.Uncommon && (info.Level < 290) || quality == WoWItemQuality.Common || quality == WoWItemQuality.Poor)) { WoWMovement.MoveStop(); Logging.Write("[Allrounder] Destroying " + targetItems[a].Entry + " \"" + targetItems[a].Name + "\"..."); Lua.DoString("UseItemByName(\"" + targetItems[a].Name + "\")"); // Lua.DoString("UseContainerItem({0}, {1})", targetItems[a].BagIndex + 1, targetItems[a].BagSlot + 1); Lua.DoString("PickupContainerItem({0}, {1})", targetItems[a].BagIndex + 1, targetItems[a].BagSlot + 1); Thread.Sleep(900); Lua.DoString("DeleteCursorItem();"); } } } } }
public void ItemCollectedInfo(ItemInfo ItemInfo) { StartCoroutine(SpawnItem(ItemInfo)); }
/// <summary> /// 丢弃物品,不可用,注册DiscardBagItemCallBack /// </summary> /// <param name="obj"></param> /// <param name="itemInfo"></param> private void DiscardItemCallBack(object obj, ItemInfo itemInfo) { DiscardBagItemCallBack(obj, itemInfo); bagCapacity++; }
internal void AddItemAt(int index, ItemInfo info) { ContentArray[index] = info; LocalUserInfo.Me.ClientCharacter.UpdateProgress(info.Key, info.Stack); }
public void EquipBuffer() { this.m_player.EquipEffect.Clear(); for (int i = 0; i < 31; i++) { ItemInfo item = this.GetItemAt(i); if (item != null) { string[] hole = item.Template.Hole.Split(new char[] { '|' }); if (item.Hole1 > 0 && item.StrengthenLevel >= Convert.ToInt32(hole[0].Split(new char[] { ',' })[0])) { if (ItemMgr.FindItemTemplate(item.Hole1).Property2 != 3) { this.m_player.EquipEffect.Add(item.Hole1); } } if (item.Hole2 > 0 && item.StrengthenLevel >= Convert.ToInt32(hole[1].Split(new char[] { ',' })[0])) { if (ItemMgr.FindItemTemplate(item.Hole2).Property2 != 3) { this.m_player.EquipEffect.Add(item.Hole2); } } if (item.Hole3 > 0 && item.StrengthenLevel >= Convert.ToInt32(hole[2].Split(new char[] { ',' })[0])) { if (ItemMgr.FindItemTemplate(item.Hole3).Property2 != 3) { this.m_player.EquipEffect.Add(item.Hole3); } } if (item.Hole4 > 0 && item.StrengthenLevel >= Convert.ToInt32(hole[3].Split(new char[] { ',' })[0])) { if (ItemMgr.FindItemTemplate(item.Hole4).Property2 != 3) { this.m_player.EquipEffect.Add(item.Hole4); } } if (item.Hole5 > 0 && item.StrengthenLevel >= Convert.ToInt32(hole[4].Split(new char[] { ',' })[0])) { if (ItemMgr.FindItemTemplate(item.Hole5).Property2 != 3) { this.m_player.EquipEffect.Add(item.Hole5); } } if (item.Hole6 > 0 && item.StrengthenLevel >= Convert.ToInt32(hole[5].Split(new char[] { ',' })[0])) { if (ItemMgr.FindItemTemplate(item.Hole6).Property2 != 3) { this.m_player.EquipEffect.Add(item.Hole6); } } } } }
protected override FileSystemInfo GetXmlFile(ItemInfo info, IDirectoryService directoryService) { return(directoryService.GetFile(Path.Combine(info.Path, "playlist.xml"))); }