public GameObject Tooltip; //物品提示框 void Start() { //添count个物品 for (int i = 0; i < count; i++) { inventory.Add(new item()); } //获取物品信息 datebase = GameObject.FindGameObjectWithTag("item_datebase").GetComponent <ItemDatebase>(); AddItem(0); AddItem(0); AddItem(0); AddItem(1); AddItem(1); AddItem(2); AddItem(3); AddItem(4); AddItem(5); AddItem(6); AddItem(6); AddItem(7); AddItem(8); AddItem(9); AddItem(10); AddItem(11); AddItem(12); AddItem(12); //初始化背包 InitInventory(); draggingItem = false; dragedItem = new item(); }
// Use this for initialization void Start() { for (int i = 0; i < (slotsX * slotsY); i++) { slots.Add(new Item()); inventory.Add(new Item()); } database = GameObject.FindGameObjectWithTag("Item Database").GetComponent <ItemDatebase>(); AddItem(0); AddItem(1); //RemoveItem (0); }
private int prevIndex; //被拖拽物品的ID号 void Start() { //添加X行Y列个物品 for (int i = 0; i < (slotsX * slotsY); i++) { slots.Add(new item()); inventory.Add(new item()); } //获取物品信息 datebase = GameObject.FindGameObjectWithTag("item_datebase").GetComponent <ItemDatebase>(); AddItem(0); AddItem(0); AddItem(1); }
private int num = 1; //购买数量 void Start() { //初始化数量输入框 InitNumInput(); //隐藏数量输入框 HideNumInput(); //获取物品信息 datebase = GameObject.FindGameObjectWithTag("item_datebase").GetComponent <ItemDatebase>(); //初始化商店 initStore(); }